Pause, think, act – OR – What’s the rush?

One wrong step is all it takes to mess everything up
One wrong step is all it takes to mess everything up

As nice as it would be for everybody to get on the ball and work within our timeframes, it just doesn’t work that way. Waiting is truly a necessary evil in this business.

In our overeagerness to get things moving, sometimes poor judgment prevails, despite a pre-established conscious effort – “I’ve seen other people make these stupid mistakes, but that’s not going to happen to me.”

I hate to break it to you, but in one way or another, yeah, that’s exactly what’s going to happen.

But we learn from experience, and move forward, knowing what not to do.

Most of the time.

The spectre of “act first, think second” can still rear its ugly head when we’re least expecting it.

You send out your latest draft, only to then see all those typos you forgot to fix. That query letter to an agent has the wrong name in it. Things of that nature.

Yes, you want to get things moving, but if you don’t slow down and take a good, hard look at your material, then you’re defeating yourself before you even start.

“But this is perfect!” you protest. “It’s ready to go!”

According to you, maybe. Many’s the time I thought my latest draft was the definitive final one, only to find out from outside sources how it could be better.

Don’t think something has to get out right now. It’s going to take time to get a response, let alone have things start happening. Better to hold off and make sure it’s the best it can be, rather than send something out too soon and look unprofessional.

Being realistic in a work of fiction

You're upset about the scientific inaccuracies in a comic book movie about an alien who can fly?
Some people were actually upset about the scientific inaccuracies in a comic book movie about an alien who can fly

“The monsters attack.”

This simple line in my action spec outline was the catalyst for a major thought process that continues to grow by leaps and bounds.  Questions are being raised that demand answers.

In creating this world, not only do I have to develop the story you’ll be following, but also fill in a lot of details about the world itself – which just happens to have monsters in it, which leads to more questions.  It never occurred to me to consider subjects such as biology, geology and the laws of physics as they apply to monsters (all of which play a part in the story).

“But it’s just a story,” some might say. “Don’t worry about stuff like that.” But it’s exactly the stuff like that that makes the story better, plus it shows I’m taking this seriously – even if it does involve monsters.

I’ve always had an intense dislike for writing that takes the easy way out in explaining something, or does it in a very half-assed way.  It makes it seem like the writer didn’t care enough to do a little more work.

It’s very important to me that not only are the events of the story based in reality, but the setting is as well.  This is something I strive for in everything I write – no matter what the genre.

The more detailed you can make the world of your story, the more believable it’ll be. But be careful not to overdo it – too much detail creates confusion. Just give enough to make ’em say “Yeah, that makes sense.” or “I can totally see that happening.”

Now it’s back to my research on which metallic alloy would be the most effective for killing monsters. So far, tungsten carbide seems to be the frontrunner.

Find a tone and stick with it

Something in this seems a little out of place
Something in this seems a little out of place

I used to dread getting feedback. It always meant having to go back and rewrite something.

Fortunately, I’m well past that and now appreciate how necessary both feedback and rewriting are.

Feedback makes you learn to value the necessity of hearing how somebody else interprets your work, and more importantly, how to be objective when it comes to really understanding what they have to say.

While working on the outline of my mystery rewrite, I looked for opportunities to put in an occasional joke (read: cheap laugh).

The problem, according to my top feedback-provider, was that the jokes, while understandable for their intent, were totally wrong for this kind of story. They make my protagonist come across as an idiot and the action comes to a screeching halt each time. And since this is more mystery than comedy, they shouldn’t be drawing attention to themselves like that.

There were other notes besides this one, but this one really struck a nerve – in a good way. I’ve been working on rewriting the jokes to make them a better fit within the context of the story, rather than have them be glaringly obvious and out of place.

As you create the world of your story, you have to make sure all the elements combine to make a believable scenario. This goes way beyond the story and the characters – take everything into account.  If something seems out of place, fix it or get rid of it.

And if you’re not sure, that’s what feedback is for.

Two non-writerly questions for you

Inquiring minds want to know
Inquiring minds want to know

1. Seen anything good lately?

Thanks to Netflix for finally updating some of their content. I’ve been working my way through Season 3 of THE WALKING DEAD (phenomenal, of course) and Season 1 of ARROW (better than expected, a little cliched here and there, but still fun). Next up – second half of Season 7 of DOCTOR WHO, followed by either BREAKING BAD, MAD MEN or finally getting around to BATTLESTAR GALACTICA.

-Watched SHARKNADO (2013) – so bad, it’s extremely bad – and THE EXTRAORDINARY ADVENTURES OF ADELE BLANC-SEC (2010) – a live-action adaptation of a French comic book that started out charming and strong, but lost its footing in the second half.

2. How’s your latest project coming along?

As chronicled here, my 3 projects are all moving ahead slowly, with confidence levels gradually increasing for each.

That’s me. Now you.

Rediscovery within the idea factory

Where output is a 24/7 operation
Where output is a 24/7 operation

Where do you keep your collection of story ideas? A folder stashed away somewhere in your home office? A notebook tucked away on a bookshelf?  A flash drive lost amidst the clutter on that messy desk you keep telling yourself you’re going to eventually get around to cleaning?

No matter where it is, hopefully you still have it and have been contributing to it all this time.  The stuff you came up with way back when with the intention of getting back to it someday.

When was the last time you looked at any of them?  How much did you work on this or that before moving on?

It might just be a title, a logline, or a single paragraph. Take a closer look. How do they read now?

Does your mind still race about the possibilities of what could happen? Do you read it and think “I barely (or don’t) remember writing any of this,” or (hopefully) “This is a lot better than I remember.” Do you make a mental note that this has to be your next project?

Sometimes the ideas we come up with are better than we realize. The initial effort might not be what we’re hoping for, but  the idea or concept behind it is so strong – that’s what really appeals to us; it really drives us and motivates us to explore it further. Some may jump right into reworking it, while others file it away – “I’ll hold on to this.”

Maybe all you really needed were time and experience. Aren’t we all better writers than we were, say, a year or two ago?

Last week I wrote about working on two projects. While I wait for feedback on each in their current state, I turned my attention to the outline of a story I came up with about five or six years ago.

Much to my surprise, there were two outlines: the original, and then a semi-rewrite from two years after that. I skimmed through both. I prefer the second one, but there are definitely elements from the first I can incorporate into a new version.

There’s nothing like finding some of your old material and not just enjoying it, but seeing its potential and looking forward to working on it.

(As much as I’d like to add this into the mix, it’s probably better to not overdo it. I’ll focus on the other two, then move on to this one.)

So dig around and find your ideas from days gone by. You might even be surprised and potentially impressed with what you find.