Q & A with Victoria Lucas of Lucas Script Consulting

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Victoria Lucas has more than 20 years of experience as a development and production executive at both major studios and independent film companies. She began her career with Ron Howard at Imagine Entertainment, working on films including Clean and Sober, Backdraft, and Far and Away.

She later joined with Academy Award-nominated producer Rudy Cohen to develop and produce the acclaimed coming-of-age film The Island On Bird Street (winner of three Emmys and two awards at the Berlin International Film Festival). As Director of
Development, Production Executive and Associate Producer at Signature Entertainment and April Productions, Lucas helped develop projects as diverse as The Black Dahlia, The I Inside, and The Body.

Lucas currently works as an independent producer and runs a professional screenplay development service for producers, production companies and screenwriters. She is also the on-air host for Arizona Public Media’s Saturday night feature film program, Hollywood at Home, providing historical background and an insider’s look at the making of classic films.

What was the last thing you read/watched that you considered to be extremely well-written?

Parasite. I was highly impressed by that script, especially the way the writers managed to switch plot directions – and even genres – so seamlessly. In fact, I feel that films, television and streaming shows are in something of a “Golden Age of Writing” at the moment. For instance, look at two other recent films: Joker and Knives Out. I’m in awe of how Todd Phillips and Scott Silver managed to make us sympathetic to the characters in Joker (helped, of course, by Joaquin Phoenix’ amazing performance). And Rian Johnson did a masterful job of updating and reinvigorating old Agatha Christie tropes in Knives Out.

How’d you get your start in the industry?

To be honest, it all started at birth. My mother, father and two grandparents were in the industry, with both my dad and grandma being successful screenwriters. I grew up in a house where writing was an everyday job, and it was taken very, very seriously. Unfortunately, their talent didn’t rub off on me, but I discovered through reading my dad’s work – and hearing about the process it went through before reaching the screen – that my real interest lay in working with writers to develop their scripts. From there, my career began as a reader, followed a pretty straightforward trajectory: producer’s assistant, story editor, creative executive, director of development, then into production.

Is recognizing good writing something you think can be taught or learned?

I learned to recognize good writing through years of reading and discussion at home growing up. But if you’re asking whether good writing can itself be taught or learned, the answer is “Yes, I think it can.”

Screenwriting is both an art and a craft. You might be born with a talent for telling stories, but that’s only half the equation. Putting those stories onto paper in a way that will appeal to producers and audiences is the other half, and that’s the hard part. You need to hone your technique; or, put another way, to “develop your writing muscles.” Screenwriting classes, writers’ groups, how-to-books, blogs and podcasts – all can help. One of my favorite podcasts is Scriptnotes with John August and Craig Mazin.

But the bottom line is this: You have to sit in your chair and write. And write. And write some more. No matter how naturally talented you are, you must practice your craft. It’s no different than becoming a master painter, concert musician or sports star. The more you do it, the better you become.

In the end, though, every writer is different; each with their own technique. Some like to outline their story so they know exactly how it will unfold before they begin to write. Others prefer to let the characters “tell” them what’s going to happen. Some are naturals at structure; others write great dialogue. The challenge for a writer is to identify the elements of screenwriting that don’t come naturally, then work hard to improve them.

What do you consider the components of a good script?

A script is the blueprint for a movie, and the drawing begins with the concept. A great premise is like having an engine that drives the plot and the characters. If it is strong enough, it acts as the spine of the movie so that the structural elements – a compelling story, memorable characters, exciting action and all the rest – will fit together and support each other to produce a successful on-screen result. It’s not enough to create a literary masterpiece that’s envisioned entirely in the reader’s head; if the script lacks cinematic elements, it’s unlikely to get produced.

What are some of the most common screenwriting mistakes you see?

