The story behind the story

Figure out how it works before you start, or things could get messy
Step 1: Figure out how it all works

A slightly altered holiday work schedule has resulted in more hours on the air, which is always nice, but less time cranking out pages, which isn’t.

So I make the most of the handful of minutes between reports with the always-reliable working on an outline. This time – the monster script.

Despite knowing the general playing-out of the story, there was something that wasn’t clicking. Most of the items on my mental checklist had been checked off.

Most. Not all.  What was missing?

It took the constant back-and-forth between the opening sequences of the two previous outlines to make me realize what it was: I’d never fully established what happened before the story started.

Not knowing how everything came about was preventing me from moving forward. I had to create this world before I could write about it.

Think of the opening crawl in STAR WARS (“It is a period of civil war. Rebel spaceships, etc. etc…”). It establishes what we need to know. Without it, we’d be too busy trying to figure things out.

Using that as an example, I worked out my own version of the opening crawl. It won’t be in the actual script, but it’s a pretty solid foundation for setting things up – a better realization of how this world works, what the antagonist wants and how that can be accomplished, the challenges the protagonist faces, just to name a few.

The work on this is far from being over, but developing this really helped. Some important blanks have been filled in and I’ve got a firmer grasp of how the story works.

Time now to start the latest version of the outline and see how it goes.

-Regarding the recent release of this year’s Black List. There appear to be a handful that sound pretty good, but the rest don’t really do much for me.

No doubt they’re all extremely well-written (why else would they be on the list?), but a majority don’t have that “Read me!” vibe. It probably doesn’t help that the writers are not the ones providing the loglines. I suspect that would make quite a difference.

Find a tone and stick with it

Something in this seems a little out of place
Something in this seems a little out of place

I used to dread getting feedback. It always meant having to go back and rewrite something.

Fortunately, I’m well past that and now appreciate how necessary both feedback and rewriting are.

Feedback makes you learn to value the necessity of hearing how somebody else interprets your work, and more importantly, how to be objective when it comes to really understanding what they have to say.

While working on the outline of my mystery rewrite, I looked for opportunities to put in an occasional joke (read: cheap laugh).

The problem, according to my top feedback-provider, was that the jokes, while understandable for their intent, were totally wrong for this kind of story. They make my protagonist come across as an idiot and the action comes to a screeching halt each time. And since this is more mystery than comedy, they shouldn’t be drawing attention to themselves like that.

There were other notes besides this one, but this one really struck a nerve – in a good way. I’ve been working on rewriting the jokes to make them a better fit within the context of the story, rather than have them be glaringly obvious and out of place.

As you create the world of your story, you have to make sure all the elements combine to make a believable scenario. This goes way beyond the story and the characters – take everything into account.  If something seems out of place, fix it or get rid of it.

And if you’re not sure, that’s what feedback is for.

Isn’t a rock a hard place to begin with?

Gotta pick one, but which one?
Gotta pick one, but which one?

Hard choices. That’s what it comes down to for your protagonist.

Someone in my old writing group put it very succinctly: each scene should force the protagonist so they have no choice but to go with the option that makes things harder for them.

If things were easy for your protagonist and everything went right for them, it wouldn’t be much of a story, would it?  We’d be bored silly.

It all stems from the necessary key word: conflict. Something must be opposing them reaching their goal.

This doesn’t mean it’s someone or something physically blocking them, although that is one option. It could be something out of nature, like a great white shark, a hurricane or a killer virus, or something from the grand scheme of the universe, like time, fear or silence.

One of the great things about conflict is there are countless ways to present it. It comes in all forms, but it really boils down to something in the scene (as well as the overall story) preventing your protagonist from moving things forward.

Taking it one step further, not only do you have to make sure they do, but they have to be the one doing it. Anything else is a cheat, and totally negates their development as a character.  Imagine if Dumbledore said, “Here’s a step-by-step list of what you have to do, Harry.” The mentor figure is there to guide the protagonist down the right path, not take the path for them.

The protagonist has to endure all of these conflicts in order to not only accomplish their goal, but grow or change from what they were when we first met them.

So go ahead and put ’em through the ringer. It’s the way it must be.

-I had the pleasure of doing an interview with Henry Sheppard, aka Adelaide Screenwriter. Check it out here.

