Getting around the mental roadblock

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This might take some figuring out

Wouldn’t you know it? There I am, being all productive and cranking out pages, when I suddenly decide “There’s got to be a better/shorter way to do this sequence,” and out it goes.

All I need to do now is compress the purpose of that sequence into one, maybe two scenes, and my machine-like output can continue.

Ah, if it were only that easy.  Arm-in-arm with Elvis, my creativeness has apparently left the building.

Sucks, doesn’t it?

I don’t hate writer’s block. I loathe it. I despise it.  My dislike for it burns with the intensity of a thousand suns all on the verge going supernova. The frustration of wanting to write something, but not being able to.

If there was a valuable ceramic piece within my reach, it would definitely be flung at the opposite wall.

And to make things worse, I know how this part starts and ends; it’s all the stuff that happens in the middle that’s giving me so much trouble.

But there’s not much to be accomplished with all this bitching, moaning and overall kvetching.

This requires taking a step back, a few deep breaths, patience and clear-headedness.  I’ve worked my way through this type of situation before (sometimes even with better-than-expected results), and hopefully this time will not be an exception.

But I still don’t like when this happens.

-Movie of the Moment – ffolkes (aka NORTH SEA HIJACK) (1979). A tight, compact thriller reminiscent of DIE HARD, even though this one came almost a decade earlier, and the main character (portrayed by having-a-ball Roger Moore) is a misogynistic, sociopathic cat-loving jerk who of course is the best at what he does, which is training commandos.

I vaguely remember seeing this on TV way back when and obviously it stuck with me. When I saw that it was on Netflix streaming, I made a point of rewatching it to see if it held up.

Apart from some cheesy guitar riffs here and there, absolutely. Nothing too fancy and maybe a little predictable at times, but still smart, gripping and intense. With a running time of 1:48, this thing really moves.

A sure sign of the times – this was rated PG! I honestly thought it would have been an R (since PG-13 wasn’t around yet). A shocking revelation at first, but there’s not that much actual violence in it; it’s the subject matter that makes the difference. Can you imagine a movie about terrorists holding a multi-billion-dollar oil platform hostage being released now with a PG rating?

Exactly.

Definitely worth seeing.

Make that sprawling epic a little less so

There can be such a thing as too much
There can be such a thing as too much

An underrated bonus of working on a first draft is having the freedom to put in just about anything you think will work (provided, of course, it advances the plot, story and character development).

There will be the inevitable edits and rewrites afterward, but this is your chance to take that outline and really build on it.

But it’s also easy to overdo it.

All that witty dialogue, intricate scene descriptions or clever subplot you just thought up can quickly add up without you realizing it, and suddenly your tight, compact story has become a bloated, overstuffed mess.

Scripts usually run 90-120 pages – one page equals one minute of screen time. Does yours fall somewhere in that range? Anything more or less, and you’ve got some work to do.

If you ask somebody to read your script, one of the first things they’ll do is check out how long it is. 97 pages? Cool. 137? Unless you’re an award-winning filmmaker, not so cool.

“But there’s nothing I can cut!” you exclaim.

Wanna bet?

Once you’re done with your current draft, don’t look at it for at least a week; two would be better. Put it away and walk away. Focus on something else.

Then come back and just read it.  No editing, just reading.  Still think there’s nothing you can do with it?

Now the fun begins.  Go through it and really scrutinize each scene.

Is it absolutely crucial to the story? If so, can it be shorter?

All that great stuff you came up with on the fly – does it still work?

It may be tough at first to kill all those darlings, but more than likely, you won’t even miss them after they’re gone.

If you want to be a better writer, you have to learn how to not let your ego and emotions dictate your edits. In the end, both your script and writing skills will be the better for it.

My, how you’ve grown!

I assure you everything is under control
Despite how it may look, I assure you everything is under control

I wouldn’t say the first draft is becoming bigger than I could have possibly imagined, but when a scene in the outline is 1-2 sentences, and it takes 2-3 pages to properly execute it, then chances are pretty good that overall page length is something to keep an eye on.

Fortunately, this is a first draft, so the primary goal for now is just working through the story and putting it all on the page. At the rate I’m going, I wouldn’t be surprised if this thing hits around 150.

