Muscle memory kicking in

It’s been a while since I’ve worked on a new project, so there was the initial sensation of feeling overwhelmed and constant thoughts of “Is this going to work?”

I’d spent so much time rewriting and revising the previous script, so sitting down and having that blank page staring back brought back that all-too-familiar sensation. You know the one – you’re so used to working on a script that’s around 97 or 98 percent complete, and now you’re back to one that’s in single number territory, or at least low double digits.

Fortunately, I’ve been down this road before, and like with writing at any point in the process, the only way to get it done and move things forward is to put that ass in the chair and get to it.

Which is what I’ve been doing.

Plot points are in place – some a bit on the vague side or primarily functioning as a placeholder (“____ defeats _____”), so now it’s about filling in all those blanks that connect them.

Some have been created easily, others took multiple attempts, and some are still very vague. Notebook pages are filling up as I write down everything and anything that comes to mind, no matter how crazy or wild it might seem. Ideas and inspiration can come from anywhere, so why not hang on to all of it?

They don’t call it a work in progress for nothin’.

Very important – the first draft is going to be a big flaming mess, so don’t stress about it. Just get the damned thing written.

This has been the experience with previous scripts, so there’s no reason to have it happen again. It’s all about taking the time to figure things out. Also like usual, there’ll be a lot of stuff that will most likely end up not being used, but that’s how it goes.

It’s been a while since I last went through this part of the process. I’ve missed it, and am just as eager this time around to take it on.

That’s one out of the way…

Hard as it is to believe, I can honestly say that my work on the animated fantasy-comedy has come to an end. I got some great notes from a new batch of readers (and one previous one), did a few passes on it, and there you have it.

I think it’s a very strong piece of work and at the very least makes for a fantastic sample/calling card.

Bonus – one reader really enjoyed it and offered to put out feelers for potential interest within their network of industry connections. There was no hesitation to say yes (and thanks).

When the year started, I had plans of what I wanted to accomplish in terms of writing and the writing-adjacent. With this rewrite officially in the books, I feel totally unencumbered to do that.

Things feel different this time around, like the air is rife with possibilities. It’s up to me to take advantage of that and be productive while also enjoying the ride.

A few more ideas jotted down for the new spec, work continues on getting things ready for the short film, lining up guests (and reading their work) for the podcast, and putting the finishing touches on the panels for the Writing For Hollywood track at the upcoming San Francisco Writers Conference.

And when I can find the time, reading scripts – both produced and specs.

There’s a lot going on. So far, so good.

Get the forks ready

After I-don’t-know-how-many drafts, this most recent version of my animated fantasy-comedy is pretty much it for me. Granted, I’m waiting to hear back from some readers – some new sets of eyes and one who’d read a previous draft, so there’s a chance of more notes, meaning most likely one more revision, but for the most part – j’en ai fini avec ca.

This has been a long time coming – a few years, in fact. I often hear how you should learn to move on from projects, but there was always something about this one that always seemed to whisper “not yet”.

The work this time around definitely felt a little different. Scenes were moved around, trimmed, or flat-out cut entirely. Action lines and dialogue were tweaked accordingly, some more than expected. Sometimes I’d get a jolt of sudden inspiration and change something that hadn’t been touched since very early on. There were even a few new opportunities to add in a joke, including one that still makes me chuckle when I think about it.

Since I’d already planned to drastically cut back on contests, this one will probably be sent to just Austin and PAGE. I’m not really sure if this is this sort of script that Nicholl readers go for, although an animated script has been a finalist before, so you never know.

It’s a little frustrating it took so long to get here, but I’m extremely proud and happy with how it turned out – especially after this latest draft.

What a good run this was, and it definitely helped raise the quality of my writing.

Taking a little time off to catch my breath, with the gears already turning for the next one.

A few more hurdles to go…

Several days and a lot of pages marked up with red ink later, the latest draft of the animated fantasy-comedy is complete.

But no resting on the laurels for this guy.

I have a few other pending projects that need my attention, and then it’s one more read-through to fix any new issues. That draft will then go to some readers, most likely resulting in another draft. After that, maybe a contest or two.

There weren’t a lot of major changes for this round; more like lots and lots of little ones. A changed word or phrase here, the reorganizing of action lines or dialogue, that sort of thing. Nothing too drastic, but just enough to make a difference.

Additionally, after all the time I spent on a potential new title, I decided to stick with the original one. For now, at least. If a producer wants to buy it and then change it, who am I to say no? Once the check clears, of course.

And a huge shoutout to all the readers whose notes made a big difference.

Overall, I’m quite happy with how it turned out. I’m glad I took my time and didn’t rush it. It feels more put-together than before, and hopefully the end result will be as rock-solid as it can be.

Fingers crossed.

Input much appreciated

In the past week and a half, I’ve had a pair of Zoom calls with writing colleagues – the first to discuss ideas for my action-comedy spec, and the second to review their potential fixes for the animated fantasy-comedy. Additionally, one friend did some pro coverage on the animated script, and another friend sent a video of their page-by-page analysis for it.

I can’t begin to describe how beneficial all of these were in making me feel more confident about each project.

I’d been feeling stuck regarding the story of the action-comedy, so talking through it with somebody helped fit a few more puzzle pieces into place. Also great – they love the concept of the story and think it has a lot of potential.

Still quite a ways to go on it, but every little bit helps.

As for the animated script, the general consensus was that a lot of it is solid, but a few areas could use a little adjusting that would all go a long way in improving it. Even better – these are not major changes, so although they’re still challenging, they’re not insurmountable. Just requires a little more effort on my part.

Another bonus was that all three had very positive and encouraging things to say about the script itself, and felt these changes would help take it to the next level. I’ve set a deadline to have a completed draft by the end of the year, but hoping it’s closer to the end of October. Either way, seems doable.

Like I said – feeling really good about both projects. And I definitely would not have gotten to this point if I hadn’t reached out and asked for this kind of feedback.

Your network of writers is one of the most underrated but also most valuable resources you have. Notes, encouragement, connections, just to name a few. I love helping out when I can, and I know that many times the feeling is mutual.

Even though I’ve gone through A LOT of drafts for the animated script, it wouldn’t be what it is today without the feedback from many of the writers I know. Any future success it could potentially yield will be due in no small part to what other writers had to say about it.

For which I am very, very grateful.