Fingers + brain + keyboard

Another shorty this week. I’ve been busy on several fronts, including the latest round of work on the animated fantasy-comedy.

Several sets of extremely helpful notes have been received. I’m quite happy with how it’s coming along. Definitely feels like a stronger script.

When it’s ready, off it goes to another batch of readers, which will most likely result in another draft after that.

I’d initially decided to skip contests this year, but am still on the fence about the Nicholl. One deciding factor is their new limit of total number of entries at 5500 (currently standing at a smidge above 650 as of this writing).

If in a few weeks I’m happy with the end result and they haven’t hit the 5500 mark, I’ll consider it. Early bird deadline is March 1st, with a still-reasonable entry fee of $50 USD, then regular deadline on April 1st for $70, and finally late deadline on May 1st for $120.

And if in the end I still decide to skip it, it’ll definitely be ready for next year.

I’d rather take the time to fine-tune it as much as possible than send in a draft considered “good enough”.

Hope you have a productive writing weekend, and for my fellow Californians – stay dry.

Just a little escapist fun

Despite the recent frustration of figuring out how a sequence should play out, I’ve been having a good time with the rewrite of the sci-fi adventure spec outline.

I’ve been working on this off and on for a while – this is probably the sixth or seventh draft of it. While some of the details have changed, a lot of it remains the same. The core concept of it all was what appealed to me from the start.

I get a certain charge out of coming up with these crazy scenarios and high-octane action sequences, not to mention coordinating and laying out all the pieces of the puzzle that is the plot. I always tell writers to “write something you would want to watch”, and this one definitely falls into that category.

Although my stories tend to lean more towards the fantastical, I try to make sure the characters and situations feel real and relatable – or at least as much as they can within the world of the story. Despite the extraordinary goings-on, it’s still about how somebody reacts to what’s going on around them.

I’m currently at the midpoint, so there’s still a ways to go, but like I said, I’ve got a lot of previous drafts from which I can cherry-pick material. There’ll probably be a few more rounds of rewriting, revising, and reorganizing, but I’m still enjoying it.

It’s quite easy to get burned out from working on a story by working longer than you expected to, but I’m fortunate not to have hit that point yet. If anything, I’m more jazzed about it probably because it really feels like it’s finally all coming together.

Not setting up a definitive deadline for having a completed draft, but if I can maintain this pace and output, there’s a strong possibility it could be by the end of the calendar year. Hoping so.

In the meantime, still having a grand old time with it.

Hope your writing this weekend is chock-full of the same sensation.

Only we can answer

After an unexpected break, work has recommenced on fine-tuning the outline of the sci-fi adventure spec.

I don’t know how other writers organize their outlines, but mine tend to be a scene-by-scene breakdown on a Google doc. (Hats off to the users of index cards). Each scene is planned out in terms of what happens, sometimes what dialogue might be involved, and an underlying mindset of “what’s the conflict here?”

Even though I know what I need the scene to accomplish, I may not have all the information I need, so I’ll jot down a note or question in ALL CAPS as part of it (to help me not overlook it). The note or question is something that needs to be addressed, but can’t be answered just yet.

Things like:

-DOES HE KNOW ABOUT THIS? IF NOT, HOW TO DO THAT?

-WHAT CAN SHE DO HERE TO DEMONSTRATE WHAT KIND OF PERSON SHE IS?

-NEED 3 VARIATIONS ON THIS (SEE PREVIOUS DRAFT FOR LIST)

-POSSIBLE CLUE OR HINT HERE TO BUILD UP TO BIG REVEAL

You get the idea.

I find it better to write these down in the outline instead of something separate. I don’t trust myself to be that organized, and my desk/working area is quite a mess. It’s just easier to keep it all in one document.

It’s more helpful to take the extra time to deal with all of these now, rather than jump into pages and have to hit the brakes each time one of these needs to be addressed.

Dealing with these sorts of issues can also prove beneficial because while you’re handling the initial thing, it may also offer a new or at possibly an unexpected solution that can cover a few other things, or add a new detail that adds to or helps the story. It’s happened before.

