Behold the tactile experience

A few weeks ago, I printed a copy of the animated fantasy-comedy, and then posted on social media about holding the actual document in my hands and the sensations that resulted from doing that.

(Quick note – said sensations were of a very positive nature. There’s definitely something to be said about holding a physical manifestation of all the time and effort you put into this draft. It’s exhilarating. Uplifting, even. A true sense of accomplishment. And then eagerly accepting the next step of figuring out what’s wrong with it and how to fix it/make it better.)

The post yielded quite a wide spectrum of responses. From “Totally agree. It’s fantastic!” to “I can’t imagine NOT printing it” to “You still print out scripts?”

As I matter of fact, I do. I find it to be incredibly helpful when it comes to editing, proofreading, and overall polishing.

As more than a few people put it, “Printing out a script is a necessary part of my process. I can see things on a page I’m holding that I might not see on a screen.”

That can definitely apply to me. After I finish a draft, I’ll step away from it for a few weeks, then print it out (double-sided) and have at it with red pen in hand. I go through the whole thing page by page, line by line, marking it up as much as necessary.

Could there be some kind of subconscious connection between holding an honest-to-goodness physical printout in your hands and what it does to your creative process? Beats me, but it seems to really make a difference.

I’m much more likely to spot something that needs to be changed when it’s on a piece of paper rather than on a screen. A line of dialogue that doesn’t work or needs retooling. A scene that doesn’t flow the way I need it to, so I try rearranging it. Or those most common of miscreants – a typo, a misspelled word, or a rogue punctuation mark. It happens.

Sometimes I’ll have a page that’s totally mark-free, or maybe one or two little fixes. Sometimes the page has got more red ink and edit marks than actual text, or my notes and comments occupy a lot of that white space.

All of it – not uncommon.

One interesting side note – many’s the time I’d have to decide about cutting something I was hesitant to cut. I would then figure out what was best for the script and story, and not what I wanted. If cutting this or rearranging that resulted in the scene, and subsequently the script, being better, then so be it. The usual follow-up to that was I’d make the change, then immediately forget about what was cut because the new version was better.

Once all the changes and fixes have been taken care of this draft, I’ll go back to the beginning and start implementing those changes and fixes on the digital copy.

Also not uncommon – trying to read my own handwriting, which can occasionally border on appearing microscopic in size from me trying to cram too many notes on the page. It might take a few passes to read it, but I eventually get there.

Before I know it – voila! A new draft.

Printing out my scripts to do some more work on them in order to make the next draft better is a process that’s served me quite well over the years, and I don’t see any reason to stop doing it.

It is what it is

They say failure is the best teacher, and boy did I learn my lesson these past few weeks.

As you might be aware, a lot of the past few months were all about the animated fantasy-comedy spec. Many drafts, revisions, and polishes have taken place. My primary objective was to have what I hoped was a quality script that might have a chance with some of the big contests.

I felt it was ready, so I sent it in, along with to a few smaller contests – just to see how it might fare.

Its track record now stands at 0-2 for those smaller ones, one of which focused on fantasy (and sci-fi). If the script couldn’t even make the quarterfinals in that, it definitely doesn’t bode well for the more high-profile contests that get thousands upon thousands of entries.

Also adding to this sad-but-likely conclusion was getting some notes back after the script had been entered in said contests. The notes were brutally honest about what worked and what didn’t.

Simply put – there were problems that I hadn’t addressed, and it just wasn’t ready.

Thus another rewrite took place, with this year’s contests already being written off. It’ll be quite surprising if anything positive happens with any of those.

I don’t think I was jumping the gun in entering it in the contests. Was I more confident than I should have been? Maybe, but I still think it’s a solid piece of work – especially after this latest rewrite.

There’s still one more set of notes on the way, so there will most likely be another draft, and I’m seriously considering getting some professional feedback for that one a few months down the road.

It bothers me that this year’s contests already seem to be wasted, but I accept that this is how it worked out and I’m pretty good about getting back up on the proverbial horse. The positive spin/silver lining is that this gives me more time to prepare for next year.

Once all the work on this script is finished – which hopefully won’t take too long, I’ll return to the rewrite of the sci-fi adventure – and based on this experience, will dedicate more time to making sure it’s REALLY ready to send out.

Heeding my own advice and encouragement to other writers, I will keep pushing forward.

-As of this writing, the WGA strike is still going on.

