181 days in, and…?

beach gals
First we write, then we hit the beach. Who’s in?

My goodness, where does the time go?

Here it is the last day of June, signifying the halfway point of 2017, which means it’s time once again for that most lauded of blogpost topics:

The Project Status Update!

This is your opportunity to give as much or little info as you desire regarding what you’re currently working on, finished so far this year, or plan to jump into in the coming months.

Mine’s pretty simple and straightforward.

-Currently revising two scripts – a comedy and the pulp sci-fi spec. Already have a spec rewrite project lined up for when both of those are done – target start date is end of the summer.

-On the non-writing front, I’m signed up to do 4 half-marathons between now and the end of the year. A slight chance that number might potentially increase by one or two, but it remains tentative. As long as I can keep my time under the 2-hour mark, I’m good.

So how’s 2017 been for you, writing-wise?

A few items from the bulletin board:

-Filmmaker Steve Davis has launched a crowdfunding campaign for his World War 2-era short No Glory on Indiegogo. Looks pretty cool. Donate if you can!

-Even though the focus around here is mostly on screenwriting, a lot of writers are also interested in writing for television. The National Hispanic Media Coalition TV Writers Program is accepting applications from Latino writers between now and August 7. If you qualify, give it a look-see!

-If you’re a screenwriter in the San Francisco Bay Area (or the general northern California area, or just happen to be in town that weekend), the NorCal Screenwriters Networking Shindig will be taking place from 2-4pm on Sunday, July 30th, at Kawika’s Ocean Beach Deli at 734 La Playa (between Balboa & Cabrillo, just a block from the Pacific). Let me know if you’re interested in attending. Hope you can make it!

I have written, therefore I will edit

vintage woman office
Hmm. What about…? Or maybe…? Possibly even…?

Well, it took a little longer than I’d wanted, but I’m happy to announce that the first draft of the pulp spec is complete; 116 pages of potential cinematic goodness.

So what now?

The usual. Take a little time off, then jump right back in with my trusty red pen, ready to have at it and let loose the dogs of editing. The script itself has already been printed out, along with a change to a line of dialogue.

Even though I kinda-sorta edit as I go along, once I initially write a scene, it’s done and I push forward. Sometimes there’s something about it that’ll nag at me afterward, so I go back and do the necessary touch-up work.

I was tempted to send the script as-is to some of my trusted readers, but at this point, I want to see what I can do to improve it before reaching out.

Also pretty important – it was fun to write. This definitely falls within the realm of “stuff I like to write”. Hopefully others will be as enthusiastic about it when they read it. In a recent email correspondence conversation with another writer, I’d expressed my anticipation about how the script would be received. Their response: “You’re a great writer. Don’t worry so much.” Their kindness was much appreciated.

So for the time being, I’ll be fighting the urge to jump into editing in order to put some space between “just finished it” and “round two underway”. I actually do have a few other projects standing by, so I might redirect my focus on one of those, and then come back to this one in a couple of days.

It was a good and productive couple of months, and I’m quite happy with how this one turned out. I stuck to around 90 percent of what was already in the outline, but as usual, would occasionally come up with a different idea for a scene or sequence. I’d say the changes were definitely for the better.

The hardest part is out of the way, so now begins the next-hardest part: making it better.

Words properly arranged

typist
Behind that disarming smile lurks the constantly-devising mind of a creative genius

Jumping back to focus on the pulp adventure spec, along with a return of that certain ZING! one gets when quite psyched about a story. Yep, still going strong.

Gotta say, this whole “break down each scene to its individual elements” thing is really working out nicely. It’s tremendously easier to have a line-by-line description of what happens rather than trying to figure it all out on the fly.

The most recent wrinkle has been manipulating the events that lead up to and just after the midpoint of the story. I originally had the antagonist explaining their sinister plan, but seeing as how it sounded a lot better in the outline than it does on the page, there’s been some extensive editing, rewriting, cutting and pasting going on over the past couple of days.

And this was just for a couple of pages’ worth of material.