Not an issue for a high-profile pro, but way too much for somebody like you or me.  Would you want to read a potential 2-1/2-hour spec? Me either.

This is another item added to the mental scene checklist  – on top of everything else, can this scene be written as short as possible and still do what it has to? (moving the story ahead, character development, etc.)

Take a look at this post by John August from 2007, which has also been turned into a very useful infographic every writer should print out and keep near their workspace.

I’ll worry about the numerous edits and changes that will no doubt be necessary later.

For now, I’m focusing on reaching the finish line, page length be damned (but still kept in mind).

The subconscious storyteller does it again!

How could I have missed that?
How could I have missed that?

When I start a new story, one of the first things I do is figure out the major plot points – statement of theme on page 3 (or at least thereabouts), inciting incident on page 10, and so on.  After that, it’s coming up with the most effective way to get from one to the next.  It’s how I’ve always done it, and it works for me.

One of the key purposes of the end of your first act is to get your hero off on their journey. This includes raising the central question of your story – will the hero accomplish their goal?  For example, in STAR WARS it’s the scene after Luke discovers the smoldering corpses of his aunt and uncle. He tells Ben he wants to go with him to Alderaan, learn the ways of the Jedi, etc.

Since I’d started working on my western outline, a lot of the plot points were pretty firmly established. I knew what I wanted to happen and when. For the most part, they’ve stayed the same this whole time.

I filled in the gaps between those points with scenes and sequences that I felt did the best job of moving the story forward, including some that needed to have the proper amount of emotional gravitas.

Jump ahead to the present. The churning-out of pages continues. Some scenes are easier to write than others, but progress is constant.  I work my way through Act One, wrapping it up with a sequence that really changes things around.

But then I realized Act One really ends in the scene right before it.  This short, dialogue-free scene still moves the story forward, but has a more significant impact on the story itself – moreso than the rousing sequence that follows.  The hero’s situation completely changes direction, and you can’t help but wonder how she could possibly accomplish her goal after this. No matter what, her situation is going to get worse before it gets better.

Working all of this out during the outline stage was a huge benefit. It seems very doubtful I would have discovered this if I had just dashed off a quick outline and dove into pages. Further proof why it’s important to take your time and fine-tune your outline.

So now I’m a few pages into Act Two and as this sequence kicks in, things get changed up even further.  Only negative that came to light: my hero isn’t the one making things happen. She has to be more active and less reactive.  I may spend a little time on it now, or come back to it during the rewrite.

And if I’ve done a good enough job on developing this outline, the answer may already be right there in front of me again.

I just don’t know it yet.

More like chiseled in frosting

Didn't work out right the first time? Go back and do it again.
Sometimes you just have to go back and do it again

Y’know one of the best things about putting together a story?

If something doesn’t work, you can change it (and most of the time, the change is for the better).

Most of the details in my western outline seemed pretty solid, and they were transferring nicely to the steady output of pages.

Then I got to the culmination of a big sequence – it involved a shootout. Something seemed out of place. I read the thumbnail sketch of the scene in the outline again.

Wait a minute.  Where did the one character get a gun?

A quick check of some previous scenes. There was no opportunity for that happen.

So now I’ve got a choice to make: keep it as written in the outline, or try something different.  Keeping it would mean going back and changing several scenes, which could also potentially slow the pace of the story. I opted for something different.

The end result was a shortened scene that retained crucial story and plot points, which gave them more of an impact. I also went with ending the scene ‘bigger’, keeping with the overall tone of the story.

There’s a good chance this will also result in having to rework parts of the big finale, but for now I like the way it plays out.  Besides, there’s another chance for a rewrite for the better.

So even though you think your story’s ready to go, chances are more than likely you’re going to reach a point where something has to be changed, fixed, altered or just plain rewritten.  Don’t see this as a negative – welcome the opportunity with open arms.

You want each scene to advance the story in the most effective way possible, and now you’ve given yourself the chance to do that.

Ask yourself if this is the best way a scene can be done. If not, what can be changed so it not only does what it’s supposed to, but does it better than your original version?

Then do the same for the next one, then the one after that, until you reach the end.

Simple, no?