What happened to the action movie?

Often imitated, rarely equaled
Often imitated, rarely equaled

A little over a week ago, a friend posted the following question on Facebook – “Is RAIDERS OF THE LOST ARK the best action movie of all time?”

As would be expected, this led to a somewhat lengthy discussion. Several other titles were bandied about (DIE HARD, ALIENS, several John Woo HK films), and was summarized quite succinctly with “The main lesson here is that the 80s were a goldmine for high-quality action films.” (mea culpa – I’m the one who said it).

All I can think of for the 90s are TERMINATOR 2: JUDGMENT DAY and SPEED.

While you’re thinking about those, compare them to some more recent ones, such as:
-THE EXPENDABLES – a nostalgic remembering of the genre itself
-THE EXPENDABLES 2 – silly, over the top parody
-PACIFIC RIM – cool to look at, but that’s about it
-FAST & FURIOUS 6 – haven’t seen it, but I’ve heard nothing but good things about it
-THE LONE RANGER – couldn’t bring myself to see it, but will catch it on home video. Is it as bad as they say?

Now there’s this. Oy. Someday I’ll discuss how much I dislike reboots.

So why do action films from 20-30 years ago still hold up?

Looking at strong examples of the genre, they all have: Original stories. Smart writing. Three-dimensional characters. Action that enhances and supports the story.

If you’re writing an action spec, these should be your goals and objectives. Yes, it’s a lot of fun to blow shit up, but don’t use an explosion or shootout just for the sake of having one. It’s pointless.

Make the action part of the story, not what the story’s about. Use it to move things forward. Ratchet up the tension and create more conflict for your hero.

Need a refresher course in how it’s done? Pick one you’ve always liked, and watch it as a writer. Take notes. See how it all fits together. Then see if any of it can be applied to your story and rewrite accordingly.

If only all learning could be this enjoyable.

The fine art of world-building

Tell us what we need to know about this place
Now that you’ve created it, what do we need to know about it?

One of the primary functions of the first act is to establish the current situation of your protagonist. You, the writer, have to convey to us, the reader/audience, what’s going on around our hero and how they fit into this scenario.

Tell us what we need to know about them, but don’t overwhelm us. Give us the details relevant to the story; anything else is totally unnecessary.

Show us why this character is worth our time and attention. What is it about them we can relate to?  Make us care about them. Pique our interest and curiosity.

This is also your chance to establish the rules of this world you’ve created and how it works. If it’s something other than the world as we know it (i.e. science fiction or fantasy), then you definitely need to explain how things work here. Don’t expect us to know what you’re talking about; just because you know doesn’t mean we’re going to. Keep things simple.

Now that you’ve presented us with our protagonist and the world they live in, SOMETHING HAPPENS around page 10 that drastically changes their everyday routine and gets the story going. It also raises the central question of the story – “Will the protagonist achieve their goal?”

Some may say the protagonist should be the one that makes something happen, which is possible, but it seems more likely this disrupting-of-the-everyday-routine event happens to them, rather than because of them.

What’s great about this next stretch of pages is it offers you the opportunity to show a little more of this world, especially how your protagonist reacts to what’s happened to them as well as how their world responds to it. Explore the consequences and ramifications of how their life is changing as they leave their old situation behind and become more involved with the new one.

By the time we get to the end of the first act, the protagonist is totally immersed in this new world and has to figure their way out/through it. Everything we need to know has been taken care of, so now we can focus on following the story.

The writing sprint: no training necessary

race
It’s not about speed; it’s how you handle the course

Finally, finally got to type in those illustrious words FADE OUT, which brings the first draft of the western spec to a satisfying close.

It’s very tempting to read it and see what needs work, but at this point, I’m opting to let it sit in hibernation while shifting the focus to the rewrite of the mystery-comedy.

While the previous draft is a more solid foundation than I thought, there are still some ideas I’m looking to incorporate.

Rather than jot a few down at a time, or hope inspiration hits every once in a while, I’m opting for a method that’s proven quite helpful in the past: the writing sprint.

Set aside 30 minutes. Just you and a blank page (paper or digital – doesn’t matter, although digital might be easier & faster to work with). Once that timer starts, write out scene ideas as fast as you can.  Don’t stop to think if they’re good or not. Just crank ’em out.

It’s not a bad thing to write what you already have, but maybe you’ll come up with something you never thought of, or suddenly hit on a solution to a problem that’s been bothering you.  Feel free to even take things a totally new direction. For now, there are no bad ideas.

It’s possible you could run out of gas before time runs out, but push yourself to keep going.

Once the 30 minutes is up, take a look at what you’ve got: a ton of (mostly) new material.

Pick and choose what works for you now, but make sure to hold on to the rest. Inspiration could hit from any of them, and you never know what might come in handy later.

Hardhats required beyond this point

Safety goggles are optional, but typing in work gloves is darned near impossible
Safety goggles are optional, but typing in work gloves is darned near impossible

This is a time of overlap, chums.