The fine art of world-building

Tell us what we need to know about this place
Now that you’ve created it, what do we need to know about it?

One of the primary functions of the first act is to establish the current situation of your protagonist. You, the writer, have to convey to us, the reader/audience, what’s going on around our hero and how they fit into this scenario.

Tell us what we need to know about them, but don’t overwhelm us. Give us the details relevant to the story; anything else is totally unnecessary.

Show us why this character is worth our time and attention. What is it about them we can relate to?  Make us care about them. Pique our interest and curiosity.

This is also your chance to establish the rules of this world you’ve created and how it works. If it’s something other than the world as we know it (i.e. science fiction or fantasy), then you definitely need to explain how things work here. Don’t expect us to know what you’re talking about; just because you know doesn’t mean we’re going to. Keep things simple.

Now that you’ve presented us with our protagonist and the world they live in, SOMETHING HAPPENS around page 10 that drastically changes their everyday routine and gets the story going. It also raises the central question of the story – “Will the protagonist achieve their goal?”

Some may say the protagonist should be the one that makes something happen, which is possible, but it seems more likely this disrupting-of-the-everyday-routine event happens to them, rather than because of them.

What’s great about this next stretch of pages is it offers you the opportunity to show a little more of this world, especially how your protagonist reacts to what’s happened to them as well as how their world responds to it. Explore the consequences and ramifications of how their life is changing as they leave their old situation behind and become more involved with the new one.

By the time we get to the end of the first act, the protagonist is totally immersed in this new world and has to figure their way out/through it. Everything we need to know has been taken care of, so now we can focus on following the story.

Hardhats required beyond this point

Safety goggles are optional, but typing in work gloves is darned near impossible
Safety goggles are optional, but typing in work gloves is darned near impossible

This is a time of overlap, chums.

The final wrap-up of the western spec draws closer, despite realizing a new wrinkle – I need to show what happens to one of my supporting characters, rather than tossing that info out via a line of dialogue. This will also require a little set-up somewhere in the latter half of Act Two, but I think I’ve found a good spot for it.  Then off it goes into the digital waiting room that is my hard drive.

As that door closes, the one into the rewrite of the mystery-comedy spec reopens. As much as I’d like to really jump into it, this is definitely going to require baby steps and lots and lots of planning. Since it’s been a very long time since I read it, I opted to start completely fresh, which meant figuring out my plot points.

I can’t recommend this enough. It doesn’t matter if you’re starting a new story or rewriting an old one: KNOW YOUR PLOT POINTS!

You know that expression about how a screenplay is like a blueprint for a building? Think of the plot points as the load-bearing support beams that hold everything up. Without them, everything will come crashing down.

So get yourself a blank page and, based on how well you know your story, jot down the following:

page 3 – statement of theme. You may not know it when you start, but having a general idea about it can help shape the story AND influence each scene
page 10 – inciting incident. Serves multiple purposes – gets your main story started, shakes up your protagonist’s world, raises the main question of the story
page 17 – a little twist in the action that continues to push your protagonist out of their comfort zone
Act 1 turning point – your protagonist enters a totally new environment; the main story question is once again raised
page 45 – another twist for your protagonist
Midpoint/Point of No Return – your protagonist becomes fully committed to achieving their goal
page 75 – another twist (yes, seems redundant, but each one of these has to make things harder for your protagonist)
Act 2 turning point – ALL IS LOST. Looks like your protagonist has no chance whatsoever of reaching their goal
Climax – your protagonist starts to turn things around, leading to a final showdown with the antagonist
Resolution – main story and assorted subplots are tied up
Denouement – how the protagonist’s life is different now

(For some great examples of these from well-known films, check out Dave Trottier’s THE SCREENWRITER’S BIBLE.)

Something else to keep in mind – MAKE SURE YOUR PROTAGONIST IS THE ONE DRIVING THE ACTION! Why would we be interested in a passive main character who just reacts to things, or even worse, does nothing at all?  Your protagonist should always have to go with the harder of two choices – don’t look for the easy way out.

Don’t get frustrated if you can’t figure it all out right away. You’re creating an original story, which isn’t easy to begin with. Take your time and think your way through it at your own pace.  Ask yourself “What’s the best way to get from HERE to HERE?”

Once you know your plot points, then it’s on to the fun stuff: filling in the spaces between them.