The fat that must be trimmed

Personally, I prefer a red pen and the 'delete' key
Personally, I prefer a red pen and the ‘delete’ key

Steadily working my way through the coveted territory of Act 3, although the wrapping-up of some subplots still needs some work. Nothing I can’t handle.

Throughout this whole process has been an ongoing tinkering with what was there before. Some items have been cut (necessarily so) while some have been expanded (also necessarily so).

Among what had been cut were a trio of characters who only existed in a handful of scenes in the third act. The only reason they were originally around was to provide conflict with the main character, but didn’t really serve much else of a purpose.

So they’ve been cut, with another character’s part slightly modified and expanded to take their place.

This goes way beyond killing one’s darlings. It’s about making the story as lean and streamlined as possible, and if that means cutting characters, scenes or even sequences, so be it.  You do what’s necessary.

But this is also where it can get tricky. How do you know what should stay and what should go?

Unfortunately, there’s no easy answer. But you can learn by constantly writing, rewriting and getting feedback. It’s a skill that takes time to develop, so don’t rush it.

(You could read scripts, but those are often the finished product. You won’t know what it looked like before.)

A good rule of thumb: ask yourself as you write and edit – “How much of a difference will it make to the story if I take this out?”

Chances are once you make those cuts, you won’t even miss what’s been taken out, which means it probably shouldn’t have been there in the first place.

-A total self-indulgent announcement: I ran the San Jose Rock & Roll Half Marathon on Sunday, thinking there was no way I could beat my previous best time ever of 1:53:07, set back in August.

But somehow, despite warm weather and the occasional feeling of “Jeez, when is this going to end?”, I shaved almost 2 minutes off and finished at 1:51:11. Totally didn’t see that coming.

With no races scheduled in the near future, I don’t want to get ahead of myself and even consider the possibility of hitting 1:50.

Although I’ll admit the thought does occasionally cross my mind.

Isn’t a rock a hard place to begin with?

Gotta pick one, but which one?
Gotta pick one, but which one?

Hard choices. That’s what it comes down to for your protagonist.

Someone in my old writing group put it very succinctly: each scene should force the protagonist so they have no choice but to go with the option that makes things harder for them.

If things were easy for your protagonist and everything went right for them, it wouldn’t be much of a story, would it?  We’d be bored silly.

It all stems from the necessary key word: conflict. Something must be opposing them reaching their goal.

This doesn’t mean it’s someone or something physically blocking them, although that is one option. It could be something out of nature, like a great white shark, a hurricane or a killer virus, or something from the grand scheme of the universe, like time, fear or silence.

One of the great things about conflict is there are countless ways to present it. It comes in all forms, but it really boils down to something in the scene (as well as the overall story) preventing your protagonist from moving things forward.

Taking it one step further, not only do you have to make sure they do, but they have to be the one doing it. Anything else is a cheat, and totally negates their development as a character.  Imagine if Dumbledore said, “Here’s a step-by-step list of what you have to do, Harry.” The mentor figure is there to guide the protagonist down the right path, not take the path for them.

The protagonist has to endure all of these conflicts in order to not only accomplish their goal, but grow or change from what they were when we first met them.

So go ahead and put ’em through the ringer. It’s the way it must be.

-I had the pleasure of doing an interview with Henry Sheppard, aka Adelaide Screenwriter. Check it out here.

What happened to the action movie?

Often imitated, rarely equaled
Often imitated, rarely equaled

A little over a week ago, a friend posted the following question on Facebook – “Is RAIDERS OF THE LOST ARK the best action movie of all time?”

As would be expected, this led to a somewhat lengthy discussion. Several other titles were bandied about (DIE HARD, ALIENS, several John Woo HK films), and was summarized quite succinctly with “The main lesson here is that the 80s were a goldmine for high-quality action films.” (mea culpa – I’m the one who said it).

All I can think of for the 90s are TERMINATOR 2: JUDGMENT DAY and SPEED.

While you’re thinking about those, compare them to some more recent ones, such as:
-THE EXPENDABLES – a nostalgic remembering of the genre itself
-THE EXPENDABLES 2 – silly, over the top parody
-PACIFIC RIM – cool to look at, but that’s about it
-FAST & FURIOUS 6 – haven’t seen it, but I’ve heard nothing but good things about it
-THE LONE RANGER – couldn’t bring myself to see it, but will catch it on home video. Is it as bad as they say?

Now there’s this. Oy. Someday I’ll discuss how much I dislike reboots.

So why do action films from 20-30 years ago still hold up?

Looking at strong examples of the genre, they all have: Original stories. Smart writing. Three-dimensional characters. Action that enhances and supports the story.

If you’re writing an action spec, these should be your goals and objectives. Yes, it’s a lot of fun to blow shit up, but don’t use an explosion or shootout just for the sake of having one. It’s pointless.

Make the action part of the story, not what the story’s about. Use it to move things forward. Ratchet up the tension and create more conflict for your hero.