The final wrap-up of the western spec draws closer, despite realizing a new wrinkle – I need to show what happens to one of my supporting characters, rather than tossing that info out via a line of dialogue. This will also require a little set-up somewhere in the latter half of Act Two, but I think I’ve found a good spot for it.  Then off it goes into the digital waiting room that is my hard drive.

As that door closes, the one into the rewrite of the mystery-comedy spec reopens. As much as I’d like to really jump into it, this is definitely going to require baby steps and lots and lots of planning. Since it’s been a very long time since I read it, I opted to start completely fresh, which meant figuring out my plot points.

I can’t recommend this enough. It doesn’t matter if you’re starting a new story or rewriting an old one: KNOW YOUR PLOT POINTS!

You know that expression about how a screenplay is like a blueprint for a building? Think of the plot points as the load-bearing support beams that hold everything up. Without them, everything will come crashing down.

So get yourself a blank page and, based on how well you know your story, jot down the following:

page 3 – statement of theme. You may not know it when you start, but having a general idea about it can help shape the story AND influence each scene
page 10 – inciting incident. Serves multiple purposes – gets your main story started, shakes up your protagonist’s world, raises the main question of the story
page 17 – a little twist in the action that continues to push your protagonist out of their comfort zone
Act 1 turning point – your protagonist enters a totally new environment; the main story question is once again raised
page 45 – another twist for your protagonist
Midpoint/Point of No Return – your protagonist becomes fully committed to achieving their goal
page 75 – another twist (yes, seems redundant, but each one of these has to make things harder for your protagonist)
Act 2 turning point – ALL IS LOST. Looks like your protagonist has no chance whatsoever of reaching their goal
Climax – your protagonist starts to turn things around, leading to a final showdown with the antagonist
Resolution – main story and assorted subplots are tied up
Denouement – how the protagonist’s life is different now

(For some great examples of these from well-known films, check out Dave Trottier’s THE SCREENWRITER’S BIBLE.)

Something else to keep in mind – MAKE SURE YOUR PROTAGONIST IS THE ONE DRIVING THE ACTION! Why would we be interested in a passive main character who just reacts to things, or even worse, does nothing at all?  Your protagonist should always have to go with the harder of two choices – don’t look for the easy way out.

Don’t get frustrated if you can’t figure it all out right away. You’re creating an original story, which isn’t easy to begin with. Take your time and think your way through it at your own pace.  Ask yourself “What’s the best way to get from HERE to HERE?”

Once you know your plot points, then it’s on to the fun stuff: filling in the spaces between them.

That’s me – the human flying buttress

Just offering what little support I can
Just offering whatever support I can

When another writer follows me on Twitter, I’ll send a thank-you DM when applicable and ask how their latest project is coming along. The responses are usually pretty enthusiastic, and it’s great to see such a wide spectrum of material and how each person’s path is developing.

(What writer doesn’t like to talk about their work? I’m no exception either.)

Or maybe they’ve hit a bump in the road. “I’m stuck in Act Two,” “This rewrite’s killing me!” or “I’ve been dragging my feet on getting this draft done.”  Happens to all of us.

Based on how they’re doing, I’ll usually write something like “That’s awesome!” or “Hang in there!”, followed by the ubiquitous “Best of/Good luck!”

And I actually mean it.

Honest.

So it was a little surprising when I got this response during a recent DM chat – “You have a special gift of encouragement. WHO does that these days?”

Really? Nice, supportive people are now considered a rarity?

I’m not an idiot. This is a savage business a lot of us are trying to break into. It’s extremely competitive, and the odds are definitely not in our favor.  It’s extremely easy to get disenhearted and want to throw in the towel after receiving that 97th rejection letter.

A few words of support are never the wrong thing to say, even if it’s something as simple as “Good luck.” That may be just the extra push you need to get yourself to keep going, start again, or what have you.  If you’re lucky, you have loved ones, friends and trusted colleagues who support your efforts, regardless of how long it takes.

And consider me part of that group as well.

-Movie of the Moment – STAR TREK INTO DARKNESS (2013). Nice to look at, but is it really asking too much for an original story and characters – again? I didn’t like the Leonard Nimoy/Spock part of the 2009 movie, and was disappointed at the way this one played out.

For a funnier, NSFW spoiler-filled review, click here.

It bothers me that Orci, Kurtzman and Lindelof have become the go-to guys for pop culture sci-fi flicks. Yes, they’ve got talent (to a certain extent), but their work just feels like something’s missing. Maybe too much relying on flashy spectacle and not enough smart storytelling?  The effects should enhance the story, not the other way around.

As much as I enjoy a good fanboy film, I’ll take a solid story over gee-whiz special effects every time.  I suspect a lot of people also feel this way, or at least hope they do.

Trust your audience to be able to follow along; they’ll appreciate it.