So glad I didn’t listen to myself

How I originally intended to start this writing session
How I originally intended to approach this rewrite

Since it really has been years since I last looked at my mystery-comedy spec, and not wanting to be too heavily influenced by what I’d written before, I figured this rewrite would be completely fresh. A clean slate. Blank page from the get-go. A whole new ball of wax.

I sit at my desk, all set to open those floodgates. My notebook’s open to this new set of plot points, ready to be fleshed out. Pandora cranks out the sounds of the Rat Pack and the 50s jazz club scene (appropriate mood music for the story’s setting). A hot cup of joe within reach. Overall, a perfect writing scenario.

So what thought immediately pops into my head?

Yep. I’m gonna check out what I wrote before. But just out of curiosity. It’s not like I’m going to keep the whole story. Besides, it’ll be interesting to see how far my writing’s come since then.

This is also why you should never, ever throw away old material. You never know when you might come back to it.

I open the 1-pager. Okay, I remember this part. Wait. I don’t remember that. Whoa, where did that come from? Wow, this is a lot more detailed than I remember.

Finishing that, I automatically wonder how the script reads. A few scenes stick out in my memory, but most of it is long forgotten.

I’ll just take a look at the first few pages. Promise.

Hmm. Not as bad as I thought. Some of the dialogue is a little too on-the-nose. Too many adverbs. Character descriptions could be better. Some good set-ups I instantly recall how they pay off. This subplot’s a little weak.

A quick glance to the upper right corner to see what page I’m on. 26 already? Hokey smokes, this thing is flying by.

By now I feel almost obligated to finish reading it. 35 minutes later, I did.

The overall consensus: still needs a lot of work, but a much more solid foundation to start with and there are some ideas I’d like to incorporate. It’s kind of reassuring to know I’ve already taken care of a lot of the heavy lifting.

A few days ago, I was concerned this was going to be a real slog, but now – not so much.

Hardhats required beyond this point

Safety goggles are optional, but typing in work gloves is darned near impossible
Safety goggles are optional, but typing in work gloves is darned near impossible

This is a time of overlap, chums.

The final wrap-up of the western spec draws closer, despite realizing a new wrinkle – I need to show what happens to one of my supporting characters, rather than tossing that info out via a line of dialogue. This will also require a little set-up somewhere in the latter half of Act Two, but I think I’ve found a good spot for it.  Then off it goes into the digital waiting room that is my hard drive.

As that door closes, the one into the rewrite of the mystery-comedy spec reopens. As much as I’d like to really jump into it, this is definitely going to require baby steps and lots and lots of planning. Since it’s been a very long time since I read it, I opted to start completely fresh, which meant figuring out my plot points.

I can’t recommend this enough. It doesn’t matter if you’re starting a new story or rewriting an old one: KNOW YOUR PLOT POINTS!

You know that expression about how a screenplay is like a blueprint for a building? Think of the plot points as the load-bearing support beams that hold everything up. Without them, everything will come crashing down.

So get yourself a blank page and, based on how well you know your story, jot down the following:

page 3 – statement of theme. You may not know it when you start, but having a general idea about it can help shape the story AND influence each scene
page 10 – inciting incident. Serves multiple purposes – gets your main story started, shakes up your protagonist’s world, raises the main question of the story
page 17 – a little twist in the action that continues to push your protagonist out of their comfort zone
Act 1 turning point – your protagonist enters a totally new environment; the main story question is once again raised
page 45 – another twist for your protagonist
Midpoint/Point of No Return – your protagonist becomes fully committed to achieving their goal
page 75 – another twist (yes, seems redundant, but each one of these has to make things harder for your protagonist)
Act 2 turning point – ALL IS LOST. Looks like your protagonist has no chance whatsoever of reaching their goal
Climax – your protagonist starts to turn things around, leading to a final showdown with the antagonist
Resolution – main story and assorted subplots are tied up
Denouement – how the protagonist’s life is different now

(For some great examples of these from well-known films, check out Dave Trottier’s THE SCREENWRITER’S BIBLE.)

Something else to keep in mind – MAKE SURE YOUR PROTAGONIST IS THE ONE DRIVING THE ACTION! Why would we be interested in a passive main character who just reacts to things, or even worse, does nothing at all?  Your protagonist should always have to go with the harder of two choices – don’t look for the easy way out.

Don’t get frustrated if you can’t figure it all out right away. You’re creating an original story, which isn’t easy to begin with. Take your time and think your way through it at your own pace.  Ask yourself “What’s the best way to get from HERE to HERE?”

Once you know your plot points, then it’s on to the fun stuff: filling in the spaces between them.

The value of face-to-face time

Coffee makes for a good 3rd part of this equation
Coffee makes for a good 3rd part of this equation

A few weeks ago, I’d read a post on Done Deal Pro from a writer who’d gone to Los Angeles to attend a Writers Guild function, but was now back home in the Bay Area.

Since I’m always looking to expand my network of fellow writers, especially ones that could be considered local, I contacted him and asked if he’d be interested in meeting.

Fortunately, he was. Coffee at the Ferry Building.

