Time unintentionally taken

When I started working on the new spec a few months ago, I was hoping to have a solid outline done by the end of the year.

But the story is proving to be more complicated than I originally thought, and I’ve come up with some ideas that would help not only the story but to also showcase the “different” in the Familiar But Different aspect when it comes to the films that inspired it.

And on top of that, I’ve been busy with other stuff, so development on this project has really slowed down. I’m still working on it, but slightly annoyed that this is happening in the first place.

Part of it is my strong desire to get this thing written. I’m really psyched about it, but I also want to do as much outlining and figuring stuff out before moving onto pages.

There’s also the previously-alluded-to going for “familiar but different”. There are scenes and sequences in this story that require a strong sense of originality so as to avoid being interpreted as me being a lazy writer and just ripping off stuff from those other films. That is something I definitely want to avoid.

Thus, my continuing struggle to put this one together.

I initially felt embarrassed and a little ashamed about being so far behind schedule, but this is what putting this story together requires. When I expressed this to other writers, I was reminded that everybody makes progress at their own pace (“As a runner, you know how true that is.”), and it was also pointed out that several other writers in our community spend a lot of time writing and even more time rewriting their stuff.

I was told I shouldn’t feel bad about not being as productive or prolific. I’m doing the work at the pace that works best for me, and that’s the important part.

I also have to keep in mind that my animated script began several years ago as just jotting down ideas, and then gradually evolved into what it is today – including countless rewrites and polishes. Even today I’m still waiting on notes that will be applied to the next draft.

I know I’ll get this one done, and of course wish it wasn’t taking so long, but that’s just the way it is. I’m still enjoying putting it together, and confident I’ll be happy with the end result (and all the subsequent drafts that follow it).

Next!

That’s that. The latest edit/polish has wrapped up and been sent to readers.

No time to sit around and wait to hear what they have to say (although I will admit to hoping for notes and comments of a positive nature) – I got too much other stuff to do.

Although it can be a bit taxing at times, I like having all these different projects. It’s not just productive, but also helps establish a hearty work ethic.

There’s always something that needs your attention. The challenging part is how much and how often.

I try to do a little each day on several fronts, which may slow down finishing it, but I eventually get stuff done, which is the important part.

Everything will get done at its own pace, so I’m not stressing. I don’t need to add that kind of pressure.

Plus, I’m really enjoying all of it, which is very important. If it felt too much like work, then I wouldn’t be as driven to get it done.

My industrious red pen

Another shorty today, but worth mentioning.

Wrapped up a rewrite of the animated fantasy-comedy. Implemented a good deal of changes and suggestions from several sets of notes. Really liked the results.

Printed it out, and am now going through through it line by line for additional edits, tweaks, etc.

After that – sending it to a handful of readers. Still deciding who to ask – those who saw a much earlier version, or potentially somebody new.

I was also feeling somewhat bothered regarding how long this whole process is taking. A LOT of time has been spent on this script.

But then I see comments on social media from friends who are also completing their latest draft, including some that have been working on it just as long, or even longer than I have.

Which makes me feel not so bad.

IT TAKES AS LONG AS IT TAKES.

I’ll get there.

From the archives: Because ‘Journal of the Whills’ just doesn’t cut it*

How DOES it look on a marquee?

As part of the ongoing rewrite of the animated fantasy-comedy, there have been more than a few suggestions to come up with a title of stronger significance and impact. While I struggle with that latest wrinkle, here’s a post from waaaay back in February of 2013 about the same situation with an earlier script. I eventually did come up with one, and am confident I can do the same this time around.

In the meantime, enjoy this blast from the past.

*the original title George Lucas had for STAR WARS. Not as good, right?

After reading countless spec titles in places such as The Black List and Done Deal Pro, I’ve come to the conclusion that my script really needs to undergo a name change.

DREAMSHIP

It sort of just…sits there, when instead it should be grabbing your attention and making you think, “Cool! I’ve gotta see this!”

Examples: BACK TO THE FUTURE. CHINATOWN. DIE HARD. See what I mean? Solid. Succinct. To the point.

I may go back to the original title – THE AMAZING DREAMSHIP ADVENTURE. It feels like it does a better job of conveying what the story’s about and what kind of ride you’re in for, but I wouldn’t put it past me to try and tweak it a little more.

It was also suggested that since this is more of a family-oriented kind of story, I should go the HARRY POTTER route and include the main character’s name. I’m not sure how I feel about that.

Having a good, strong title is key because it and the logline create the first impression. Do an effective job with that and you’ve got their attention. Just make sure the script/story can hold onto it.

Input much appreciated

In the past week and a half, I’ve had a pair of Zoom calls with writing colleagues – the first to discuss ideas for my action-comedy spec, and the second to review their potential fixes for the animated fantasy-comedy. Additionally, one friend did some pro coverage on the animated script, and another friend sent a video of their page-by-page analysis for it.

I can’t begin to describe how beneficial all of these were in making me feel more confident about each project.

I’d been feeling stuck regarding the story of the action-comedy, so talking through it with somebody helped fit a few more puzzle pieces into place. Also great – they love the concept of the story and think it has a lot of potential.

Still quite a ways to go on it, but every little bit helps.

As for the animated script, the general consensus was that a lot of it is solid, but a few areas could use a little adjusting that would all go a long way in improving it. Even better – these are not major changes, so although they’re still challenging, they’re not insurmountable. Just requires a little more effort on my part.

Another bonus was that all three had very positive and encouraging things to say about the script itself, and felt these changes would help take it to the next level. I’ve set a deadline to have a completed draft by the end of the year, but hoping it’s closer to the end of October. Either way, seems doable.

Like I said – feeling really good about both projects. And I definitely would not have gotten to this point if I hadn’t reached out and asked for this kind of feedback.

Your network of writers is one of the most underrated but also most valuable resources you have. Notes, encouragement, connections, just to name a few. I love helping out when I can, and I know that many times the feeling is mutual.

Even though I’ve gone through A LOT of drafts for the animated script, it wouldn’t be what it is today without the feedback from many of the writers I know. Any future success it could potentially yield will be due in no small part to what other writers had to say about it.

For which I am very, very grateful.