I know writers are tired of hearing about it – and many will simply ignore the  advice — but the way you present your screenplay is more important than you think. That means formatting to industry standards and doing more than a cursory spellcheck. Now, I can guarantee you that no producer ever passed on a great script because of a few spelling mistakes, but the script had to get to her in the first place. You need to realize that the first person to read your screenplay is likely to be a junior development person, an assistant or even an intern. Most of those people have a dozen or more scripts to plow through every week before the company staff meeting. If your script looks unprofessional with too many formatting errors, it’s far too easy for it to be put down.

A common mistake among emerging screenwriters is to overload a script with plot. Cramming in too many plots and subplots doesn’t allow you to develop the characters within the story. So, while a lot might happen, it’s hard to care about the people involved. Conversely, you don’t want a story where nothing seems to happen or change. Films are about conflict and drama. Always think, “What’s at stake?”

Passive lead characters are problematic. Hamlet may be indecisive but he’s not passive. In a similar vein, try not to fall onto the trap of creating supporting roles that are vivid and cinematic, while your hero is bland and uninteresting.

And please, please avoid using dialogue as exposition. I cringe every time a line starts with, “As you know…” or “Do you remember when we…?” That’s designed to give information or back story to the audience; it’s not something real characters would say to one another. Incidentally, when I was a young development exec, my friends and I used to compete for the best (read: worst) lines of expository dialogue. I won with “Tell me again why we’re going to Grandma’s.”

What story tropes are you just tired of seeing?

It’s disheartening to me to find spec scripts that are pale imitations of the hot new movie or television show that just came out. Even experienced writers often forget that by the time a film is released or debuts as a series, the studio pipeline is already filled with similar projects. Rather than chase after what seems to be commercial at the time, write a great story that you feel passionate about – one that may change the direction of what’s commercial, just as George Lucas (no relation) did with sci-fi in 1977.

What are some key rules/guidelines every writer should know?

Read scripts. As many as you can. Then read some more. You can easily find Academy Award winning screenplays online, but don’t limit yourself to the greats. Mediocre or bad scripts can teach you a great deal… even if it’s “what not to do.” One often-overlooked element in screenwriting is structure. The classic three-act structure is the norm in a majority of American films, but there’s nothing magical about it: more and more scripts are written in five acts. However, every script needs a structure just as a building needs a foundation.

There’s a truism in films: writing is rewriting. You may feel that you’ve finished your work after you write Fade Out. But really, you’re just beginning. Most of the films I was involved with averaged 9 drafts before production started – and that’s on top of however many drafts the writer did before submitting the script! Learn how to take notes. Films are collaborative and, unless you write, produce, direct, finance and star in your movie, you will be getting notes. You might not agree with or accept all of them, but do be open to outside ideas that can help your script. Writers groan (often quite rightly) about “development hell,” but the reality is that most scripts can be improved.

Have you ever read a spec script that was an absolute, without-a-doubt “recommend”? If so, what were the reasons why?

I’ve probably read over ten thousand scripts in my career, and I remember giving four straight-up recommends. That doesn’t mean I haven’t read dozens or even hundreds of superb scripts, but a development executive’s job is to find projects for her production company. If the company I work with produces mainly action films and I read an outstanding character drama… well, no matter how brilliant it is, it’s not a script I can recommend to the producers. Mind you, if the script is that good, I’ll for sure find out more about that writer and, at the very least, see if they might have something else I can take in to the producer.

How do you feel about screenwriting contests? Worth it or not?

Absolutely worth it! But be selective. There are too many contests out there that only want to take your entry fee. Do your homework and find the reputable ones. Nothing about the film business is easy, but placing well in the most prestigious contests can be a great calling card for a new writer, helping you get representation or even producers asking to read your screenplay. Some of the top contests use industry professionals as judges, especially for the finalists. This can be a big plus: If they read your script and find it’s a good fit for their company or agency, you’ll be hearing from them after the contest even if you don’t win.

How can people find out more about you and the services you provide?

