One scene, three points

trident
Careful not to get stuck on any of them

After some thorough self-imposed analysis, the revising of the comedy spec is underway. It’s getting easier to spot trouble spots.

There’s one scene in particular that’s giving me some trouble. It’s a pivotal scene involving the main character and offers a revealing glimpse into his backstory. The problem was in figuring out how to best do that.

After much drumming of fingers, rubbing of chin, and a whole lot of attempts, a potential solution may have presented itself. It’s still in the development phase, but for now, quite workable.

One of the first things I learned about screenwriting was what each scene needs to accomplish:  advance the plot, the character, and the theme.

Regarding plot, does the scene move things forward? Does it fall neatly into place in terms of how the overall sequence of events plays out? If you took it out, would it totally mess things up?

I’ve read a lot of scripts where something happens and I don’t know why. Maybe it’ll pay off later? Sometimes it does. Other times, well…

Another handy tip when it comes to advancing the plot in a scene: do it quickly. Get to the point of the scene as fast as you can, then get out. Don’t wait around. Just get out now. Too many times I’ve seen a scene drag on much, much longer than it needs to.

Regarding character, does each scene show them changing a little bit more from when they were first introduced? This doesn’t just apply to the main character. Every character needs to grow/develop. Wouldn’t it be kind of boring to read a story where nobody changes?

And tying it into the advancement of plot, every situation the character experiences should help move their own development along.

Which brings us to theme. The message of your story. This can be a little tricky.

Each scene should tie into the theme, or have it on display in some manner. I recently worked with a writer having trouble tying everything together. We discussed the story and the main character’s internal and external goals. What was the message they wanted to convey? Based on those discussions, we were able to come up with a theme that worked for both the story and as it applied to all of the characters.

One of my favorite examples of a theme in use is BACK TO THE FUTURE. Early on, Marty says “History’s going to change.” And boy, does it. We get a ton of set-up in the first act, and then everything does indeed change in the second act as all of those setups are paid off. Amazing.

Take a look at your latest draft. Does each scene advance the topics in question? If not, do you have a way to fix that so it does? The more you get in the habit of doing this, the easier it’ll get and the faster it’ll become second nature to do it all the time.

An education most painful

scared
Please don’t make me watch that again!

Once again, your stalwart author makes the necessary sacrifices so you don’t have to.

This time around, I had the misfortune of watching an extremely bad large-budget movie from the semi-recent past. It was painfully obvious that a larger percentage of the budget should have been diverted to hiring quality writers, rather than on everything else. A pipe dream, I know.

But trust me. It was bad.

What made it so bad, you may ask?

Oh, where to begin.

My biggest problem was that too much of the story felt glossed over, with vital elements explained in a very lazy and haphazard way, if they were even explained at all. It felt like they were trying to force events to match how they wanted the story to play out, rather than deftly setting things up.

Reasons why something would happen, or were supposed to have happened, seemed to have simply been thrown against the wall, and whatever stuck, that’s what they went with. Did it matter if it fit within the context of the story?

Nosireebob.

Once again, there were too many questions raised that were never sufficiently answered. When this happens, it simply takes away from the movie-watching experience. The only reason I knew the film had to have been around the midpoint area was because of its running time, and NOT because of what had transpired over the course of the story.

I could say I had a vague inkling of what was supposedly going on, but was just never sure, since the story was being told in a very sloppy and unorganized way. It irked me to no end to be see such terrible writing so prominently displayed. And apparently I wasn’t alone in my opinions. The film was a major flop at the box office.

So what silver linings can we extract from this pitch-black cumulonimbus that stole away just under two hours of my life?

-Write a story that’s easy to understand. Keep it simple. This doesn’t mean dumb it down. Keep us informed, unless withholding that information is absolutely necessary.

-Let the story play out organically. Don’t try to force it because that’s what you want to happen. It’s easy to tell when that happens, and it ain’t pretty. If you didn’t put in the effort to figure it out, why should we?

-Have things happen for a reason. “Because it looks cool” is not one of them. Would it drastically change things if it didn’t?

-Set up, pay off. If something happens, we want to see what happens as a result. Don’t leave us hanging. And counter to that, don’t suddenly spring something on us out of thin air. It reeks of desperation. Audiences don’t like that, either.

One of the things I always strive for in my scripts, be they big or small budget, is to respect the intelligence of the intended audience. That is one lesson I believe the writers of this abomination should have kept in mind.

Strong rope & solid knots required

rope bridge
As long as it leads somewhere

I’m a big believer in tying story elements together whenever possible. While this should already apply to key details within the story, sometimes it’s simply a matter of a setup and payoff, even if it seems like a throwaway item. Bonus points if it ties in to your primary storyline. Which it should.