Need a refresher course in how it’s done? Pick one you’ve always liked, and watch it as a writer. Take notes. See how it all fits together. Then see if any of it can be applied to your story and rewrite accordingly.

If only all learning could be this enjoyable.

So glad I didn’t listen to myself

How I originally intended to start this writing session
How I originally intended to approach this rewrite

Since it really has been years since I last looked at my mystery-comedy spec, and not wanting to be too heavily influenced by what I’d written before, I figured this rewrite would be completely fresh. A clean slate. Blank page from the get-go. A whole new ball of wax.

I sit at my desk, all set to open those floodgates. My notebook’s open to this new set of plot points, ready to be fleshed out. Pandora cranks out the sounds of the Rat Pack and the 50s jazz club scene (appropriate mood music for the story’s setting). A hot cup of joe within reach. Overall, a perfect writing scenario.

So what thought immediately pops into my head?

Yep. I’m gonna check out what I wrote before. But just out of curiosity. It’s not like I’m going to keep the whole story. Besides, it’ll be interesting to see how far my writing’s come since then.

This is also why you should never, ever throw away old material. You never know when you might come back to it.

I open the 1-pager. Okay, I remember this part. Wait. I don’t remember that. Whoa, where did that come from? Wow, this is a lot more detailed than I remember.

Finishing that, I automatically wonder how the script reads. A few scenes stick out in my memory, but most of it is long forgotten.

I’ll just take a look at the first few pages. Promise.

Hmm. Not as bad as I thought. Some of the dialogue is a little too on-the-nose. Too many adverbs. Character descriptions could be better. Some good set-ups I instantly recall how they pay off. This subplot’s a little weak.

A quick glance to the upper right corner to see what page I’m on. 26 already? Hokey smokes, this thing is flying by.

By now I feel almost obligated to finish reading it. 35 minutes later, I did.

The overall consensus: still needs a lot of work, but a much more solid foundation to start with and there are some ideas I’d like to incorporate. It’s kind of reassuring to know I’ve already taken care of a lot of the heavy lifting.

A few days ago, I was concerned this was going to be a real slog, but now – not so much.

Hardhats required beyond this point

Safety goggles are optional, but typing in work gloves is darned near impossible
Safety goggles are optional, but typing in work gloves is darned near impossible

This is a time of overlap, chums.

The final wrap-up of the western spec draws closer, despite realizing a new wrinkle – I need to show what happens to one of my supporting characters, rather than tossing that info out via a line of dialogue. This will also require a little set-up somewhere in the latter half of Act Two, but I think I’ve found a good spot for it.  Then off it goes into the digital waiting room that is my hard drive.

As that door closes, the one into the rewrite of the mystery-comedy spec reopens. As much as I’d like to really jump into it, this is definitely going to require baby steps and lots and lots of planning. Since it’s been a very long time since I read it, I opted to start completely fresh, which meant figuring out my plot points.

I can’t recommend this enough. It doesn’t matter if you’re starting a new story or rewriting an old one: KNOW YOUR PLOT POINTS!

You know that expression about how a screenplay is like a blueprint for a building? Think of the plot points as the load-bearing support beams that hold everything up. Without them, everything will come crashing down.

So get yourself a blank page and, based on how well you know your story, jot down the following:

page 3 – statement of theme. You may not know it when you start, but having a general idea about it can help shape the story AND influence each scene
page 10 – inciting incident. Serves multiple purposes – gets your main story started, shakes up your protagonist’s world, raises the main question of the story
page 17 – a little twist in the action that continues to push your protagonist out of their comfort zone
Act 1 turning point – your protagonist enters a totally new environment; the main story question is once again raised
page 45 – another twist for your protagonist
Midpoint/Point of No Return – your protagonist becomes fully committed to achieving their goal
page 75 – another twist (yes, seems redundant, but each one of these has to make things harder for your protagonist)
Act 2 turning point – ALL IS LOST. Looks like your protagonist has no chance whatsoever of reaching their goal
Climax – your protagonist starts to turn things around, leading to a final showdown with the antagonist
Resolution – main story and assorted subplots are tied up
Denouement – how the protagonist’s life is different now

(For some great examples of these from well-known films, check out Dave Trottier’s THE SCREENWRITER’S BIBLE.)

Something else to keep in mind – MAKE SURE YOUR PROTAGONIST IS THE ONE DRIVING THE ACTION! Why would we be interested in a passive main character who just reacts to things, or even worse, does nothing at all?  Your protagonist should always have to go with the harder of two choices – don’t look for the easy way out.

Don’t get frustrated if you can’t figure it all out right away. You’re creating an original story, which isn’t easy to begin with. Take your time and think your way through it at your own pace.  Ask yourself “What’s the best way to get from HERE to HERE?”

Once you know your plot points, then it’s on to the fun stuff: filling in the spaces between them.