A nice wrap-up

2022 is starting to wind down, and the general consensus around Maximum Z HQ is:

It’s been a pretty good year.

-First and foremost, I finally managed to publish my books. Took a while to put it all together, but thanks to a heaven-sent editor/advisor, they became a reality.

Also nice is that they’ve been very positively received. And they make a great gift for any screenwriter (plug, plug).

-A lot of the year was also spent writing. I completed a few drafts of the animated fantasy-comedy spec – huge shoutout to the readers who provided some excellent notes that helped improve each draft. Hoping the end result achieves what I set out to do.

I’m also wrapping up the script for the microbudget feature. The producer who brought me onto the project really likes what I’ve come up with so far, which is always nice to hear. They’re hoping to start production in the spring, so fingers remain firmly crossed that becomes a reality.

Bonus – the producer also asked me to write a short, which I did. It’s a completed project and is already being submitted to festivals. Keeping any other details under wraps for the time being.

-Wasn’t able to make my horror-comedy short film, but I did connect with a local director who’s open to helping out. This whole “make it yourself” thing is quite a learning experience.

-Speaking of connecting, I got to meet a whole new bunch of local writers. I always enjoy that.

-I once again took part in the screenwriting track for the San Francisco Writers Conference, which included being on panels and offering advice to writers one-on-one. Had a great time with that, and I’ll get to do it again in February.

-Being part of the conference also led to doing a lecture about screenwriting for the California Writers Club, which it looks like I might get to do again sometime soon.

-Didn’t do so well on the contest front, but as evidenced in everything else I just talked about, I think I’ve done okay.

Here’s hoping for more good news and positive vibes for all of us in 2023.

Keep pushing forward, chums. I’m rootin’ for ya.

It may not pretty, but at least it’s something

This isn’t saying the Mona Lisa isn’t pretty. It was just tough to find a picture of people looking at art.

Some exceptionally helpful notes continue to come in on the latest draft of the animated fantasy-comedy spec. For the most part, very supportive and encouraging, along with some great suggestions for small fixes here and there.

But one note really hit home – not because it was overly negative, but because it touched on something that I’d been uncertain about.

I won’t go into too much detail, but it involves how in one sequence the focus shifts from my protagonist to set up the backstory of some important supporting characters. Even while I was putting it together, it seemed kind of odd and I wasn’t entirely sure it worked, but felt it was “good enough for now”.

Nevertheless, something about it still didn’t seem right.

Numerous options rolled around in my head as I strained to come up with a solution, but still nothing. Also not helping was that constant trepidation when dealing with a rewrite. Would I be able to come up with something that works the way I need it to?

So I decided follow one of the most important tips for writing, screen or otherwise:

I just sat down and started writing. I knew what I wanted to accomplish – have the protagonist be part of it, which helped guide things along.

And thus the words did flow.

Revised and totally new scenes were churned out over the next 60 minutes or so. As is my usual m.o., there’s probably more in the new stuff than I’ll need. Trimming the fat later shouldn’t be too challenging, but I’d rather have more than I need than come up short.

I also managed to come up with a few details that I could plant early on in the story that would pay off later, and came up with a joke that actually made me laugh out loud. Hopefully others have the same reaction.

Overall, I’m quite pleased with how it turned out. Confidence and enthusiasm for this script continue to build.

But don’t get me wrong. There’s definitely more work that needs to be done, but this is a pretty encouraging step.

A friendly reminder – just two weeks to go until the Maximum Z Winter ’22 Script Showcase goes up (Dec 2), so make sure to send in the details about your spec screenplay or TV script ASAP.

All the info is right here: https://wp.me/prjnO-8yJ

Enjoying it – while it lasts

Slight shorty today.

The latest draft of the animated fantasy-comedy spec is in the hands of some beta readers.

One has already gotten back to me with some suggestions of minor fixes, but overall very positive comments.

Which is really, really nice.

And they also liked a lot of the jokes, which is definitely nice to hear.

I can’t really explain it, but there’s something about this script that’s giving me a real positive vibe.

It’s been a while since I’ve felt this way about a script this early in the process, so like the title of the post says, I’m riding this wave of positivity as long and as far as it’ll take me.

