A lot of moving parts

Progress on the new spec has been slow but steady-ish.

Biggest development was finally figuring out the reason why my antagonist is doing what they’re doing, and that in turn will have an impact on the rest of the story. Still working out some of the details about the subplots connected to that; some directly and some not so much.

As I work my way through all of it, more subplots for the overall story are popping up. It’s gotten to the point that I’ve put together a pair of lists – one for the protagonist and one for the antagonist, each listing their respective subplots (along with some important details about their storylines).

Both have grown exponentially, and I have to be careful not to overdo it. I don’t want things to get too confusing. The last thing I want is a reader to stop and ask questions, or have something left unexplained. Things need to be easy enough to understand, but not too simple. I try to make sure everything plays a part.

Honestly, this is one of those parts of the process I enjoy – just figuring stuff out. It’s a challenge, to say the least, but it’s oh so worth it to take the time to make sure all the pieces fit together the way they should. This probably explains why the development and outlining take me so long – trying to get everything organized and set up in the right places.

As I work my way through all of these potential ideas, there’s a good chance a lot of them will be dropped – wouldn’t be the first time – but it’s easier to cut and revise than to try and jam something in that feels forced. Sometimes I get lucky and discover a viable connection set up earlier in the story, which is more likely serendipity than me being exceptionally cunning.

A reader on my fantasy-comedy had commented there was a lot going on over the course of the story and they were wondering if I’d be able to pull off keeping things organized. But when they were done, they admitted to being impressed with how all the subplots played out both individually and how they all came together in Act Three. They could tell I’d put in a lot of effort to ensure that happened.

That’s what I’m going for with this one. There really is a lot going on for this story, which is why I’m really taking my time to figure everything out so it all works the way it’s supposed to.

Narrowing things down

Sometime in the fall of 2024, I started working on this new script. As is my standard practice, I came up with the main plot points and then started filling in the blanks.

Made some good progress – to a point. Act One came together pretty quickly, so now it’s all about Acts Two and Three. Those are proving to be a bit more challenging, so work has slowed a bit. But not stalled, which is important.

Part of this stems from not wanting to have things come across as too similar to the films that inspired the idea (so much that they’re the comps). Obsessing about finding the perfect solution won’t help, so I’ve opted to write down any and all ideas, see which ones are the best fit, and then figure out a way to put that “familiar but different” spin on them.

As is usually the case, there will probably be a ton of ideas that end up unused, but better to have a lot of those rather than fall short.

I already had a list of possible scenes/ideas, and have started expanding on each one while also considering how it could involve or affect the protagonist, the antagonist, or possibly both.

It’s also very important to not get frustrated about how long this is taking. It’s better to spend time figuring things out now while still in the early stages rather than have them cause problems later. Also good – not having everything locked in. Flexibility is a good element to work with.

And by coming up with a lot of ideas, if something doesn’t work in one spot, maybe there’s somewhere else in the story that might be a better fit. Wouldn’t be the first time that’s happened.

I’m making a deliberate effort to really take my time with this one, and am confident it’ll all pay off.

Rewriting: more than just moving words around

I came up with the idea/concept for my fantasy-comedy more than a few years ago. Up until last year, putting it together consisted mostly of the occasional jotting-down of ideas for scenes and sequences. Figuring I had enough to work with, I worked my way through writing a first draft.

That was the end of last year.

After working on several projects since then, including some still in progress, I’ve decided to make things just a bit more complex for myself and start on the next draft.

The core concept and execution are still pretty solid, but after a lot of help and suggestions from some trusted colleagues, I’ve got a better grasp of which parts need some major work. It’s not as long a list as I expected, but there’s still a good deal for me to work on – especially from the perspective of character development; namely – my protagonist.

There are still some aspects to his internal and external goals that need tweaking, so a lot of my time lately has been all about that. And I was already racking my brains trying to figure out what would work best not just for that character, but also how all of it relates to the antagonist as well as the supporting characters.

Initially a daunting prospect, I am finding the more I work my way through this, the stronger the story seems to become.

I’m also working on fleshing out the storylines for some of the supporting characters, making sure to incorporate the theme into each of those. It’s also been a pleasant surprise to realize/uncover previously hidden connections between some of them and work those into the story.

As is my usual M.O., I’m taking my time in figuring all of this out and doing what I can to make sure everything is as solid as I can make it (for this draft, anyway) before starting on pages.