Case in point: in the opening scene of CHINATOWN, Gittes is showing his client photos of the man’s wife’s infidelity. The man, heartbroken, tells Gittes “if there’s anything you ever need, let me know.” The scene ends, and we figure that’s that. This is what kind of guy Gittes is and what he does, and then we transition into the main storyline. Events play out, and Gittes finds himself cornered in a tough spot.

So how does he get out of it? He leads his pursuers to a house he claims has the answers. But when he knocks on the front door, who answers it? The guy from the opening scene. We’d totally forgotten about him, but it’s a perfect choice. It ties things together, works within the context of the story, and anybody else would have not worked.

Everything in your story should serve a function in helping move the story forward, no matter how small or insignificant it might seem.

Do you have characters or events in your script that are strictly one-time-only? What purpose do they serve? If you took them out, would it make a difference?

And if you do keep them, is there any way to change them around so that you have a solid setup and payoff that tie into the overall story? It might not be as tough as you think.

In the outline of my current project, I had some smaller scenes in the first act that were totally unconnected. Going through it a second time, I’ve been finding ways to connect them. Sometimes it’s about using a character making a return appearance, or having some key scenes take place in the same location. Again, it’s all about what works within the context of the story.

(Admittedly, I’m also working on this from the mindset of keeping the budget low. If having the same character appear twice, rather than it being two separate characters, or being able to use a location more than once means less money that needs to be spent, than so be it. It’s an influence, not a rule. But this is me. You may choose to take a different approach.)

Another benefit of tying elements together is that it shows how much thought and effort you’ve put into crafting this story together. The evidence is right there on the page. You’re proving that you’re actually thinking this through and not just randomly throwing things in and hoping something sticks. You’d be surprised how many writers do that.

Don’t be one of them.

Take us along for the ride

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Hang on tight.

Here’s a two-part question for you. Pencils at the ready, please.

Up first – Are you enjoying the actual process of writing your script?

Sure, we all like “having written”, but what about getting there?

Do you get a thrill from figuring out your story? Mapping out the plot? Developing characters and crafting dialogue?

Do you get so engrossed and involved in your writing that when you check the time, you discover a lot more time has passed than you thought?

If you’re really excited and enthusiastic about your script, you’re going to feel that way even before you start writing it.

Now for the second part of the question:

Is all the aforementioned excitement and enthusiasm evident on the pages of your script? Could someone read it and think “Wow, they really like this stuff.”?

While it’s often said that you can gauge a writer’s grasp of the craft just by looking at the first page, you can also tell if they’re really into their story by how it reads.

Does it grab you from the get-go? Is the tone of the writing a solid match for the tone of the genre? This is not a case when “good enough” will cut it. What would you think if you read a horror that was “sort of” scary, or a comedy where all the jokes fall flat?

Exactly.

You want the reader to be as thoroughly entertained as you were in putting it together. You want them to be as compelled to keep turning the page as you’d be if you were reading it yourself.

A lot of the time you’ll hear a writer wrote something because “they had a story they had to tell”. That story was so strong and powerful inside them, they had no alternative but to write it out.

As creative types, that level of excitement and enthusiasm exists in all of us. We’re all eager to tap into it, but need to take the time to learn how to do it properly so it can be done in the most effective way possible.

Pencils down.

The dreaded ensuing of wackiness

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Done right, this is comedy gold

As part of my work on the low-budget comedy spec, I’ve made an effort to read other comedies to help get a better understanding of how it could be done and hopefully some guidance I could apply to mine.

It’s always been tough for me to read comedy because my sense of humor doesn’t always align with others. Many’s the time I’ve read a script that garners universal praise for being gut-bustingly hilarious, but doesn’t do anything for me.

There is, however, one detail I’ve noticed that keeps popping up:

Unrealistic situations.

Things that seem to happen only for the sake of a joke, and not much else. These often feel forced and inorganic to the plot. Almost as if the writer thought “Hey, wouldn’t it be crazy if ____?”

In theory, potentially a good idea, but in execution – not really.

Some might argue that since it’s comedy, things don’t have to be realistic as long as they’re funny.

I beg to differ. If I don’t think something could actually happen, I will most likely not find it funny.

**side note – this doesn’t necessarily apply to slapstick or absurdist fare, which are two entirely different discussions**

Sure, there are comedies where the entire premise isn’t all that realistic to begin with, but even the humor in those should stem from the situation, rather than being a crazy assortment of wacky gags.

Going for the easy laugh or cheap joke doesn’t take much skill and shows a lack of sincere effort. If a writer does it once, chances are they’ll do it a lot. It also doesn’t offer anything new. Who wants a joke they’ve probably seen or heard a thousand times before?

Looking at comedies that would be considered strong, there are a lot of instances where the joke is an integral part of the scene, rather than feeling like something tacked on.

You’ll hear that the best comedy is the kind that makes you think. I prefer comedy that shows the writer did a lot of the thinking.