And not one moving box in sight

After much frustration with figuring out the outline of the action-comedy spec, a startling realization developed:

where the majority of the story takes place was wrong

I’d been so obsessed with trying to make the setting work within the context of the story that I ignored the question of whether it was the right setting in the first place.

As it turns out – nope.

There was also the detail that the original location idea was way too similar to one of its comps. I was more focused on how to make mine different, when it should have been “how can I make this similar, but VERY different?”

This is a specific kind of story, so I needed a location that was the most appropriate AND that offered the most opportunities for scenes and sequences in Acts 2 and 3. Several options were weighed. And since this is action AND comedy, I needed somewhere where both could be adequately accommodated.

I wasn’t concerned with logistics or how realistic it would be, and wanted somewhere that would feel like the perfect fit. The primary question was: what works best for this story?

More options explored. Which offered the most opportunity to not only tell this story, but the most fun way/ways to do so?

Cue the light bulb.

A location that’s very unique, holds what seems like a vast selection of potential scenes and sequences, and definitely checks off the action and comedy aspects.

A lot of my ideas for what could happen in the previous location were tailored to that location. This new one is very different, so many of those were scrapped (while keeping the concepts in reserve, just in case). A new list is still being assembled, with many feeling right for the story and having a strong “haven’t seen that before” kind of vibe.

This was also beneficial because I’d been having trouble figuring out the specifics of the ending, and the new location offered up a few ideas – many of which would also not have worked before.

It’s still a work in progress, but coming up with this new wrinkle has really made a difference. Confidence levels continue to climb.

Happy Halloween and have a great weekend.

Finding the right next one

Progress continues for developing the story of the new spec, with a few important details solidifying, along with weighing options for the overall setting (Is it too familiar? If it changes, how much will that affect the rest of the story? Is that a good thing?)

But the one thing really coming into play this time around is figuring out the best way for one scene to lead into the next – to the point that it needs to seem like it was only logical that this next thing is the only thing that could have happened, and so on and so on. It’s challenging.

This is where watching films and reading scripts really comes in handy. Taking a look to see how other stories have accomplished this can make quite a difference. Granted, a lot of the scenes involve being set up earlier in the story, so not only is there a payoff somewhere down the line, they also tie in to how the story is developing AND move things forward.

A leads to B, which leads to C, which leads to D, etc., etc.

It’s also important to stress that the events of the story need to flow organically. B needs to be the only thing that could have followed A without it feeling forced or “this happens because I need it to”. Making sure of this is a big contributing factor to all the time being spent on the story.

I’ve discussed this with several other writers, and many said this is a positive thing. Putting so much effort into this now leans towards the story’s foundation being pretty solid, and establishing that steady A-to-B-to-C movement will help things flow.

Something else I’ve noticed in a lot of the films and scripts is that the scenes are VERY TO THE POINT. There is no time wasted whatsoever. The scene starts, they get to the point asap, then move on to the next one. I’ve seen the opposite in a lot of scripts, including some earlier drafts of my work. I’ll be making sure this doesn’t happen this time around.

Even though there is still a lot to figure out for this story, there’s also a lot coming together – at a slightly faster pace than usual, which is something I’m not used to. There’s even been a random moment of clarity or inspiration when I’m not expecting it, which is always great.

My automatic reaction to when that happens is “does this work within the context of the story and accomplish its purpose?” and if not, is there a way to adjust it so it does? Even if I end up not using it, it might still have the potential to be used in one form or another somewhere else in the story (or in an entirely different script).

And what might be the best thing of all is that I’m simply having a great time putting all of this together. Like I said, it’s challenging, but still fun. Wish it could go a little faster, but I think it’ll be worth the wait.

Cole Porter had it right*

 

Way back when I was first starting out and learning the basics of writing a script, one of the initial lessons was all about what went into a slugline.

I was told the following:

INT. or EXT. LOCATION – DAY or NIGHT

And that’s it. Pretty straightforward. While the first two are pretty much set in stone, some writers opt to modify the last one a bit. “AFTERNOON” or “EVENING”. Seems alright.

Some, myself included, take it one step further – “LATER” or “MOMENTS LATER”. I’ve encountered a few writers who have issue with these. “How MUCH later?” “How many moments?” Understandable.

All that being said, lately I’ve seen more than a few scripts that have a mix of the standards as listed above, along with an assortment of the totally unexpected. Such as “20 MINUTES LATER” or “SAME”.

Oh, come on. Really?

I’m sure these writers have their reasons for doing this, but to me it says “Rules be damned! I’m doing it my way! No matter how wrong it looks!” Maybe they’re planning on filming it themselves? Even if that’s the case, wouldn’t you want the script to look as professional as possible?

To me, this is just wrong.

I don’t see how they think this can possibly work. If you want to intentionally show the passage of time, then it needs to be SHOWN within the context of the scene. A clock face, Xs on a calendar, a cavalcade of holiday decorations.

The way I understand it, the slugline is all about WHERE and WHEN a scene takes place. It involves setting the scene as part of telling the story, along with what the production crew needs to help show it. I don’t believe the WHEN has to be that specific. But again, it’s all about showing.

I’m very intrigued to see if other writers have seen this, and your thoughts about it. Yes? No? It’s their script, so they can do what they want?

*If you actually understand this, I suspect you’re of a certain age, or at least appreciate certain types of music.