Hardhats required beyond this point

Safety goggles are optional, but typing in work gloves is darned near impossible
Safety goggles are optional, but typing in work gloves is darned near impossible

This is a time of overlap, chums.

The final wrap-up of the western spec draws closer, despite realizing a new wrinkle – I need to show what happens to one of my supporting characters, rather than tossing that info out via a line of dialogue. This will also require a little set-up somewhere in the latter half of Act Two, but I think I’ve found a good spot for it.  Then off it goes into the digital waiting room that is my hard drive.

As that door closes, the one into the rewrite of the mystery-comedy spec reopens. As much as I’d like to really jump into it, this is definitely going to require baby steps and lots and lots of planning. Since it’s been a very long time since I read it, I opted to start completely fresh, which meant figuring out my plot points.

I can’t recommend this enough. It doesn’t matter if you’re starting a new story or rewriting an old one: KNOW YOUR PLOT POINTS!

You know that expression about how a screenplay is like a blueprint for a building? Think of the plot points as the load-bearing support beams that hold everything up. Without them, everything will come crashing down.

So get yourself a blank page and, based on how well you know your story, jot down the following:

page 3 – statement of theme. You may not know it when you start, but having a general idea about it can help shape the story AND influence each scene
page 10 – inciting incident. Serves multiple purposes – gets your main story started, shakes up your protagonist’s world, raises the main question of the story
page 17 – a little twist in the action that continues to push your protagonist out of their comfort zone
Act 1 turning point – your protagonist enters a totally new environment; the main story question is once again raised
page 45 – another twist for your protagonist
Midpoint/Point of No Return – your protagonist becomes fully committed to achieving their goal
page 75 – another twist (yes, seems redundant, but each one of these has to make things harder for your protagonist)
Act 2 turning point – ALL IS LOST. Looks like your protagonist has no chance whatsoever of reaching their goal
Climax – your protagonist starts to turn things around, leading to a final showdown with the antagonist
Resolution – main story and assorted subplots are tied up
Denouement – how the protagonist’s life is different now

(For some great examples of these from well-known films, check out Dave Trottier’s THE SCREENWRITER’S BIBLE.)

Something else to keep in mind – MAKE SURE YOUR PROTAGONIST IS THE ONE DRIVING THE ACTION! Why would we be interested in a passive main character who just reacts to things, or even worse, does nothing at all?  Your protagonist should always have to go with the harder of two choices – don’t look for the easy way out.

Don’t get frustrated if you can’t figure it all out right away. You’re creating an original story, which isn’t easy to begin with. Take your time and think your way through it at your own pace.  Ask yourself “What’s the best way to get from HERE to HERE?”

Once you know your plot points, then it’s on to the fun stuff: filling in the spaces between them.

An air of authenticity -OR- That’s why God invented Wikipedia*

Wikipedia was actually founded by this guy - Jimmy Wales - but it's not as funny
*Yes, I know Wikipedia was actually founded by this guy – Jimmy Wales – but it’s not as funny

“Write what you know” can only get you so far.

What if you want to write something you don’t know that much about?

One word: research.

Thought you were done with that when you got out of school? No such luck, my friend.

When you write, you want to make the reader/audience feel like you know what you’re talking about, or least give the impression you do. Just making stuff up or copying something used in an older movie is the lazy approach.

This isn’t saying you need a character spouting a master’s thesis on the subject, but tossing a few facts or proper terms here and there can really go a long way towards establishing credibility.

If you’re still in the outline phase, this is prime researching time. As you’re developing your story, try to find out something you can use that would make it that much more believable.  While this practice definitely applies to anything history-based, it also works with stories set in the present.

Say you’re working on a medical drama. Those characters should be able to immediately identify a certain condition, the cause (if necessary) and what the treatment is. Spending a few minutes finding this information out will make that possible.  You think the writers of HOUSE just made stuff up? Nope. The medical problem in each episode was based on facts.

Researching could also prove to be a key part of moving your story forward. Maybe a character finds something out or reveals something that suddenly changes the direction things are going.

Writing about a profession you know nothing about? Talk to someone who actually does that for a living. How would they handle this type of situation? When someone finds out you’re writing a story and want their input, they’re usually pretty enthusiastic about helping you.

Spending some time finding stuff out can even pay off when you least expect it, or aren’t expecting it all. Even if you don’t use it this time, there’s a good chance it could come in handy somewhere down the line.

This way you can solve that particular problem faster, thereby making yourself look that much more like a writing genius, impressing all who sample your craft.

And isn’t that what it’s really all about?

Rules? I laugh at the rules! Ha!

Not bad, especially since she never studied law

Most people will say I’m a nice guy, but something’s happening with this rewrite that seems to be awakening my inner ‘bad boy’.

At least from a writing perspective.

One of the guidelines I’ve always felt compelled to follow is when something is supposed to happen, such as Statement of Theme on Page 3, or Inciting Incident on Page 10, then that’s when it happens. No ifs, ands or buts about it.

So even though I’m making some good progress, the way the story’s playing out, it’s getting more difficult to follow the rules.  The pages are playing out differently.

My first response was “oh no! this isn’t right! I’ve got to fix it!”  But that would weaken the story, so…I’m just going to leave it as is.

I know. Quite the rebel.

Part of me feels almost guilty for not doing what I’m supposed to. ‘Almost’ being the key word here.

I really like how this thing is shaping up, so that basically kicks the guilt out of the picture.  I’d rather a reader remembers this as a story that really grabs hold and doesn’t let go, rather than focusing on whether or not something happens exactly when the rules say it’s supposed to.

I’ve been told I’m pretty good with structure, so again, not feeling too guilty. Actually, it feels…really cool.

I’m 10 pages in, and this already feels different than previous drafts. Different in a good way. Like this could actually (finally?) be my breakthrough script.

And that’s kind of exciting.

Even better, that excitement seems to be finding its way into this draft, which I sincerely hope others will pick up on as well.

Maybe they’ll even get a glimpse at what this ‘bad boy’ has to offer and like what they see.