No restraints! (up to a point)

While my short film is now in the hands of the editor, that allows me more time to get back to working on the outline for the new action-comedy spec.

It’s coming along, but choices have had to be made in terms of how far to take things regarding the story and how things play out.

Do I play it safe and hold back, or do I throw caution to the wind and go all out?

Believe it or not, this was a tougher decision than expected. I don’t want to overdo it, but I also don’t want things to be boring. There’s pushing the envelope, and then there’s way over the top.

But then again, this is an ACTION-COMEDY, with an emphasis on both parts, so maybe there’s some kind of middle ground that would work.

It also helped to get the opinions of a few other writers, who all said for this kind of story, you pretty much have to ramp things up, but to also not let things get out of control, which makes it feel like you’re throwing everything at the wall, which reeks of desperation – which I do not like, or want.

What I do want is for the reader/audience to really get the impact of everything that happens because it all works within the context of the story while also reinforcing/supporting the action and comedy. Not an easy path to navigate, but I feel up to the challenge.

So that’s the plan. Most likely it’ll be initially putting it all together in a simple and straightforward way, then go back and figure out the best/most effective way to have each scene and/or sequence showcase the action and comedy when applicable. Sort of “How can this be more exciting and/or funnier while still accomplishing what it needs to?”

I also suspect that once everything is in place, that’s when the real fun begins. Even with all of this figuring things out, I’m really enjoying putting this one together and look forward to unleashing it on the world when it’s ready.

Drips & drabs, but no drudgery

Some kind of bug/virus took me out of commission earlier this week, which slammed the brakes on everything – including the slow-but-steady progress developing the new spec. Apart from a persistent runny nose, I’ve for the most part recovered, and am slowly getting back into it. Slow definitely being the operative word.

I may be working at a snail’s pace, which is a bit frustrating, but it’s a snail that’s seeing results, which is good. Even with this like-molasses-in-January output, things continue to move forward. Getting a few scenes done today means a few more than I had yesterday. It might not seem it at the time, but all the little steps forward will gradually result in the completion of a long journey.

The most important thing is to GET IT WRITTEN. Outlines and first drafts ain’t pretty, but at least they’re a starting point.

It’s not just about putting all the puzzle pieces together, but figuring out what the puzzle is and all the potential components. Pages and pages of the project’s notebook are jam-packed with ideas and possibilities. There is absolutely no doubt this will continue to be one big mess, but oh what a beautiful mess it is (and will continue to be as it takes shape).

But despite all the frustration about timing and slow progress, I’m still having an absolute blast doing it. Having a solid polished script is great, but it’s the figuring things out and organizing all the ideas that has always given me an extra thrill. I do what I can to spin an entertaining yarn, and this time is no exception.

I’ve said it many times and it still rings true – you can see the writer’s love and enjoyment of the material in the material itself. That’s what I’m shooting for here – apart from just having a fun script. I want the reader to get just as caught up in the story and NEED to see what happens next. I try to have my scripts fall under the category of “I hope you enjoy reading this as much as I enjoyed writing it”.

Onward, runny nose and all.

Narrowing things down

Sometime in the fall of 2024, I started working on this new script. As is my standard practice, I came up with the main plot points and then started filling in the blanks.

Made some good progress – to a point. Act One came together pretty quickly, so now it’s all about Acts Two and Three. Those are proving to be a bit more challenging, so work has slowed a bit. But not stalled, which is important.

Part of this stems from not wanting to have things come across as too similar to the films that inspired the idea (so much that they’re the comps). Obsessing about finding the perfect solution won’t help, so I’ve opted to write down any and all ideas, see which ones are the best fit, and then figure out a way to put that “familiar but different” spin on them.

As is usually the case, there will probably be a ton of ideas that end up unused, but better to have a lot of those rather than fall short.

I already had a list of possible scenes/ideas, and have started expanding on each one while also considering how it could involve or affect the protagonist, the antagonist, or possibly both.

It’s also very important to not get frustrated about how long this is taking. It’s better to spend time figuring things out now while still in the early stages rather than have them cause problems later. Also good – not having everything locked in. Flexibility is a good element to work with.