I’m sure it’ll require at least another pass, maybe two, until it gets to the quality I want it to be, but for now, I really like how it turned out.

Like with each of my scripts, I had fun writing it, and hope the reader has an equally great time reading it. This is something every writer should experience. It really does make a difference.

As the wait for the remaining notes continues, the focus shifts to cranking out pages for the microbudget feature, which is coming along nicely, thanks for asking.

Hope you have an exceptionally productive weekend.

Seeing some shine on that diamond in the rough

Even as I was getting the latest book ready over the past few weeks, I still made an effort to split time among a few other ongoing projects.

On that list: a severe edit of the animated fantasy-comedy spec.

The previous draft had clocked in at 120 pages, which admittedly is kind of long, especially for an animated story.

So it had to not only be tightened up in regards to what’s on the page, but also the actual number of pages. Fifteen to twenty, while seemingly excessive, felt appropriate.

Armed with some exceptional notes and a strong idea of all the issues that needed addressing, I set to it.

The phrase “kill your darlings” played a significant role during this process. Several scenes I loved were, as pointed out by an extremely savvy reader, more of a distraction from the main storyline and were actually slowing down the read.

Highlight, delete, mourn their demise, move on.

A good number of scenes underwent a major overhaul, including severe tightening up, rephrasing of dialogue, and a whole lot of moving stuff around. Sometimes a change would be made that I didn’t realize needed to be made. That’s always a surprise.

All of this combined ended up cutting 14 pages, bringing the grand total down to 106. Not too bad.

From my perspective, what ended up being the biggest accomplishment was that the whole thing seemed stronger than before; more put-together. It’s been a while since I’ve felt this positive about a draft.

It’s been sent to the latest batch of readers, and I’ve no doubt they’ll do a bang-up job in finding faults and spotlighting what needs work. As they should, and that’s fine with me.

It’ll help the next draft be even better.

What’s new, missing, or different?

It happens to every writer. You start the rewrite of your latest draft, and you need to figure out what needs to be cut or changed. Sometimes it ain’t that easy, and sometimes you hack and slash with wild abandon.

Part of my recent focus has been rewriting the fantasy-comedy spec, which has involved a little bit of both.

It already needed some trimming – at least 5-10 pages’ worth, so that’s just one of the many things taken into consideration as I work my way through it.

I’ve been told my writing is pretty sparse to begin with, so finding material to tighten, let alone cut, has been somewhat tough.

Tough, but not impossible.

There’s the small stuff. A widow/orphan word here, a snippet of dialogue there. Finding some way to get those three action lines down to two, or one if you can swing it.

Then there’s the big stuff. One noteworthy item was a particular story detail that had been around almost since the story’s inception that wasn’t syncing as well with the story as it was now, so that had to be changed. This caused a domino effect on all the things it impacted, which meant making sure all those connections had to be adjusted so everything still meshed in a smooth and organized manner. It was a bit of a pain to deal with, but it had to be done.

The big stuff also has its fair share of little stuff. A scene or sequence that needs a major overhaul – already dealt with a few of those, as well as a few half-page scenes that I hated to cut. Then there was a character I initially loved that proved to be ultimately unnecessary, so out they went.

If I maintain this amount of cutting, there’s no reason the finished draft couldn’t fall within the target range of the aforementioned 5-10 pages. If it ends being more than that, great (but at this point seems highly unlikely). If it’s just a few pages shorter, that’s still okay, and I’ve no doubt my beta readers will have plenty of suggestions that I probably never even considered.

No matter what gets cut or changed, it’s all for the benefit of the story. As long as the script is a tight, succinct and solid read, that’s a win.

(Turns out I’ve written about this before, waaaay back in 2013. A lot of it is still applicable, except for the part about my time in the half-marathon. Those days are long past.)

Friendly reminder: my book Go Ahead And Ask! Interviews About Screenwriting (And Pie) Volume 3 officially comes out on October 7th (two weeks from today), and the final setup of the links on Amazon and Smashwords is just about done, in case you’d like to purchase it slightly ahead of schedule. Signed copies will be available. Just let me know.