And not one moving box in sight

After much frustration with figuring out the outline of the action-comedy spec, a startling realization developed:

where the majority of the story takes place was wrong

I’d been so obsessed with trying to make the setting work within the context of the story that I ignored the question of whether it was the right setting in the first place.

As it turns out – nope.

There was also the detail that the original location idea was way too similar to one of its comps. I was more focused on how to make mine different, when it should have been “how can I make this similar, but VERY different?”

This is a specific kind of story, so I needed a location that was the most appropriate AND that offered the most opportunities for scenes and sequences in Acts 2 and 3. Several options were weighed. And since this is action AND comedy, I needed somewhere where both could be adequately accommodated.

I wasn’t concerned with logistics or how realistic it would be, and wanted somewhere that would feel like the perfect fit. The primary question was: what works best for this story?

More options explored. Which offered the most opportunity to not only tell this story, but the most fun way/ways to do so?

Cue the light bulb.

A location that’s very unique, holds what seems like a vast selection of potential scenes and sequences, and definitely checks off the action and comedy aspects.

A lot of my ideas for what could happen in the previous location were tailored to that location. This new one is very different, so many of those were scrapped (while keeping the concepts in reserve, just in case). A new list is still being assembled, with many feeling right for the story and having a strong “haven’t seen that before” kind of vibe.

This was also beneficial because I’d been having trouble figuring out the specifics of the ending, and the new location offered up a few ideas – many of which would also not have worked before.

It’s still a work in progress, but coming up with this new wrinkle has really made a difference. Confidence levels continue to climb.

Happy Halloween and have a great weekend.

Does it have to be a light bulb?

The title of this post is the punchline to the classic joke “How many studio execs does it take to change a lightbulb?”

In other words, “How about this other option (that probably has nothing to do with the original concept)?”

I bring this up because the struggle with developing the action-comedy spec continues, now with the added concern that too many aspects of the story are too similar to other more well-known films. That is something I’m definitely trying to avoid, hence the struggle.

It goes without saying that the last thing I want is for somebody to read this and think “This is just a ripoff of _____”, so recent brainstorming sessions have all been about coming up with alternatives that still work within the concept of the story but are also unique enough so as to feel like a fresh take.

Another key part is that the details that need this attention are a key part of the story, so if they don’t work, the rest of it more or less falls apart – which is also something I’m hoping to avoid.

I’m not crazy about how challenging this one is or how long it’s taking to develop, but I’d much rather take the time to really fine-tune things and make sure everything works on all the appropriate levels than crank something out and not be happy with it.

I also wholeheartedly accept that no matter what the final choice is, it’ll involve a lot of rewriting to accommodate it. Then again, the overall story is still a work in progress, so either way there’s a lot of writing in my future.

Despite all of this, I’m still psyched about the story and really am having fun with putting it together. It’ll be quite interesting to see what the end result is.

No rush -OR- Pumpin’ the brakes!

Between my attempts at brainstorming ideas for this new spec, I’ve been getting a real kick out of reading scripts from other writers. After completing one from a longtime associate, I asked about what inspired them to write it.

Paraphrasing their response to “This was something I’ve always to try. This is the script I mentioned a year or two ago, but took my time with the notes. Once I decided to write it, I had it written out in about two weeks.”

That may be part of my problem with mine. I’m too focused on trying to get it done that I’m ignoring the part about taking the time to make it right first.

It feels like it’s getting there, but also like a few important pieces are still missing. Once I can figure those out, I’m fairly certain more details will fall into place.

I’ve discussed this story with a few other writers, many of whom are familiar with my work. The responses have been more or less “You’ll figure it out. Just give yourself the time to do it.”

That’s the plan. Sometimes the best ideas come when I’m not thinking about them.

My self-imposed deadline of having a semi-respectable outline by the end of the month is still possible, but I’m not going to obsess about it. A majority of the story is in place; it’s the rest of it that needs figuring out. If it takes a little longer, that’s cool too.

A few filmmaker friends have launched crowdfunding campaigns for their respective projects:

Alicia McClendon’s THE WOMAN WHO KNOWS

Kaia Alexander’s BLEED

Check ’em both out and donate if you can!

It all leads to this

Slight shorty today, but one worth discussing.

Some slight progress on the outline of the new spec, but I realized what the biggest obstacle has been:

I need more details about how it ends.

This isn’t to say I don’t know how it ends. I do, but the challenge is finding the best way to present it, along with how everything that precedes it plays a part in getting there, how this is without a doubt how it should end, and that any other outcome would be unacceptable. Quite challenging.

Once I crack the details about the ending, there’ll be a lot of filling in the blanks as part of assembling and organizing all the storylines and subplots. Fingers firmly crossed for that part to go smoothly, or as close to it as I can get.

There’s been a lot of brainstorming and writing down any and every idea that comes to mind. A few possibilities so far, but no “That’s it!” moments just yet.

It’s out there, and I’ll find it.

The only constant is change

Even though a lot of the past week was family-oriented, thoughts about the current spec were omnipresent. There’s still a lot to figure out, but things are progressing, albeit slowly.

One positive result is that as these ideas develop, each causes a ripple effect in terms of how it impacts the rest of the story.

Just as an example, I needed to come up with a very important story detail, so started listing all the possible reasons how it could happen. I came up with one I felt worked best and started implementing it into the still-under-construction outline. That in turn triggered thoughts of “that could be because of ____” or “what if ____ is why?”.

A little more rejiggering of possibilities and how they’d fit into the story and voila! Some really helpful ideas and additional details that strengthen its designated storyline AND how it affects a few others.

When I started this project, I reminded myself that the end result would most likely be very different while the core story remained the same. Staying on top of all those little details is really keeping me on my toes, while also forcing me to constantly ramp up my creativity to make this script as original and entertaining as possible.

It’s a safe bet I’ll come up with more story-changing/impacting ideas over the next few weeks, but I welcome them and will deal with those as they happen.

The main focus remains just putting it all together.