The good news is the initial goal was achieved, so post-production is covered, and everything that comes in between now and the end will contribute to covering any unforeseen expenses plus potentially entering the film in some festivals. As of this writing, that’s only $419 away. Fingers crossed a few generous souls join the cause.
Tier rewards are still available, including:
– What’s the buzz? – $10 – social media shoutout
– Flavor of the Month – $25 – shoutout, copy of the script
– In the Spotlight – $50 – shoutout, copy of the script, copy of the film (after its festival run)
– The Punchline – $75 – shoutout, script, film, personalized video of me telling you a terrible joke
-On the Red Carpet – $100 – shoutout, script, film, video, 30-minute Zoom call for your choice of script notes, director’s reel notes, or acting reel notes
-Box Office Blockbuster – $250 – shoutout, script, film, video, 60-minute Zoom call, 1 ticket to screening of SHECKY in your area (if applicable)
For those who’ve been following along, this project has been in the works for a long time. I’m thrilled that it’s THIS CLOSE to being done and can’t wait for people to see it.
I’m hoping all supporters of indie filmmaking, connoisseurs of terrible jokes, and the screenwriting community can find it in themselves to step up and chip in a few bucks. Every dollar really does make a difference.
I wrote the script a couple of years ago with the intention of actually making it, with myself in the director’s chair.
That didn’t work out.
Met with a potential director with some lofty ideas.
That didn’t work out either.
Connected with another director I already knew as a writer. She was very eager to take it on. To say she’s been a godsend helping steer me in the right direction is putting it mildly.
Which brings us to now.
We’re hoping to raise $15,000 by June 1st. This will cover everything involved with production, as well as compensating the cast and crew.
Every little bit helps, so if you can contribute, any amount is greatly appreciated. If that’s not an option, just helping spread the word around is also great.
I’m really proud of this script, and very confident it will make for a very entertaining short.
Probably safe to say I’ll be a bit stressed over the next two months, so bear with me.
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Since friend-of-the-blog Travis Seppala’s last appearance here, he’s been a very prolific and productive screenwriter. He wrote the script for CAPTIVE, which came out earlier this year, and ELEVATOR GAME, which is out today (Sept 15).
CAPTIVE
A group of stoners break into a house for a weekend party, but realize all is not well after finding a mysterious stranger held captive in the basement.
What’s the story behind this one? Was it an original spec of yours, were you hired by the producer to put it together, were you brought in to clean up, etc.?
CAPTIVE was an original script I sold to Pollen Path Entertainment.
How many drafts did you go through?
Prior to optioning the script, I’d written either three or four drafts. Then during the pre-production and production process, I ended up writing several more (I don’t know the exact number). We were literally still writing new drafts of certain scenes while the project was being filmed! Plus there are drafts I had no hand in – the original director had done their own passes, and the final director of the film did some dialogue rewrites and ADR.
How was it working with the producers?
It worked out well. They had a pretty clear vision of things they needed to accomplish with this film and were good about clearly communicating those needs. I’d worked with these guys previously when they bought my short script BUNKER which has screened around the world!
How involved were you with the production? Did you get to be on set?
I never went to set, but I did get flown out to New Mexico on a location scout. That was fun and I felt like a “bigwig”! Ultimately, they ended up using a different location that I never got to visit, but it was still an interesting experience.
I was pretty involved throughout the production process, though. As I mentioned above, I was doing rewrites for the project even during filming.
Also, I got to be included on the table read with the actors so I could hear how dialogue sounded and could tweak accordingly. So that was a great experience as well!
Were there any significant changes to the script in the finished film, or is it pretty much “as is” regarding your draft?
Lots of changes! Some minor, some major. For instance, in the original scripts the characters were all teenagers. The producers felt it’d be easier to cast people in their 20s/30s (ie adults). Some of the kills in the script never made it to the movie due to time and budget constraints. And an entire plot thread was added to make the lead female a bigger more badass role. Luckily, I got a hand in most of these rewrites.
Any plans for more projects with the producers?
Not at this time. The producers are considering a contained thriller I recently wrote, but I obviously don’t know how that’s going to go just yet. I’ve also suggested writing something specifically catered to their needs and resources (locations they can get, ets), but no word yet there. We’ll see how it goes! I know we’ve also discussed a sequel to CAPTIVE, but obviously that depends on how well the first one does — although I’ve definitely got ideas on what I’d like to do if a sequel becomes a possibility.
Where can we watch it?
CAPTIVE is a Tubi Original! So it can be seen on Tubi (a free streaming app). I know that in some countries where Tubi doesn’t exist, the movie is streaming on Apple and/or Amazon and I’ve heard another streamer might be picking it up overseas, but I’m afraid I don’t know all the details. So the best bet is if you have Tubi, watch it there! If you’re reading this interview from a place that Tubi doesn’t exist, do a search for the movie on Apple and Amazon!
ELEVATOR GAME
(via IMDB) Supernatural horror, based on the eponymous online phenomenon, a ritual conducted in an elevator, in which players attempt to travel to another dimension using a set of rules that can be found online.
That’s pretty vague and tells nothing about the story. A better logline here would be, “A group of teenager Youtubers play The Elevator Game as part of their channel, but the group quickly becomes torn apart by secrets and the haunting Fifth Floor Woman when the game turns out to be real.”
What’s the story behind this one? Was it an original spec of yours, were you hired by the producer to put it together, were you brought in to clean up, etc.?
