Did it before. Can do it again

The biggest note I’ve received on the animated fantasy-comedy is that my protagonist needs to be more involved; be the thing that drives things forward, and how what she does affects those around her.

The challenging part is figuring out how to do that while keeping a lot of important story details.

Challenging, but not impossible.

Just as I imagine this task becoming more insurmountable the more I think about it, I’m reminded that I did a major overhaul on my western that involved the same thing. The protagonist needed to be more proactive in driving the story forward.

The end result had A LOT of changes that required a new approach. It took some time, but I was able to accomplish that, and the script ended up being better for it.

No reason to think I can’t repeat it this time around.

Thus the revising is underway. Slow, but steady.

I’ll get there.

Spark: re-ignited

Despite how busy I’ve been the past few weeks, one of my ongoing projects has been the animated fantasy-comedy. It’s been rewritten and polished many times, but I knew it still needed at least one more draft.

A slow but steady influx of exceptionally helpful notes will make a significant contribution to this effort.

More than a few of the notes had the same thing to say, and after some intense analysis and evaluation, incorporating the intent of those notes into this new draft could have a major impact on really elevating the quality of this script.

I don’t say this from a place of ego or hyperbole; just about all the notes said the script was really good, but with a few tweaks and adjustments, it could be really, REALLY good.

How could I refuse?

Although extensive rewrites are sometimes necessary, going into this draft having a much more established idea of what I need to do – along with a few ideas of how to do it – fills me with a renewed sense of excitement and enthusiasm.

Suffice to say I am really looking forward to taking this one on.

This is the part of the writing process I’ve always enjoyed – having fun with putting it all together. It probably also helps that I love the story and the characters, and want to present it all in the best possible way.

I’m also glad I decided to skip this year’s contests because now I have more time until the next round of deadlines to get this thing into shape (along with saving a decent chunk of change).

The initial round of planning and outlining is already underway, with confidence levels running strong. Definitely looking forward to see how this all plays out.

Lead shielding not required

Even if you’re not a comic book nerd, you probably know what that glowing green rock is, or at least have heard of it.

For the truly uninformed, it’s kryptonite, aka The One Thing That Can Harm Superman. It drains his powers and makes him decidedly non-super.

And it’s also incredibly necessary, because without any kind of weakness, Superman is pretty much unstoppable, which is BORING. Who wants a hero who can’t be defeated? Who always wins? Why should we care about him if there’s never any doubt he’ll succeed?

A protagonist needs some kind of weakness or flaw, like kryptonite provides for Superman.

Bonus – it also adds to the conflict.

I recently read a script where everything went perfectly fine for the protagonists. Every obstacle they encountered, they overcame with ease, then casually moved on to the next thing.

Where’s the conflict in that?

If a protagonist’s road to their goal was a long and empty straightaway of perfect asphalt, low gas prices and nothing but green lights so they get to their destination ahead of schedule, is this a story that would hold my interest? Not really.

But what if that road were nonstop twists and turns, laden with potholes, overly aggressive drivers, and a poorly timed construction project blocking 3 of 4 lanes AND the protagonist was running out of time to get somewhere they absolutely had to be? That is a story I’d want to see.

The protagonists in this script had no flaws. Everything always worked out for them – sometimes with little to no effort on their part. I told the writer they needed to do the opposite. There needed to be conflict for these characters at every turn. What was going to stop them, or at least slow ’em down?

Included in my notes – “What’s their kryptonite?”

Your hero needs to have a rough time in reaching their goal. (CONFLICT!!) Overcoming obstacles both physical and emotional is what provides the opportunity for them to learn and change. Without that, they remain stagnant and the reader/audience won’t care about them, let alone if they achieve their goal.

What’s your protagonist’s kryptonite? What’s stopping or at least hindering them from achieving their goal, and how can they overcome it? Does that help them grow and change?

Superman always finds a way to overcome his run-ins with kryptonite. Can you say the same about your protagonist?

No spit, but lots of polish

After receiving several sets of quality notes on the animated fantasy-comedy, the task of applying the most suitable and workable ones into a new draft is well underway.

I had a strong suspicion that the page count would increase, which it has, but as I approach the midpoint of the script, its not as high as I feared it would be. What began as a 97 page script is now 103, so a final tally of 110 or thereabouts seems like a fair estimate. There will most likely need to be some additional tweaks and edits when this draft is done, but for now it’s all good.

What’s also been exceptionally helpful is that each set of notes has a handful in common with the rest. Those are the ones I really took to heart. If two or more people make the same comment, then that’s something you need to really examine.

I was initially concerned that a higher page count would be a negative, but since most of what’s being added in is necessary, I’m not as worried. For a story like this, including a few more details should work in my favor.

Some of the notes were about the story logic, the main character, and the world-building. I’ll admit that some of the points being made were things I hadn’t thought about before, but now that they’d been mentioned, how could I not see it? This is one of those times when taking a step back and examining the bigger picture really pays off.

I’m always a little cautious when I start a new rewrite or polish. How much is going to change? A little? A lot? Can I do more than just a metaphoric rearranging of the furniture? I find it helps to map out what’s going to happen in the scene, along with figuring out the conflict and how the scene fits in in regard to the sequence of events. I’m doing what I can to ensure that where and when a scene takes place in the story is exactly right.

It’s also been somewhat surprising to be able to come up with new ideas for a scene, either a totally new one or a new take on one already in there. A lot of the notes ask questions that can only be answered by creating something new that not only answers the question, but helps solidify the overall story.

I’m not usually one for deadlines, but progress is pleasantly moving forward, so hoping to have this draft done in the next few weeks, followed by cleaning it up.

After that, I’ve got a few ideas for what to do with it.

Is it different for animation?

It was suggested that I come up with a pitch deck for my animated fantasy-comedy, or at least some character designs and concept art – and maybe a title page.

I’ve never been big on pitch decks. I figure if somebody’s interested enough in the script AND willing to shell out the moolah for it, then it’s out of my hands and they can come up with whatever looks they want. It’s not like they’re going to care about what I envisioned.

But dealing with a story that’s meant to be animated is something entirely different. You want to present at least a general idea of what the characters look like. If you’re trying to skew younger, they’d probably look more cartoon-y or Pixar-ish. If you’re going for a wider audience, they have to look like you weren’t seeing this as primarily a way to sell toys and Happy Meals.

I can honestly say these are things I hadn’t thought about while I was writing it. But since marketing is one of those screenwriting topics that doesn’t get mentioned as often as it should, it’s something requiring my attention.

Especially now.

As for the contents of the pitch deck, that was also me starting with a blank slate. What to include? And not include? How much of the story do I describe? How many pages should it be?

Fortunately, several trusted colleagues offered to send me their pitch decks as points of reference – an offer I eagerly accepted. A majority were for television pilots, which is very different from one for a feature. Some were for animation, so it was at least a start.

Like I mentioned before, my pitch deck would need to include character designs. My drawing skills are lousy, so doing it myself was not an option from the get-go. I need an artist. Thus I made my way to Fiverr and deviantart.com to check out artists whose styles match the vibe I’m going for. Several have been found, so initial contacts are underway.

Unlike some folks in the entertainment industry, I’m a firm believer in paying a creator what they deserve to be paid, but I also need to keep a close eye on how much I have available. No idea what the end cost will be, but hoping it’s not too pricey.

Like with a lot of projects in the early, early development stage, it’s all a lot of info to process, so there’s a general feeling of being overwhelmed. But also like those projects, it just requires dealing with it all a little at a time. It might not get done quickly, but this isn’t something to rush through. It’ll take as long as it takes to get it to be as effective as I can make it.

Wish me luck.