And what might be the most important angle to all of this – I’m enjoying it. This is just a fun story to work on. It is definitely the kind of thing I would write, and I hope that vibe really comes through in the finished product.

Until then, and as it always does, the work continues…

Q & A with Cody Smart of Next Level Screenwriting

Cody Smart is an L.A.-based Latina writer, script consultant and script doctor with degrees in English Literature & Linguistics, Screenwriting, Development, and Producing, who prides herself of helping writers take their work to the next level, in both English and Spanish. She moved from Santiago, Chile to L.A. to pursue her masters, fell in love, and now enjoys family hikes chasing her toddler around in the perfect L.A. weather.

She worked as a script analyst at Sony for three years, reading hundreds of scripts, and honing her craft and learning to appreciate the development of scripts and how to best guide writers to deliver the best script possible.

She also works as a judge for seven film and screenplay competitions, where she’s learned what makes scripts engage readers and attract the attention of managers, agents and producers. As a writer herself, Cody has placed in multiple competitions, and won some awards.

Cody is also the head of coverage of Story Data, a script-hosting site, where she does a bi-monthly vlog with tips for screenwriters.

She also currently teaches two courses about Screenwriting, Script Doctoring and Get Your Script Contest Ready, as a UCLA Extension instructor in the Writers’ Program, and is developing a new TV Workshop for the fall quarter.

Cody has worked with a wide variety of clients, helping to provide in-depth script analysis, and also rewriting/doctoring hundreds of scripts in order to get them ready for production. She loves working directly with her clients, understanding their needs, and staying true to the essence of the story the client is trying to tell, in order to elevate the story and characters.

What was the last thing you read or watched you considered exceptionally well-written?

THE QUEEN’S GAMBIT. I was a little bit late watching it, as it came out in 2020, but I was so legitimately impressed at the quality of the writing. They managed to take chess, a “boring” subject that doesn’t lend itself to be that visual or entertaining, and turned it into an exemplary work of character development.

How’d you get your start in the industry?

While I was in grad school, I started interning at Sony, and that’s were I fell in love with the development side of things. Before that, I always thought my path was to be a writer only. Then I discovered how interesting developing and consulting was, helping other writers improve their work, and getting scripts ready for production.

Is recognizing good writing something you think can be taught or learned?

Yes, definitely. I believe everyone can learn if they have the will and want to do so. If you study scripts and films, and study your craft, you can learn what good writing is. That’s also what makes any writer a better writer: studying the best in the craft, lots of practice, and lots of rewriting.

What do you consider the components of a good script?

A good script is a great mix of different things: amazing characters that are three-dimensional and realistic, with real wants and needs, and great arcs. A world that aligns with the tone and genre, and that hopefully is also new in some way. A premise that either feels fresh and new or that is a new take on old ideas, making it feel fresh and new. Writing that has a voice of its own, and that makes you want to keep turning pages.

What are some of the most common screenwriting mistakes you see?

As a consultant & doctor as well as a judge for multiple festivals, I’m constantly looking at issues in scripts. Doing that, I’ve found these to be the most common:

– A premise that doesn’t work from the start. Usually this means you just have an idea, but no plot. Or you have an unoriginal concept or one we’ve seen hundreds of times before.

– Not proofreading, which leads to bad formatting, typos, grammatical errors, etc.

– Not outlining first – then you don’t know where your story is going, and it shows in your draft, as the story loses aim. Part of this could be when the story/the protagonist has no clear goal.

– Dialogue that doesn’t feel natural or no use of subtext.

– Starting scenes too early and leaving them too late.

– Not killing your darlings – some scenes may be greatly written, but if they don’t advance the plot, then you don’t need them in your script.

– Directing in your script – this tends to take the reader out of the world of your story.

– Not grabbing your reader/audience in the first 10 pages (or even the first 3!)

– Overusing transitions.

– Use of flashbacks that don’t move the story forward or don’t reveal any new information.

– Zero character introduction/description. No memorable introductions, so we forget them. Also too many characters being introduced at the same time, so we forget who’s who.

– The world of your story isn’t clear.

– Long chunks of descriptions – Readers are known to skip past these. 

– Too much exposition.

– No subplots or interesting supporting characters.

– Antagonists that are two-dimensional or formulaic.

– Writing a formulaic script just with the intention of selling it, instead of writing a unique story you’re passionate about that’ll definitely get you noticed (even if just as a writing sample).