ELEVATOR GAME is an original script I sold to Fearworks Inc. (although it was originally titled ELEVATOR TO ANOTHER WORLD).
How many drafts did you go through?
Prior to optioning the script to Fearworks, I’d written three drafts. Once they started bringing other people into the picture (distributors, directors, etc), I wrote another three drafts and two polishes. Plus there were drafts I had no hand in such as one of the directors who was only on the project for a brief time did a draft, and of course the final draft that director Rebekah McKendry and her husband David worked on that actually got filmed.
How was it working with the producers?
There were way more people involved on this project than there was mentioned above for CAPTIVE. Producers, distributors, etc. Despite there being “more cooks in the kitchen”, I’d say that overall the process went surprisingly smoothly. There were times when people bumped heads on certain ideas, but with that many creatives all in one room (or Zoom, as it were), that’s bound to be the case.
How involved were you with the production? Did you get to be on set?
I never went to set for this one either, and didn’t have much involvement along the way. My job was to do rewrites with the director… at least at first. As anyone who follows the trades might know, originally Michael Goi was going to direct. I feel like we made a great draft together. But then he sadly left the project when Netflix made him an offer he couldn’t refuse. A couple other directors came and went – some due to personal life issues, others due to creative differences. Some of those I worked with on drafts, others not so much. Rebekah (McKendry) got brought on finally to direct and I not only had zero involvement once she was brought on but I have never even met her other than a few Facebook posts.
It’s interesting to see how much input some productions want from the original writer versus how some would rather you just stay on your side of the fence.
Were there any significant changes to the script in the finished film, or is it pretty much “as is” regarding your draft?
The final movie is significantly different from any of the drafts I wrote, while still holding on to most of the same plotlines and characters.
As I mentioned above, the director and her husband reworked the majority of the film. For instance, in my various drafts, a lot of the script took place in a high school. But they weren’t able to get a school for filming! So they had to come up with the locations they could get and rewrite the story around that… which means a lot of my sequences and an entire b-plot had to vanish.
A lot of my ideas survive in the final project, but it’s told in a very different way.
Any plans for more projects with the producers?
Maybe. The producers currently have an option on another of my horror scripts… but with the various strikes happening right now, that project’s future is unclear.
Where can we watch it?
ELEVATOR GAME debuts as a Shudder Original as of today (September 15) in North America, Australia, and a couple other places. I’m told it’ll also be on AMC+. Also, in some countries – such as the Philippines – the movie actually came out in movie theaters back in July! I know there are other countries the movie will be coming out as much of the budget was funded from pre-sales, but I’ve not been told where it’ll be streaming in countries without Shudder/AMC and where it’ll hit theaters.
With these two films under your belt, what’s next?
As mentioned, Fearworks has one of my horror scripts.
I’ve also got a military drama under option to another company as well.
However, everything is so up in the air right now with both the WGA and SAG-AFTRA on strike! I’ve had meetings get cancelled and postponed because of the strikes. I’ve had two projects die because of the strikes – one was an original thriller script I was selling, and 1 was a sci-fi script that I was being hired to write. With the strikes happening, my agent will not pitch me and/or my scripts around town — even though I’m not yet a WGA member, doing so could potentially be seen as scabbing (both for me and my agent)… so erring on the side of caution.
Here’s hoping deals get struck soon for the guilds so everyone (even those of us who aren’t in any unions yet) can get back to work and doing business!
Last time you said your favorite kind of pie was shoo-fly pie, but haven’t had it in a very long time. Have you managed to find/enjoy any since then?
A couple years ago, a fellow screenwriter was kind enough to make me a shoo-fly pie! It was a little piece of heaven! Well, more like it was a pie of several pieces of heaven! I’m very sad I still can’t find a pie shop in the Los Angeles area that makes shoo-fly pie! There are so many pie shops! And so many flavors! But sadly no for molasses.
2022 is starting to wind down, and the general consensus around Maximum Z HQ is:
It’s been a pretty good year.
-First and foremost, I finally managed to publish my books. Took a while to put it all together, but thanks to a heaven-sent editor/advisor, they became a reality.
Also nice is that they’ve been very positively received. And they make a great gift for any screenwriter (plug, plug).
-A lot of the year was also spent writing. I completed a few drafts of the animated fantasy-comedy spec – huge shoutout to the readers who provided some excellent notes that helped improve each draft. Hoping the end result achieves what I set out to do.
I’m also wrapping up the script for the microbudget feature. The producer who brought me onto the project really likes what I’ve come up with so far, which is always nice to hear. They’re hoping to start production in the spring, so fingers remain firmly crossed that becomes a reality.
Bonus – the producer also asked me to write a short, which I did. It’s a completed project and is already being submitted to festivals. Keeping any other details under wraps for the time being.
-Wasn’t able to make my horror-comedy short film, but I did connect with a local director who’s open to helping out. This whole “make it yourself” thing is quite a learning experience.
-Speaking of connecting, I got to meet a whole new bunch of local writers. I always enjoy that.
-I once again took part in the screenwriting track for the San Francisco Writers Conference, which included being on panels and offering advice to writers one-on-one. Had a great time with that, and I’ll get to do it again in February.
-Being part of the conference also led to doing a lecture about screenwriting for the California Writers Club, which it looks like I might get to do again sometime soon.
-Didn’t do so well on the contest front, but as evidenced in everything else I just talked about, I think I’ve done okay.
Here’s hoping for more good news and positive vibes for all of us in 2023.