
A lot of my time lately has been jotting down ideas – and lots of ’em – about the new spec. Some random, some of a “this leads to that, which in turn results in this” nature.
As I recently said on social media, it’s a big beautiful jumbled mess, and I’m absolutely thrilled about it.
Just a few weeks ago I was stressed there wasn’t enough to the story, but then the gears started turning and the ideas started coming, and it was off to the races.
Since then, I must have filled in at least half a dozen pages in the notebook for this project with every single thing that popped into my head about it. Even more surprising is how much of it came from out of the blue – all kinds of stuff that never would have occurred to me before. Can’t really say that some kind of ‘on’ switch was tripped, but something was ignited somewhere.
Not only are ideas covering aspects of the story making themselves known, but so are ideas about the things you don’t see onscreen – emotional beats, character development, and so forth. It begs the question – what took it so long to show up?
There’s a lot to go through, and confidence levels are running high that there’s more on the way. There’ll be a lot to sift through to figure out what to keep and what to put aside for potential use at a later time (or another script).
This may be moving at a slow pace, but it’s definitely starting to take shape. What that shape is remains to be seen, but I like it.

