Jumping back to focus on the pulp adventure spec, along with a return of that certain ZING! one gets when quite psyched about a story. Yep, still going strong.
Gotta say, this whole “break down each scene to its individual elements” thing is really working out nicely. It’s tremendously easier to have a line-by-line description of what happens rather than trying to figure it all out on the fly.
The most recent wrinkle has been manipulating the events that lead up to and just after the midpoint of the story. I originally had the antagonist explaining their sinister plan, but seeing as how it sounded a lot better in the outline than it does on the page, there’s been some extensive editing, rewriting, cutting and pasting going on over the past couple of days.
And this was just for a couple of pages’ worth of material.
Among the pleasant surprises:
-discovering that a line or action in one scene could easily be relocated, thereby making the new scene that much stronger. All the elements were in place; it was just a matter of finding the right order in which to put them.
-being reminded of the concept of “less is more”. Some scenes as originally written turned out to be simply overly complicated – just too much going on. By eliminating everything EXCEPT what’s necessary in that scene naturally tightens things up, but also really moves things along and gets the point across that much faster.
-figuring out a way to present details of the plot without being so blatantly obvious about it. Implying seems to be much more effective.
It took a while, but the changes that have been made have proven to be most satisfying. No doubt there will be more of this sort of thing in future drafts, but for now it works.