For the most part, the outline is pretty solid, story-wise, so once all of these notes and questions are covered, it’ll be off to the races. I don’t think it’ll take too long, and shooting for another end-of-the-year finish in terms of completed drafts. One would be nice, two would be better.

It’ll get there, slowly but surely.

-Contest news! My animated fantasy-comedy made Second Round for comedy features with Austin. Another long-time goal achieved, so…yay.

Congrats to all the other amazing writers whose work also made it. I’ll be there to celebrate. How about you?

-As the writers strike continues, it’s taking a toll on the people involved. One of those people is friend-of-the-blog Jenny Frankfurt, who runs the Finish Line Script Competition. She could use whatever help you can provide, so please donate here if you can.

A verbal solution for a writing problem

Even despite a temporary lapse, output on the sci-fi adventure rewrite was progressing at a decent pace.

I already knew there’d be more work to do once it was done, but something still felt off. A piece of the puzzle was missing, and it felt weird to keep pushing forward. Like building a house with incomplete blueprints.

Although my original intent was to finish the rewrite, I wanted to take care of the missing puzzle piece. This in itself was quite challenging.

Once again, my network of savvy writing colleagues comes to the rescue.

I’ve been doing more one-on-one Zoom calls with writers I’ve only known through social media. It’s a great opportunity to get to know them as people, as well as talk a lot of shop about screenwriting.

Such was the case earlier this week. Another writer and myself were discussing some of our current projects, and the sci-fi adventure came up. Despite my stumbling through the “pitch”, my friend got really into the concept, prompting them to ask a lot of thought-provoking questions about the story and the characters. Some I had an answer for, some I didn’t.

(side note – I used to be embarassed about not having all the answers when it came to my stories, but have since embraced it and am now willing to say “I don’t know” or “no idea” because this usually leads to a discussion where everybody involved helps me come up with an answer.)

This led me to realize that some aspects of the story weren’t as defined as I thought. That, in turn, had a ripple effect on the rest of the story. The same story of which I had just passed the halfway mark with rewriting.

It was like taking a piece out near the bottom of the tower in a game of Jenga. Not that everything came crashing down; more like things got a whole lot more wobbly.

We talked things through some more, and did some impromptu brainstorming, all of which which helped point me in the right direction.

Long story short: the rewrite’s on hold and the reset button’s been pushed. But like I mentioned during the discussion, once those fixes are worked out and implemented, it shouldn’t be too difficult to get back on track.

While I originally hoped to be done with the rewrite around now, or at least mighty close to it, I don’t mind making another trip to the drawing board to take care of this. I’m already looking forward to taking this on and seeing how it goes.

Bonus – the chance to make any other fixes in the 50+ pages I’ve already written.

Yet another reason to be active and interactive within your personal writing community.

The final chapter in the Indiana Jones series opens today. The characters and storytelling have been a huge influence for me and my writing, and I can only hope that my scripts can someday be compared to them.

I also hope the movie’s good.

AIC mode – re-activated

The past few weeks have been quite the whirlwind of activity on several fronts.

First and foremost, after much work and effort, I released my book GO AHEAD AND ASK!, VOLUME ONE. Responses have been enthusiastically supportive. Plans already in place for Volume 2, which is tentatively set for a late June/early July release.

In case you were wondering, there wasn’t any post last week due to traveling to help the inimitable Ms V wrap up her freshman year at college and transport her home. This also included my running my first in-person half-marathon since February 2020. Finish time of 1:59:06, which was much better than expected – especially considering how much it rained during the race.

But all this activity also meant I didn’t get much writing done, so now it’s time to get back into a somewhat normal routine.

As in – setting aside time to write, or using a phrase I’ve heard bandied about more than a few times:

AIC – Ass In Chair

I’ve got several projects that I’d like to work on, and the only way to make any progress on any of them is to just sit down and do the work.

However much time I can spare each day will be fine, and you can be certain I’ll do my darnedest to get the most out of that time as possible.

The results have already proven beneficial, including a drastic reworking of the latter half of Act Two for one script. This had been nagging me for a few days prior, and it felt great to work my way through to a solution that seems much stronger and more effective than what it was before.

I know all future writing sessions might not be as productive, but I’ll take whatever progress I can get.

Here’s hoping your upcoming AIC times are just as good.