My company is Lucas Script Consulting.  All the information you need is on the website, including a link to contact me.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

Cherry. Ideally made with tart (sometimes called sour) cherries. Bliss!

cherry pie

Q & A with Jon Kohan

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Jon Kohan is a script consultant and award-winning screenwriter from Johnstown, PA, who’s worked in both film and television. His horror/comedy short Family Game Night earned him a Best Screenwriter nomination from the Shock Stock film festival (along with winning for Best Actor), and his holiday comedy Deer Grandma won Best Comedy at the Show Low Film Festival.

His project Purple Gang is a pilot based on the Purple Gang who operated out of Detroit predominantly in the 1920’s and 1930’s, with over 300 members during their tenure. The series will be inspired by real life characters and events but will not be a non-fiction story.

His comedy/crime short Spilled Paint picked up several Best Short and Best Cast awards on the festival circuit, and is available on YouTube.

What’s the last thing you read or watched that you thought was incredibly well-
written?

Mindhunter, season two, on Netflix. The first season was great, and the second was just as good. I love the show for all the tension-filled scenes that can last ten-plus minutes, and usually just between two or three characters. The writers of that show are super-talented, and I look forward to being able to read and study the scripts to see how to improve my own writing.

How’d you get your start in the industry?

The lead-up is a pretty long story- working different writing jobs as I gained more experience and building a resume of work – but I’ll talk about how I landed my first real gig.

I was doing freelance writing work on a site called Fiverr.com. I still use the site from time-to-time. On my page, at the time, I offered joke writing and screenwriting, but only for shorts.

I had a customer hire me for a short story idea they had. I work on it for about a week and sent it back to them. A couple weeks go by and that customer comes back and says they have an idea for a family film that could even be a television show but needs someone they feel has the talent and skill to write a pilot; maybe even possibly a whole first season.

I jumped at the chance to work on that script, and in fact did write the pilot and the entire first season (10 episodes). About a year after I wrote the pilot, the customer reached out to me again to let me know that the project was going into production. That customer’s name was Alvin Williams. Since working on that pilot, titled Ernie and Cerbie (currently streaming on Amazon Prime), we’ve teamed up on multiple projects and he’s become one of my main collaborators in the industry.

Is recognizing good writing something you think can be taught or learned?

Anyone can probably be taught or learn how to recognize good writing, but something you can’t teach is how to tell a good story. Not everyone can do that. Just because you can write doesn’t mean you can tell a story in the film or television format.

The rules/guidelines of writing a script is what I think makes screenwriting harder
than with other forms of writing. And not everyone can tell an entertaining story. Knowing and understanding what good writing is and looks like makes the viewer smarter, which allows for smarter movies. With a smarter audience, there’ll be a need for more originality – fresh perspectives, which will hopefully open the door to a more diverse and new pool of writers.

What do you consider the components of a good script?

This could be a very long list, but it all trickles down to one major core component: characters.

Not enough big Hollywood movies take the time to craft a film around strong characters, and instead try to build a film around a plot, or worse, action sequences, tone, look, etc.

What do The Dark Knight and Joker have in common other than the obvious that both are Batman films? They’re two of DC’s best films, and both focus more on character than all the craziness around them.

If you have characters we care about, can relate to, or at least understand where they’re coming from, and put them into conflicts that help our characters grow and become something more, you have a winner on your hands.

Even if your film is more about the concept (Independence Day, Godzilla), if you take the time to do the proper character work, you can throw a great one-two punch, something most Hollywood films seem to be lacking nowadays.

What are some of the most common screenwriting mistakes you see?

Formatting issues. No question. Not everyone uses screenwriting software, which is weird to me. If you’re not just writing a script as a hobby, you should invest in the proper industry tools.

I see formatting issues all the time, and those can easily be fixed, and quickly learned.

One of the most common things to see is a script not written like one. So many writers write action lines like they’re writing a novel. Telling us what the character is thinking, why they’re doing something a certain way, what’s going to happen later without us ever seeing it later.

