You mind running that by me again?

 

What we seek is somewhere between these two
Top choice is too much, while the bottom is too little

Pop quiz!

Pick any high-profile, mainstream popcorn summer movie from the past 10-15 years, and explain, in as few sentences as possible, how the story unfolds.

This doesn’t mean provide a logline; this is about having a plot that’s easy to understand.

Okay. Pencils down.

There’s been a disturbing trend of overstuffing a story and bombarding the audience with just too much information. It’s gotten to the point that a lot of the time, the details we need to know get lost in big expositional info-dumps, which makes us struggle to follow along, or at least keep up.

Who hasn’t had a lot of questions about the movie they just watched, but those questions are more along the lines of “What happened?”  You want somebody to want to watch your story again because they want to relive the great time they had the first time around, not because they seek answers.

I could list several recent major releases that had too many elements which simply made it less of an experience to watch them. Sometimes the details made no sense, or the explanations behind them weren’t adequate enough. If I have to go back and think about something from earlier on, then everything that came after that doesn’t have my full attention, which makes me not enjoy it as much.

Is it really too much to ask that a story be kept relatively simple to understand? This doesn’t mean to dumb things down.  It is possible to write a smart story with simple details. One of the many reasons certain older films still hold up is because they are smartly-written stories told in a simple, straightforward manner.

THIS is what has to happen, and THIS is how we get there. Of course you’re going to throw in complications, but that doesn’t mean you make it overly complicated.

It’s very tempting to want to show off your writing skills and keep adding stuff into your story, but that usually results in just too much going on.

There’s a big difference between throwing everything at the wall and seeing what sticks and carefully plotting out what happens.

Keep things simple when telling us what we need to know, and leave it at that.

Please. Pique my interest.

All of that in one sentence? Gosh, this is tough.
The whole story in one sentence? Gosh, this is tough.

When it comes to online communities and public forums, I’m more of an observer than active participant. Maybe I’ll post a comment when I think it’s appropriate, but for the most part, I sign in, look around a little, then leave.

One of the most interesting sections is always the one for loglines. Writers submit a logline and ask “What do you think?” I’ve done it myself, with mixed results.

(Side note – ask other writers whose opinion you value and trust, rather than a crowd of the anonymous and online. You’ll feel better about yourself.)

While comments and feedback can range from “brilliant” to “are we reading the same thing?”, my criteria is pretty simple and straightforward:  Does it make me want to read this?

Unfortunately, a lot of the time the answer is “No,” but don’t take it personally.

If your logline doesn’t grab me, why would I want to read your script?

And this isn’t just me, a lowly nobody, asking. Those with the power to make things happen are going to ask the same thing. Don’t forget – they’re always looking for a reason to say “no”.

Just as your script has to be totally bulletproof, so does your logline.

Does it effectively encapsulate what the story’s about? I’ve read a lot that don’t.

Sometimes it focuses too much on one part of the story, rather than giving a more widespread view. Counter to that, it might offer up too much information, which just makes things confusing.

Is this a story we haven’t seen before, or at least a new twist on an old one? What’s unique about it?

A lot of the time, someone in the forums will ask about the intent, meaning or significance of a word or phrase in the logline, and the writer will then explain (sometimes with a little too much detail).

My argument is that the logline should be written in such a way that you don’t have to ask; everything should be laid out right there in front of you.

Do your homework and study the loglines of other films and scripts. How are they put together? What is it about them that’s different than yours?

And this isn’t going to be easy. You may have to struggle through several dozen versions until you come up with the one that really works.

But, like everything else we work on, it takes time and is worth the effort when we get it right.

Let’s keep things simple, shall we?

This series was anything but easy to follow
Talk about confusing. This series was anything but easy to follow

A nice writing sprint for the monster spec outline resulted in getting to the page 45 plot point, which was great. But what it made it especially satisfying was realizing how to get there in the equivalent of a short, straight line.

No overly complicated story details. No sudden heading off in a totally different direction. Just THIS leading right into THAT, doing exactly what was intended.

One of the most important parts of presenting a story is that everything you need to know has been properly set up, and that it all flows smoothly from one scene to the next.

While you’re still in the plotting-everything-out stage, ask yourself “Is this easy to follow?” A lot of writers will defend their material as such, but that doesn’t necessarily mean it is.

This thing is practically a part of you. You’ve labored over it for what feels like forever, and you know the story inside and out.

We don’t, which means there’s a good chance someone reading it for the first time might not pick up on everything, which isn’t our fault.

Maybe you’ve thrown too much information at us, or just have too much going on that it’s hard to keep track of everything.

It happens, but it’s not the crisis you think it is. Don’t see it as laboring your way through yet another rewrite; it’s actually another chance to make your script better.

Think streamlined.

Strive to avoid unwanted bloat and confusion by constantly checking and re-checking that your story elements make sense, fit where they should and play an important part in telling the story.

A one-man demolition & construction crew

Tear it down, then rebuild
Stuck in a vicious cycle of build, knock down, rebuild (repeat as necessary)

Due to circumstances beyond my control, actual work on revamping of the monster spec outline was practically nonexistent this week, but I’m hoping to get back into the swing of things soon.

In the meantime, there’s been a lot of thought about the next steps in terms of developing the story.

Since so many of the details have changed since the previous version, a lot of material was cut. I really hated to see it go, but it had to be done. As always, some of it may return in a modified form.

This, of course, left significant gaps in the story to be filled. Challenging, thrilling and maybe a little intimidating, all at once.

Working in my favor is knowing what the major plot points are. They’re in place, so the focus now is how to connect them in the most effective ways I can come up with.

Just putting a few empty lines between the plot points (each one represented by a dash) actually helps with getting from one to the next. Here’s Point A, so what needs to happen to get to Point B?

Simple, yet productive. Sometimes.

This also enables me to see how the various plotlines play out (protagonist, antagonist, various subplots), how they all connect and when would be the best time to show the latest developments, all while constantly striving to keep it all fun, interesting and exciting.

As always, fingers firmly crossed for progress in the coming days.

This, rather than that

 

It's going to take a while to find the right path
It’s going to take a while to find the right path

The past several days have been all about revamping the story/outline of the monster spec. The percentage of what’s being eliminated from previous versions continues to grow on a daily basis.

A lot of what’s left still needs to be fixed, or at least changed. As much as I love the original ideas, they just weren’t working.

Part of the problem was my stubbornness to consider alternatives, and the frustration over trying to force the creativeness wasn’t helping either.

As has happened before, I had to ignore what I wanted, and concentrate on what worked for the story.  This had to be slow, calculated and meticulous, but I had one slight advantage this time around.

Remember that whole ‘previous draft’ thing? Turns out a lot of the contents are becoming just what I need by applying “What if…?” or “How about…?”

(Yet another example of why you should hold onto your previous drafts – they’re a treasure trove of of potential material)

These questions are proving to be more than adequate in creating foundations for developing new material. By taking a slightly different approach, new and previously unconsidered alternatives are making themselves known.

It has definitely yielded some positive results, including a drastic reconfiguring of the antagonist – originally conceived one way, but after finally accepting that changes were necessary and much tinkering, now fits into the story a lot better, and also provides for stronger conflict with the protagonist.

Don’t be afraid to consider new ways or different approaches to what you already have. While you may think it’s perfect the way it is, chances are it could probably use some reworking.