Despite some unexpected delays in working my way through the revision/rewrite of the outline for the sci-fi adventure spec, progress is still…progressing.
Took a lot longer, along with a significant number of “how about…?”, than I wanted to fine-tune the first act, but I did manage to do it.
Which means I’m working my way through the second act, and thanks to several previous drafts, I’m able to cherry-pick from all of it and forging ahead, and the midpoint is comin’ up fast.
I thought all I’d need was to do a little more cutting-and-pasting and keep pushing forward.
But all the new developments in the story I’ve come up with to this point have now created the need to really shake things up.
Which means more changes.
Initially, a bit of a daunting challenge. I’m always resistant to this sort of thing.
But as has happened many times in the past, the more I weighed the options, the more it seemed necessary to implement those changes. Plus, if I tweaked a few things here and there, not only would it significantly add to the hero’s story, but it also created a whole bunch of new potential conflicts.
How could I resist such a temptation? Besides, I’m already behind where I was hoping to be by now, so what was a little more time spent on it?
Since then, I’ve been busy jotting ideas down, filling in a few blanks here and there, and changing this around to that. All the fun stuff.
What’s great is that the story is still for the most part the same as I originally planned, but, as is usually my experience, slightly different from the initial idea.
Can’t wait to see where it goes and how it all works out. Watch this space.