I urge to my clients how “Show, Don’t Tell” is a huge rule they should always be repeating to themselves. How do you present information in a film or TV show? Either through images or dialogue. If we don’t see it or hear it, we don’t know it. When I have a writer I’m working with go back and look at their script again – with that guideline in mind – they’ll see just how much information is in their script that they are telling the reader, but not showing them.

What story tropes are you just tired of seeing?

I don’t know which I hate more:  “You lied to me?” or “There is a prophecy….”

The first is something you hear more in comedies. The second you always hear in
fantasy, adventure, action, etc. If I’m watching a romcom, I KNOW the end of the second act will have “You lied to me?” as dialogue – usually from the female lead.

For most summer blockbusters, fantasy films, the trailer is probably going to have some version of the “There is a prophecy…” line, and the entire setup will be this typical paint-by-numbers hero’s journey story.

What are some key rules/guidelines every writer should know? 

Show, Don’t Tell. (see my response a few questions back)

Formatting – I know just looking at the first page if the read is going to be enjoyable or if it’s going to feel like I’m doing homework. That all stems from the format of the script. If I can glance and see issues, then I know there’s going to be issues with the characters, story, arcs, and so on. Even if you can can’t tell a story, or write good characters, and have something actually happen in your script, at least make the script look like a script. This sets the tone for your reader and lets them know you know what you’re doing.

As a writer, your goal is to get someone to read your script. A horribly-formatted script is an easy excuse for someone not to take the time to read your script. Don’t give them that choice.

DON’T WRITE CAMERA DIRECTIONS! – This is something a lot of first-time writers do in their scripts. I was no different. Learning how to write your action lines properly and how to influence the director in shooting a scene a certain way by the way it’s written not only makes your script stand out amongst the others but it’ll make you a better writer as a whole. I know it has for me, or at least think it has.

Have you ever read a spec script that was an absolute, without-a-doubt
“recommend”? If so, what were the reasons why?

I’ve read scripts from screenwriting friends of mine that have really impressed me. Some of them are super talented, award-winning writers who are going to be names we recognize one day.

As far as reading a spec script that was sent to me to review and give detailed notes on, I haven’t read a script yet I’d stamp “recommend”. Some have come close, but unless you’re lucky and extremely talented, it’s not going to be your first script that you do something with.

The more scripts you write, the better you’ll be. My first script is god-awful compared to my tenth script, and my tenth script is amateurish compared to the latest draft of a script I recently finished.

What would a script need to get a “recommend” from me? As I keep saying, strong characters. Throw in a joke once in a while. Make me want to keep turning the pages. One of the worst things to see is a massive block of action or dialogue, and know the whole script is going to be that way. The more white on the page, the better.

A script could be for the greatest movie ever made, but if’s it’s a difficult chore to read and takes hours – or even days – to complete, I probably won’t see it as a recommended script.

How do you feel about screenwriting contests? Worth it or not?

Worth it – for sure. Screenwriting contests are great to try and win some awards, network with other screenwriters and filmmakers, and get yourself exposure.

With all that being said, if you place in or even win one of the top contests, that’s going to open a lot more doors for you than winning a much smaller contest.

I don’t agree that you must enter contests to be able to get a film produced. I’ve only recently started entering contests and already have several produced projects under my belt, with and more in development.

How can people find out more about you and the services you provide?

My professional website, www.screenwriterjon.com, my Patreon www.patreon.com/screenwriterjon, and my Fiverr www.fiverr.com/jonkohan. You can also check out all of my projects on my IMDB page.

On my Patreon, I offer screenwriting and script feedback services through two different subscription tiers. I’ve already had two filmmakers subscribe to have me write their feature films, so that’s been really exciting.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

I bet you haven’t heard this one before – Oreo. Store bought or homemade. Either works for me. I have a huge sweet tooth. This may sound like a little kid answer, but it’s the truth.