Among the pleasant surprises:

-discovering that a line or action in one scene could easily be relocated, thereby making the new scene that much stronger. All the elements were in place; it was just a matter of finding the right order in which to put them.

-being reminded of the concept of “less is more”. Some scenes as originally written turned out to be simply overly complicated – just too much going on. By eliminating everything EXCEPT what’s necessary in that scene naturally tightens things up, but also really moves things along and gets the point across that much faster.

-figuring out a way to present details of the plot without being so blatantly obvious about it. Implying seems to be much more effective.

It took a while, but the changes that have been made have proven to be most satisfying. No doubt there will be more of this sort of thing in future drafts, but for now it works.

Bursting at the seams – part 2

Image result for MARK RUFFALO HULK GIF

On one hand, progress for the pulpy adventure spec is moving along nicely. Still maintaining a daily output of about 3 pages.

But on the other hand, this thing feels like it’s growing exponentially, continuously getting bigger than I originally anticipated.

A lot bigger.

Like “rise out of the bay, tower over the skyline, ready to wreak havoc and terrorize the populace. Call the military!” big.

That’s pretty big.

Part of this stems from me having a one-sentence description of a scene in the outline, not really taking into consideration I’ll need at least a page, maybe two, to execute it. Hence the feeling of overstuffedness.

There have been times where I’d be in the middle of a scene, but then think “Too much!”. This would be followed by the immediate deleting of what I’d written so far and starting anew, but with a mindset of “Same, but a lot less this time.” It happens; just not all the time.

No problem whatsoever if you start with a scene that’s initially three pages long, because you know the next pass will involve whittling down to one (or a little more). Getting it written in the first place is the hard part; everything after that – much easier (for some, anyway).

I freely admit I tend to overwrite, but that’s usually limited to the first draft. Once that’s out of the way, the red pens are produced and much killing of darlings commences.

Sometimes it’s very frustrating that my initial effort isn’t what I want it to be, but isn’t that the point of a first draft? There’s a reason it’s also known as “the vomit draft”. You just throw everything on the page, and then go back for ongoing cleanup work. The guiding principle here – you do what’s necessary to get it to that desired end result.

Will there most likely be some drastic changes somewhere down the line? Undoubtedly. If that means starting with a first draft that’s way too big, so be it. It’s not like this is what the final finished project is going to look like. Better to have an oversized script ripe for editing than a scrawny one that needs to be bulked up.

So for now, the slog continues. Scenes may go on too long, but it’s cool. This is a fun story and I’m enjoying writing it. I know it’ll take a while to get it to where I want to be, and that’s fine by me. All part of the process.

But better have the military on standby, just in case.

My enthusiasm, your enjoyment

rollercoaster
Offering up excitement and thrills for everybody

I admit it. I was weak. I couldn’t resist. The urge was just too overwhelming.

So I accepted the reality of the situation, and just went ahead and did it.

I went back and revised the pages I’d already written for the pulpy adventure spec.

No regrets.

The character that shouldn’t have been in there was cleanly removed, but in the process of doing so, a new idea emerged with a way to further weave some of the subplots together. Always nice when that happens.

Engaging in this mini-rewrite also provided me with the opportunity to take a step back and just read. Was it still working? Were my aspirations of producing a ripping yarn being achieved?

Seems that way so far. Then again, I’m slightly biased.

Some notes I got on an earlier draft of the western were along the lines of “it’s good, but the writing’s a little dry.” With this script, there’s more of an effort to avoid repeating that by really punching things up.

I’m getting a real kick out of seeing what I can do to make this an exciting read for anybody, including myself. Many’s the time I’ve heard that you should be able to see the writer’s love for the material on the page. That’s something I’ve always tried to do, and working on this script is no exception.

So after this temporary pause, things are back on track. Momentum will be regained, and progress shall continue.

Exciting times all around, chums.

-Friend of the blog/consultant Jim Mercurio is running a crowdfunding project for his latest film project American Neorealism. It’s VERY close to being funded, and there are just a few days left, so donate if you can to help him reach (or even surpass) that goal.