What story tropes are you just tired of seeing?

Tropes work for a reason—audiences expect certain things in certain movies, like a falling in love montage in romcoms. But just because people expect them, that doesn’t mean they don’t want to be surprised. The tropes I’m tired of seeing are those that just follow tropes to the letter. I love when a writer turns a trope upside down and surprises the audience. When they don’t and deliver the same old things, then that’s when they’re boring and I don’t want to see them anymore.

What are some key rules/guidelines every writer should know?

– Show your voice in your script. That’s what will set you apart from the thousands of scripts being written every year.

– Write the story you want to tell as a writing sample to impress people, and open doors for you, even if it doesn’t get bought or filmed.

– Formatting exists for a reason. Follow it and don’t play games, or your script won’t get read, even if it’s amazing.

– It’s hard to come up with new ideas that haven’t been told. But new takes on old ideas that make the ideas feel fresh can be a great way of creating something that feels new.

-The best antagonists are just as interesting as the protagonist, and they’re the hero of their own story. When we understand their reasoning, that makes them much more powerful.

Have you ever read a script where you thought “This writer really gets it”? If so, what were the reasons why?

I remember when I read the script for JUNO. It had such a unique voice and point of view. It had a protagonist that felt real, with flaws and dreams. It explored what felt like real teenagers. It had amazing supporting characters, and we could understand everyone’s POV in the story, as different as they all were. And it was pretty contained. It could be shot for cheap. But most importantly, it wasn’t something completely new: we’ve seen stories about teen pregnancy before but it turned the idea upside down, making it feel so fresh that it ended up winning so many writing awards.

How do you feel about screenwriting contests? Worth it or not?

Totally worth it. I even developed a course called “Get Your Script Contest Ready” for UCLA Extension that debuts in June 2021. That said, having a contest strategy, knowing what appeals to contests, identifying the best contests to propel your career forward, and understanding that you also need to network and take an active role in getting your scripts out there are key things every screenwriter needs to know.

How can people find out more about you and the services you provide?

For information about my script consulting & doctoring services, or my writer services, they can check out my Facebook page (@NextLevelScreenwriting), my Instagram page (nextlevelscreenwriting), or send me an email (nextlevelscreenwriting@gmail.com).

I can share more about my services and background information, and we can talk more in detail about what they need help with, as I offer very personalized services.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

Wow, this is such a hard question, because I have such a sweet tooth. But if I had to pick just one, I’d have to say my grandma’s pecan pie recipe. It brings back so many amazing childhood memories by the smell and taste of it, especially living far away from my family, and missing them all the time.

Seeking that which lies within

Kristen-Bell-Laughing-to-Crying

I won’t say the tough part of this rewrite is over, because it’s not. Well, part of it is. Sort of. Still working my way through Act 3 of the current draft, along with taking care of some minor story developments that have popped up as a result of changes along the way. Seriously hoping to wrap things up in the next week or so. Depends on how all of this goes.

But there’s one thing that’s been weighing heavily on my mind as I crank out the pages and start planning for the next draft. As good and solid as the action parts are, I also want to make sure the characters’ emotional arcs are just as effective.

Every character needs an internal and external goal. While the latter has never given me much of a problem, the former can sometimes be a bit trickier. Sure, there’s the protagonist and antagonist, which really drives the main storyline, but what happens with the supporting characters is just as important.

I’ve always been impressed with seeing how other writers incorporate little details or necessary information about the characters into the story that really help flesh them out AND add to the story. That’s what I’m seeking to do here. It’s also helpful to approach it with the mindset of “how to convey this information without it seeming too expository or on-the-nose?”.

As a writer, you want your characters to come across as realistically as possible, and by offering up some details about them – especially the why they do the things they do, it can help us better relate to them, and also make us wonder if they’ll be able to achieve their goals. When the story’s over, will we have seen how they changed from when they first showed up?

I’ve given myself the homework of watching films of a similar nature to get a better grasp on how to work these sorts of developments into the story. Going over the pages I already have has shown the foundations for each character are more or less in place, and will require digging a little deeper to really put them on full display.

While I’m glad I was able to produce this draft relatively quickly, I’m equally as eager to get started on the next one, taking care of everything it’ll require. That’s becoming a long list, but I’m feeling pretty confident about being able to effectively handle every item on it.