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A few slight adjustments

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The latest draft of the sci-fi adventure is moving along at a pleasantly brisk pace. Still averaging about 4-5 pages a day. The whole process this time around feels a lot more organized. Much more so than in the past.

The previous draft was 118 pages, and one of my many objectives for this one is to get it down to somewhere in the 105-110 range. I’m just about at the end of Act One, and it’s already 9 pages shorter than where it was at this point last time. Seems like the odds are in my favor to hit that page count goal.

But it’s taken a good deal of work to get here, including some shifts in my approaches.

Among the highlights:

-being more diligent in applying the “get in late, get out fast” approach to each scene. Although somewhat unavoidable for action sequences, doing what I can to use this as often as possible.

-cutting unnecessary dialogue. Never realized how much more I used to put in before. It’s been a real effort (and steep learning curve) to get the characters to only say what needs to be said, but it definitely helps get to the point of the scene quickly as well as moves things along.

-not being so detailed with action descriptions – by which I mean “what the characters are doing”, and not the fast-paced, high-octane thrilling moments. Focus on the important stuff. Don’t clutter up the page. Is it absolutely necessary to be so step-by-step about it? Nope.

-In a very “why didn’t I think of this before?” kind of way, having a hard copy of the outline and the previous draft have proven to be exceptionally helpful. The outline tells me what needs to happen in each scene, and the previous draft shows me not only what I did before, but gives me a starting point for potential changes.

-Taking that last item one step further, seeing how a scene played out before, combined with the applying the question of “how does this scene advance the plot, theme and character?” has enabled me to totally rewrite some scenes which before had felt kind of flat, but now read as stronger and help reinforce those three important components.

I managed to crank out the previous draft in about a month, and hoping to accomplish that this time around as well. Of course, a few ideas for more changes have popped up.  Nothing too severe, and I’m going back and forth about implementing them right away, or waiting for the cleanup-polish phase.

Every writer puts their material together in the way that works best for them. It took me a while to find mine, and it continues to be a work in progress. But if the latest results are any indicator, it’s working out quite nicely.

Wiping the slate clean

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There’s something appealing about clearing all that clutter away

One of my biggest and constant issues when I engage in a rewrite is HOW MUCH ACTUALLY GETS REWRITTEN?

As much as I love the previous draft, my ability to simply discard that which has come before always gets a solid and thorough workout. I usually start out thinking “I only need to change these few items”, which naturally quickly changes to “Keep this, this, and this, and get rid of everything else.”.

The more I work on the overhaul of the pulpy sci-fi spec, that latter thought is becoming more and more prevalent. Just a handful of parts are being kept, while others fall somewhere in the range between “totally discarded” to “hold onto that for later”.

I went into this knowing it wouldn’t be a light project, which it most definitely hasn’t. It’s very safe to say it’s rapidly become a major operation, both in the medical and organizational senses of the word.

And as far as I can tell, significantly for the better all around.

The more I work on this, the more it becomes noticeably different from its predecessor. This is probably an appropriate place to say that even with all of the changes, the key story elements and plot points have remained the same. As was my intention.

Quality notes from my circle of trusted colleagues have played a major factor throughout the whole process. Many enjoyed the story, and each person had valid comments that raised some important questions and comments: could the hero’s backstory be more original and less cliched? What if the antagonist’s motivation also involved _____? And the always popular “You do realize that’s not scientifically accurate, right?”.

(Full disclosure on that last one – yep. I did. But it works within the context of the story, and this definitely isn’t the kind of story to be nitpicky about.)

With so much of the previous draft being torn down and tossed away, the rebuilding process has been slow, but steadily productive. It’ll most likely take longer than expected, but I’d rather spend the time now figuring things out than find out later that they don’t work and have to go back and do it all over again.

One of the most encouraging comments from the notes was “Words to sum up the script – Big. Fun. Action.”

That’s been my mantra for this whole process; just amped up a bit.

Bigger. Funner. Actioner.

Even though “actioner” is technically a noun, in this scenario, I’ll assume you get the gist of what it’s implying.