And by coming up with a lot of ideas, if something doesn’t work in one spot, maybe there’s somewhere else in the story that might be a better fit. Wouldn’t be the first time that’s happened.

I’m making a deliberate effort to really take my time with this one, and am confident it’ll all pay off.

Striving to thrive in ’25

I can honestly say that this year did not play out as originally planned.

-A script rewrite was shelved to do a few more rewrites on another script.

-Developing the crowdfunding campaign for my short film, and subsequent production of said film, kept getting delayed – mostly due to working on other stuff.

-The podcast I co-hosted became solely hosted – by me – which meant doing a lot more reading of the books of upcoming guests.

-I entered my script in a handful of contests. Got a few semi placements, a few QFs, and a few whiffs.

Overall, not the results of what I was hoping 2024 would yield.

But despite it all, it’s all okay.

After all those rewrites, the script feels much, much stronger now. As I’ve mentioned before, I’m drastically cutting back on contests, so this script will only be submitted to a low single-digit number.

I really want to see this short film through to completion, so I’m setting up a daily checklist of what I need to do to get it there. Hopefully I’ll have an actual short film to show off this time next year.

On the writing front, I’m still working out the details of a new spec. Right now it’s all about breaking the story. Once the outlining is done, at least two drafts done by year’s end would be great.

There’s also a new type of project I’m developing that, if it comes to be, would be something I can’t wait to show. More on that as it develops.

Lastly, but certainly not least, the return of The Maximum Z Script Showcase proved to be a ringing success, with over 550 views and a handful of read requests. Already looking at when to do it for next year.

2024 has been a real rollercoaster ride, and I hope you were able to accomplish many, if not all of the things you set out to do.

Here’s to all of us doing even better in 2025.

-A little relevant and shameless self-promotion – the latest episode of the podcast features myself and screenwriter/author/brand strategist/past guest Brian Fitzpatrick talking about what a writer can do to prepare for the coming year. It was a lot of fun to record, and offers up some great advice.

Only we can answer

After an unexpected break, work has recommenced on fine-tuning the outline of the sci-fi adventure spec.

I don’t know how other writers organize their outlines, but mine tend to be a scene-by-scene breakdown on a Google doc. (Hats off to the users of index cards). Each scene is planned out in terms of what happens, sometimes what dialogue might be involved, and an underlying mindset of “what’s the conflict here?”

Even though I know what I need the scene to accomplish, I may not have all the information I need, so I’ll jot down a note or question in ALL CAPS as part of it (to help me not overlook it). The note or question is something that needs to be addressed, but can’t be answered just yet.

Things like:

-DOES HE KNOW ABOUT THIS? IF NOT, HOW TO DO THAT?

-WHAT CAN SHE DO HERE TO DEMONSTRATE WHAT KIND OF PERSON SHE IS?

-NEED 3 VARIATIONS ON THIS (SEE PREVIOUS DRAFT FOR LIST)

-POSSIBLE CLUE OR HINT HERE TO BUILD UP TO BIG REVEAL

You get the idea.

I find it better to write these down in the outline instead of something separate. I don’t trust myself to be that organized, and my desk/working area is quite a mess. It’s just easier to keep it all in one document.

It’s more helpful to take the extra time to deal with all of these now, rather than jump into pages and have to hit the brakes each time one of these needs to be addressed.

Dealing with these sorts of issues can also prove beneficial because while you’re handling the initial thing, it may also offer a new or at possibly an unexpected solution that can cover a few other things, or add a new detail that adds to or helps the story. It’s happened before.

For the most part, the outline is pretty solid, story-wise, so once all of these notes and questions are covered, it’ll be off to the races. I don’t think it’ll take too long, and shooting for another end-of-the-year finish in terms of completed drafts. One would be nice, two would be better.

It’ll get there, slowly but surely.

-Contest news! My animated fantasy-comedy made Second Round for comedy features with Austin. Another long-time goal achieved, so…yay.

Congrats to all the other amazing writers whose work also made it. I’ll be there to celebrate. How about you?

-As the writers strike continues, it’s taking a toll on the people involved. One of those people is friend-of-the-blog Jenny Frankfurt, who runs the Finish Line Script Competition. She could use whatever help you can provide, so please donate here if you can.