Since most of this summer has involved V being at work with me, she and I worked our way from my office to our designated meeting place.

I handed her my phone so she could play video games while Justin Sloan and I sat down to talk.

We exchanged backgrounds and career developments. He was especially intrigued about my results using the Black List.

Unfortunately, Justin had to get back to work so we had to cut things short, but he asked if he could read my script, and I offered to give feedback on his.  He also asked if he could send me some questions for his blog Bay Area Screenwriters. You can read those here, and I’ve added a link to it over on the blogroll.

It was great not only talking about writing, but also discussing the assorted experiences we’ve each had in relation to writing. Contests, writing groups, etc.

This is one of those experiences that can’t be duplicated via an online forum or instant messaging. Having an actual conversation with someone will hopefully be fulfilling for both parties.

So send those emails, set up those coffee chats, get out there and talk to people.

-Movie of the Moment: PACIFIC RIM (2013). What happened? This was supposed to be the big hit of the summer. No such luck. Instead, we got great special effects weighed down with forgettable characters and horrible dialogue. (Can’t people come up with something better than “Let’s do this!”?)

I will give del Toro and Beacham credit for coming up with an original story, but feel bad it was so poorly executed. There was no way this could lived up to all the hype. Scott Pilgrim, anyone?

Some notable disappointments: the Russian and Chinese pilots/robots were treated as throwaway characters, and were dispatched with way too quickly.
-the Australian guy with a huge chip on his shoulder seemed straight out of a studio note. “This guy should be a real asshole, but give him a dog so he’s semi-likeable.”
-the trailers featured most of the robot-monster action, leaving little to surprise us during the actual movie.

-THE LAST STARFIGHTER (1984). Hadn’t seen this in years.  Also watched it with V because I thought she might like it – she did. There are elements similar to DREAMSHIP. Not exactly the same, but definitely there.

The story by itself still holds up, even though the rest feels a little clunky, and Robert Preston’s fast-talking Harold Hill-type character always brightens up whatever scene he’s in.

Watching this on an HD screen makes it that much more obvious you’re looking at a film set, and the special effects, cutting-edge at the time, seem quaintly dated.

Make that sprawling epic a little less so

There can be such a thing as too much
There can be such a thing as too much

An underrated bonus of working on a first draft is having the freedom to put in just about anything you think will work (provided, of course, it advances the plot, story and character development).

There will be the inevitable edits and rewrites afterward, but this is your chance to take that outline and really build on it.

But it’s also easy to overdo it.

All that witty dialogue, intricate scene descriptions or clever subplot you just thought up can quickly add up without you realizing it, and suddenly your tight, compact story has become a bloated, overstuffed mess.

Scripts usually run 90-120 pages – one page equals one minute of screen time. Does yours fall somewhere in that range? Anything more or less, and you’ve got some work to do.

If you ask somebody to read your script, one of the first things they’ll do is check out how long it is. 97 pages? Cool. 137? Unless you’re an award-winning filmmaker, not so cool.

“But there’s nothing I can cut!” you exclaim.

Wanna bet?

Once you’re done with your current draft, don’t look at it for at least a week; two would be better. Put it away and walk away. Focus on something else.

Then come back and just read it.  No editing, just reading.  Still think there’s nothing you can do with it?

Now the fun begins.  Go through it and really scrutinize each scene.

Is it absolutely crucial to the story? If so, can it be shorter?

All that great stuff you came up with on the fly – does it still work?

It may be tough at first to kill all those darlings, but more than likely, you won’t even miss them after they’re gone.

If you want to be a better writer, you have to learn how to not let your ego and emotions dictate your edits. In the end, both your script and writing skills will be the better for it.

Don those X-ray specs and press ‘play’

Make sure to use them only for good
Just make sure to use them only for good

Many, many years ago, I attended an abbreviated version of Robert McKee’s seminar on screenwriting. While they usually run an entire weekend, this one was a merciful two hours long.

Of all the things he talked about, of which there were many, there’s only one point I still remember to this day:

If you want to really understand how to write a screenplay, watch a movie while following along with the script.  Do this every day (I’m assuming with a different script each time) for a year. Apparently this will instill in you how a screenplay works, the understanding of structure, etc.

I’m split on this.  On one hand, the only way you’re going to really learn is to just sit down and write.

But there is at least some merit to the idea. The more you watch and read, the more you’ll (hopefully) come to understand all the inner workings, nuances and intricacies that go into these things.

Say you’ve come up with an idea for your next spec.  A comedy.  You’ve got the basic story idea down, but there’s something missing.

Chances are you were influenced by other comedies. Compare your story to some of your favorites. What is it about them that you like? Is your story similar? What do they have that yours doesn’t, and vice versa?

Take the time to watch them again, but don’t just watch. Study them. View them through a writer’s eyes.

Can you see the elements at work? Are you able to look beyond the jokes and follow how the characters and storylines develop? Do the jokes and comic set pieces come naturally or do they feel forced?

Over time, identifying story components will become easier for you, and you’ll be able to put that knowledge into play on the page.