No rush -OR- Pumpin’ the brakes!

Between my attempts at brainstorming ideas for this new spec, I’ve been getting a real kick out of reading scripts from other writers. After completing one from a longtime associate, I asked about what inspired them to write it.

Paraphrasing their response to “This was something I’ve always to try. This is the script I mentioned a year or two ago, but took my time with the notes. Once I decided to write it, I had it written out in about two weeks.”

That may be part of my problem with mine. I’m too focused on trying to get it done that I’m ignoring the part about taking the time to make it right first.

It feels like it’s getting there, but also like a few important pieces are still missing. Once I can figure those out, I’m fairly certain more details will fall into place.

I’ve discussed this story with a few other writers, many of whom are familiar with my work. The responses have been more or less “You’ll figure it out. Just give yourself the time to do it.”

That’s the plan. Sometimes the best ideas come when I’m not thinking about them.

My self-imposed deadline of having a semi-respectable outline by the end of the month is still possible, but I’m not going to obsess about it. A majority of the story is in place; it’s the rest of it that needs figuring out. If it takes a little longer, that’s cool too.

A few filmmaker friends have launched crowdfunding campaigns for their respective projects:

Alicia McClendon’s THE WOMAN WHO KNOWS

Kaia Alexander’s BLEED

Check ’em both out and donate if you can!

Re-establishing a foothold

A bit more of progress on the outline for the action-comedy spec, including coming up with some much-needed story details.

Things had been feeling very rudderless as I struggled to figure things out, and the pressure I was putting on myself wasn’t helping. So I did the most sensible thing and took a step back with a focus on the basic foundations of the story.

What needs to happen? What building blocks have to be in place? Is there enough “there” there to make this a workable story? Would everything work the way I’m hoping it does?

I wrote out the most basic outline I could think of, including combining pre-existing plot points with potential alternates (or at least additional details), and laying things out in a “A leads to B, which leads to C, etc.” sort of way.

This resulted in a bit more clarity regarding the progression of events as well as the filling-in of a few more blanks between all of them. Having a better idea of how the path should look tends to yield better results.

It’s not a lot, and there are still many gaps to be filled, but it’s a start of sorts and it definitely helps. Just overcoming this can be considered a victory in terms of writing and confidence in the ability to move things forward.

There are a lot more steps to go, but this feels like things are getting back on track and I hope to keep the mini-momentum going.

It all leads to this

Slight shorty today, but one worth discussing.

Some slight progress on the outline of the new spec, but I realized what the biggest obstacle has been:

I need more details about how it ends.

This isn’t to say I don’t know how it ends. I do, but the challenge is finding the best way to present it, along with how everything that precedes it plays a part in getting there, how this is without a doubt how it should end, and that any other outcome would be unacceptable. Quite challenging.

Once I crack the details about the ending, there’ll be a lot of filling in the blanks as part of assembling and organizing all the storylines and subplots. Fingers firmly crossed for that part to go smoothly, or as close to it as I can get.

There’s been a lot of brainstorming and writing down any and every idea that comes to mind. A few possibilities so far, but no “That’s it!” moments just yet.

It’s out there, and I’ll find it.

Creativity activated

Super-shorty post today.

Not happy with the development and what feels like a lack of progress on the new spec, so taking some time to see what I can do to rectify that. I’ve got ideas.

Wish me luck, and have a good weekend.

-quick contest update – my fantasy-comedy didn’t make Second Round for Austin. Was hoping it would, but that’s the way it goes. Back to the spec.

The only constant is change

Even though a lot of the past week was family-oriented, thoughts about the current spec were omnipresent. There’s still a lot to figure out, but things are progressing, albeit slowly.

One positive result is that as these ideas develop, each causes a ripple effect in terms of how it impacts the rest of the story.

Just as an example, I needed to come up with a very important story detail, so started listing all the possible reasons how it could happen. I came up with one I felt worked best and started implementing it into the still-under-construction outline. That in turn triggered thoughts of “that could be because of ____” or “what if ____ is why?”.

A little more rejiggering of possibilities and how they’d fit into the story and voila! Some really helpful ideas and additional details that strengthen its designated storyline AND how it affects a few others.

When I started this project, I reminded myself that the end result would most likely be very different while the core story remained the same. Staying on top of all those little details is really keeping me on my toes, while also forcing me to constantly ramp up my creativity to make this script as original and entertaining as possible.

It’s a safe bet I’ll come up with more story-changing/impacting ideas over the next few weeks, but I welcome them and will deal with those as they happen.

The main focus remains just putting it all together.