Heed the words of Mamet -OR- Don’t overstay your welcome

I’ve been on somewhat of a tear lately in regards to watching films – both at home and in theaters.

One of the things that’s really stood out is the tightness of the writing. In every film, the scenes don’t waste time. They present what’s needed at that particular moment while also advancing the story.

I’ve always had a tendency to overwrite – especially in my earlier scripts. There was just too much on the page, or some scenes just went on too long. This would result in necessary editing and trimming down in subsequent drafts.

But then I heard a piece of advice I’m fairly certain is attributed to playwright David Mamet:

GET IN LATE, GET OUT EARLY

I interpreted this as “Get to the point of the scene as soon as possible, then move on to the next one”.

You don’t want your reader/audience to be bored by slowing things down with anything unrelated to the story. They’ll become less interested in wanting to see what happens next. Once that happens, you’re pretty much screwed.

This is something I’ve seen in a lot of scripts – especially from newer writers, along with a handful of seasoned vets. Many is the time I’ve given a note along the lines of “this is good, but tightening it up would make a world of difference.” Sometimes it’s dialogue, or description, or action lines.

If something can be cut from a scene and the scene still accomplishes what it needs to, then whatever you cut didn’t need to be in there in the first place.

When I outline, I do so with a “what’s the point of this scene?” approach. What happens in this scene that advances the story? Even as the story continues to grow and develop, the focus on the main point of each scene continues. There may be a small amount of overwriting in the first few drafts, but those are quickly dealt with.

This approach has really helped contributed to establishing the flow and fast reads for my scripts, and I’m looking forward to applying it to the current spec.

Get the forks ready

After I-don’t-know-how-many drafts, this most recent version of my animated fantasy-comedy is pretty much it for me. Granted, I’m waiting to hear back from some readers – some new sets of eyes and one who’d read a previous draft, so there’s a chance of more notes, meaning most likely one more revision, but for the most part – j’en ai fini avec ca.

This has been a long time coming – a few years, in fact. I often hear how you should learn to move on from projects, but there was always something about this one that always seemed to whisper “not yet”.

The work this time around definitely felt a little different. Scenes were moved around, trimmed, or flat-out cut entirely. Action lines and dialogue were tweaked accordingly, some more than expected. Sometimes I’d get a jolt of sudden inspiration and change something that hadn’t been touched since very early on. There were even a few new opportunities to add in a joke, including one that still makes me chuckle when I think about it.

Since I’d already planned to drastically cut back on contests, this one will probably be sent to just Austin and PAGE. I’m not really sure if this is this sort of script that Nicholl readers go for, although an animated script has been a finalist before, so you never know.

It’s a little frustrating it took so long to get here, but I’m extremely proud and happy with how it turned out – especially after this latest draft.

What a good run this was, and it definitely helped raise the quality of my writing.

Taking a little time off to catch my breath, with the gears already turning for the next one.

A few more hurdles to go…

Several days and a lot of pages marked up with red ink later, the latest draft of the animated fantasy-comedy is complete.

But no resting on the laurels for this guy.

I have a few other pending projects that need my attention, and then it’s one more read-through to fix any new issues. That draft will then go to some readers, most likely resulting in another draft. After that, maybe a contest or two.

There weren’t a lot of major changes for this round; more like lots and lots of little ones. A changed word or phrase here, the reorganizing of action lines or dialogue, that sort of thing. Nothing too drastic, but just enough to make a difference.

Additionally, after all the time I spent on a potential new title, I decided to stick with the original one. For now, at least. If a producer wants to buy it and then change it, who am I to say no? Once the check clears, of course.

And a huge shoutout to all the readers whose notes made a big difference.

Overall, I’m quite happy with how it turned out. I’m glad I took my time and didn’t rush it. It feels more put-together than before, and hopefully the end result will be as rock-solid as it can be.

Fingers crossed.

My industrious red pen

Another shorty today, but worth mentioning.

Wrapped up a rewrite of the animated fantasy-comedy. Implemented a good deal of changes and suggestions from several sets of notes. Really liked the results.

Printed it out, and am now going through through it line by line for additional edits, tweaks, etc.

After that – sending it to a handful of readers. Still deciding who to ask – those who saw a much earlier version, or potentially somebody new.

I was also feeling somewhat bothered regarding how long this whole process is taking. A LOT of time has been spent on this script.

But then I see comments on social media from friends who are also completing their latest draft, including some that have been working on it just as long, or even longer than I have.

Which makes me feel not so bad.

IT TAKES AS LONG AS IT TAKES.

I’ll get there.

RIP, darlings

One of my biggest challenges when it comes to rewrites has always been letting go of what’s on the page now and making whatever changes are needed.

It’s taken time to learn to get better at this.

Such was the case with the current rewrite.

I was going through the previous draft, marking up what needed to be done.

I got to a scene that I loved, but ultimately realized that it simply didn’t need to be there. Broke my heart to take it out, but I had to do what was best for the script, not me.

There were a few scenes that had to be adjusted a bit as a result of that, which in retrospect was a pretty good thing. Those scenes are now tighter and help keep things moving along.

And it’s not like I can’t use the content of the cut scenes again. They’ll just be stored away for potential use in the future – for this script or possibly another.

Cutting that one scene has also resulted in being more open to doing more with other scenes. I’ve enjoyed working with the mindset of “Is there a different way to do this?” and then exploring the possibilities. It’s not uncommon to go through several versions before finding the one that works.

Don’t know how long it’ll take to get through the rest of the script, but I’m quite happy with how it’s going. This in turn makes me want to work on it more, so there’s a chance it could even be done sooner than expected.

I honestly think the end result will be a much better script. All because I was willing to get rid of/change material I thought was already good.