>Insert diabolical laughter here<

Followed immediately by this. Sorry. Couldn’t resist.


I vowed to get to the end of Act Two, and by gosh, I did. And then some. This really is the “all seems lost” moment for my protagonist. I had to make sure it seemed like she has no way whatsoever of reaching her goal, and that’s how it’s playing out so far.  How in the world is she going to get out of this exceptionally insurmountable situation? Which is exactly what I want you to think.

(Actually, you should be thinking that in every scenario for anybody’s script.)

While it’s fun to put the whole story together, I get a certain joy from devising what kind of obstacles to keep throwing into the mix. Taking this one step further, after I come up with the problem, I have to figure out how my hero gets out of each scrape. And since this is a Western, there’s a whole lot to choose from.

Those who know me personally would not hesitate to call me a nice person. “Still a boy scout,” even. But when it comes to developing the bad guys? Hello, dark side! From somewhere deep within the far reaches of my mind, I’m able to conjure up actions and characters most sinister.  The harder I make the conditions for my hero, the more interesting the story gets.

I want my hero to succeed, right? Then they have to go through hell in order to do that. And it’s up to me as the creator of this particular world to devise every hellish detail and solution.

If the prospect of doing this doesn’t make you giddy, then you’re in the wrong business.

Next up: keeping you on the edge of your seat while wrapping it all up in Act Three.

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