Q&A with Landry Q. Walker

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Landry Q. Walker is a writer who likes pop-tarts and has been in jail twice and on the New York Times bestsellers list once. He spends his days punching the keyboard until words appear on the magic screen. Books include: The Last Siege, Danger Club, Supergirl: Cosmic Adventures in the 8th Grade, Project: Terra, and more.

What’s the last thing you read/watched you thought was incredibly well-written?

The last thing I watched that I felt was incredibly well written… I’m going to go with movies on this one. The film Get Out is the first thing that comes to mind. I came to that one a bit late, and a lot of plot points had been spoiled. But it didn’t matter because the execution was so solid.

How’d you get into writing comics?

I got into writing comics after noticing that a lot of my friends who could draw weren’t doing much with their talents. I was about 18-19 at this time. My friends had talked about making comics for years, and I had always thought there wasn’t a place for me in the process. Then I decided to write – though writing had been at the back of my head since I was a young child (I had written Indiana Jones and Lord of the Rings fanfic).

A lot of people hear the term “comic book writer”, but don’t really know what the job entails. How would you describe it?

Writing comics requires thinking visually – much more so than other types of writing. You need to be able to see the action on the page with your minds eye, and work from their. that means understanding how much dialogue can fit in a word balloon, when to let the art tell the story, how the eye scans across a page of art. You can also write with a method where you plot the story, and the storytelling exclusively. But I’m not a huge fan of working that way.

You’ve written for established characters and created your own. Do you have a preference of working with either, or are they two totally different worlds?

Totally different worlds. With established characters you have an easier path as the world building has been done for you, but you also have to stay within certain parameters. As example, a proper Batman story leaves Batman in the same place at the end of the book, so that the next writer can pick up the story and run with it. You’re really just taking turns writing chapters.

Follow-up: is there an established character you haven’t written for, but would jump at the chance to?

Probably? To be honest, it all depends on the restrictions. Some jobs look like dream jobs because of the character you’re working with, but then you get the job and the restrictions are so fierce, you don’t really get to explore what drives you at all.

A key component of writing (and not just for comics) is to make the stories and characters relatable. What sort of approaches do you take to accomplish that?

I honestly don’t think much about whether my stories are relatable to other people. I think that if you stop to consider the “rules” of writing, you’re generally not writing. I tend to work off of gut instinct on whether a story feels right to me.

What are your thoughts on writers who want to self-publish their own comics?

Do it. Everyone who wants to make comics should start by making their own. Experience every aspect of making a comic. Deal with distribution, promotion, balancing schedules. Do all of it. And don’t wait for your work to be good enough. If you do that, it will never happen. Just start now.

What are some of your favorite comics and webcomics?

Favorite comics: Lately, I mostly have been digging into old stuff. Charlton comics mainly. Old Blue Beetle and Captain Atom. A lot of the horror stuff from the 60’s and 70’s too. For webcomics, not many. I follow Dumbing of Age and Questionable Content. I’m behind on it, but I really like YAFGC (Yet Another Fantasy Gaming Comic).

What’s some writing advice you would give your just-starting-out younger self?

Play less Mario Kart.

How can people find out more about your work?

I’m terrible at self-promotion, but you can usually find my latest work by checking out my Twitter feed. I’m currently working on a series of all-ages graphic novels called Pepper Page Saves the Universe – these are published by First Second Books and are available in pretty much all major bookstores. I recently completed the first volume of my medieval war epic The Last Siege (published by Image Comics). I previously wrote a series called Danger Club about a group of teen heroes fighting against their own reboots, and an all ages Supergirl series called Supergirl: Cosmic Adventures in the 8th Grade. Did a book with Dean Koontz once and also adapted the sequel to G.R.R.M’s A Game of the Thrones (A Clash of Kings) into comics format. Lots of other stuff too. Check out my Amazon author page.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

Apple. From Hostess.

hostess apple pie