To quote Harlan Ellison: pay the writer

#WGAStrong

Took a while, but oh so worth it

The last batches of notes are coming in for the animated fantasy-comedy spec, and believe you me it is SO MUCH better for all of them.

I had faith and confidence in the story and the writing when the initial drafts were done, but it was the as-always-invaluable feedback I got that really helped fine-tune and polish to what it is now.

Bonus – everybody really liked the story and had fun reading it

Bigger bonus – the jokes worked, including more than a few “I actually laughed out at this”. This was a very important issue for me, and I’m elated that this was the result.

I’ve completed a quick tweak/polish and will probably do one more read-through just to be sure before I start sending it out to the big contests next week.

(Reminder for those who enjoy working under pressure – Nicholl early bird deadline is Mar 1 – next Wednesday)

In years past, I’d seek out notes from just about anybody and everybody. When you get numerous sets of notes, and many have conflicting opinions, it does no favors for you or your script.

Lesson learned. Now after each draft, I reach out to 2-3 readers with the same level of experience as me, or more, when possible. It might take a few rounds of doing this, but each draft gets the script to where it needs to be.

With my western, I thought my writing was as good as it was going to get. But working on this script has shown me that I wasn’t done yet. I’m the last one to toot my own horn, but this one seems more solid and put-together on several fronts.

They say you should be able to hear the writer’s “voice” when you read their script; that it sounds like something they would have written. I think that’s always been the case with each of mine, but for this one, you can hear me loud and clear.

I appreciate the praise, but need the criticism

I had a great notes zoom call with a script consultant this week for the animated fantasy comedy spec.

They really enjoyed it, and had a lot of nice things to say – about both the story and the writing. Admittedly, those were all very gratifying to hear.

But I was more interested in what they thought didn’t work, or at least could use some tweaking.

Fortunately, it wasn’t a long list – just a handful of things, really. And even better, just about all of them were easily fixable.

This has been my m.o. since way back when I first started. Yes, it’s great to hear somebody say nice things about your script, but I need to know what doesn’t work. How else can I make the script better?

It also helps that my readers have some strong analytical skills. They won’t hesitate to point out both the strengths and weaknesses in my work, and that’s the sort of thing a writer needs if they want to improve.

Naturally, I don’t agree with every single note and/or suggestion, but I can see where they’re coming from. Looking at your script from somebody else’s perspective can help you see issues you might not have even considered. That’s also helped me a lot as well.

It all comes down to the single most important question when it comes to notes and feedback: will this make the script better?

Based on my recent series of notes and how the subsequent rewrites/polishes turned out, I’d offer up a resounding “absoutely”.

Speaking of which, I went through and made some of the changes suggested by the consultant – which also trimmed it a little more to a pleasantly round 100 pages.

Now it’s out to what is hopefully my last set of readers. Once those notes come in and any appropriate changes are made, the shift into contest-entering mode can begin.

There’s also the soul-sucking process of having to write a synopsis, but I’ll focus on the positive stuff for now.

It’s all about the gradual improvement

Progress has been slow, steady, and in all honesty, somewhat faster than expected regarding the ongoing development of the animated fantasy-comedy spec.

Having learned my lesson from getting too many sets of notes per draft in the past, this time I limited myself to 2-3 writers per draft. All of the notes, as expected, were extremely helpful.

Not at the FINAL final draft yet, but gosh is it a lot closer than it was a few months ago. Pages have been cut, characters and subplots tossed, scenes revised or combined, lots of lines and pages trimmed down to what is hopefully succinct and to-the-point writing.

Currently clocking in at a respectable 102 pages. Nice. Especially considering an earlier draft was 119(!). Better to overwrite and cut than to pad and add.

(Big shoutout to Richard Walter for his invaluable advice of “Write as if ink costs $1000 an ounce.”)

While I did achieve one goal of having a workable rewrite done by the end of 2022 – at 10pm on New Year’s Eve, I was hoping to have it contest-ready soon after that.

Not the case, but that’s okay.

I’ve since received a few more sets of notes, including some helpful and encouraging comments from somebody who does coverage for the studios. Two more rounds of polishing have been completed since then. No major or drastic changes; more like a lot of effective and beneficial editing.

At this point, I’d guess there’s probably one more polish, possibly two, to go before I start warming up the credit card and check out contest deadlines.

Well worth the wait, I’d say.

Despite the still-growing number of drafts, it’s been quite satisfying to see the script slowly come together, and the next (but not the last) finish line is in sight.