From the archives: One happy fanboy

We’re preparing to take Ms V back for her final final year of school. Felt like the appropriate time to re-post this post from way, way back in May 2011 – when she was 8. This was a truly memorable experience, and I still have the shirt.

Enjoy.

There was no work done on the rewrite at all yesterday because I got to do something I honestly never I thought I’d get to: visit Skywalker Ranch.

If the name sounds unfamiliar, it’s the compound in Marin County (the one north of San Francisco) where George Lucas had set up Industrial Light & Magic after the success of STAR WARS.  ILM has since moved to the Presidio in SF, but Skywalker Sound and a lot of the administrative offices are still there.

A mom of another student at V’s school works at Skywalker Sound.  In fact, she won an Oscar earlier this year for Best Sound Editing for INCEPTION (her and two other guys).  One of the silent auction prizes at our school’s spring fundraiser was a private tour of the grounds.  Since there was no way we could afford that (I think it went for something like $275), I ran into her about six weeks ago at a school function.  I casually mentioned missing out on the opportunity to take part in the tour, to which she said she’d see if she could arrange something.

A few weeks later, I got an email saying that if we could be there during her lunch hour, she’d be happy to show us around.  Deal.

Our dilemma now was whether or not to bring V, because that would mean taking her out of school early.  My first reaction was it would be worth it, but the more we discussed it, we decided that this wasn’t an amusement park-type environment, but more an actual production facility, which your typical 8-year-old would probably find boring.

But I had heard they had a gift shop, so we’d get her something.

The Ranch is way out there on Lucas Valley Road, and it’s quite easy to drive right past it if you’re not looking for it. No signage; no big-ass Star Wars logo anywhere.  Just a nondescript driveway off a quiet country road.

You get through the gate and up to the security guard booth.  While the guard was contacting our friend, I couldn’t help but notice the EMT-type patch at the top of her sleeve.  Like a fire department logo, except with an X-Wing Fighter in the middle.  Cool.

We got our map and directions where to go, then drove ahead.

My first reaction was “It’s a lot smaller than I expected.”  And it is.  It’s not the sprawling estate I thought it would be.  Everything was a lot closer than the map indicated.

We passed the ball field, then the horse corral, the organic garden on the other side of the road, and then pulled into the Tech Building parking lot.  Our friend was waiting for us and took us inside.  The first thing you’ll notice is the abundance of movie posters for US films but in foreign languages.  They’re all over the place.

If you’re into sound or audio production, you’d feel as if you’d died and gone to heaven.  There are studios of varying size throughout the whole building, each equipped with sound boards that would seem more appropriate for the Starship Enterprise.  What was also cool was that the larger ones had a theatre-like design, so each room got the maximum results for what was being worked on.  We also got to see one of the humongous rooms that they would record orchestras in, complete with adjustable walls so you can actually tune the sound of the room.

Our friend is currently working on the sound for COWBOYS & ALIENS, but she didn’t show us any footage.  The movie comes out in July, and all of the post-production will be done up until just a few weeks before the release.  We found that very strange, expecting there to be more lead time between wrapping it up and the release, but apparently that’s become common practice for most studio films these days.

Although we were only in it for a few minutes, the screening room was simply incredible. About 300 or so seats with a nice big screen.  Apparently they were setting up for some kind of demonstration later in the day, but we got to see a short snippet of a scene from RAIDERS OF THE LOST ARK in black and white, but with only the dialogue sound.  No music, no effects; just “throw me the idol, I throw you the whip.”  It sounded strange to hear it like we were on the set.

Then we stopped in the Foley Room, where traditional sound effects can be created. Walking on certain types of surfaces, dropping, smashing or manipulating something to get a particular sound.  Very similar to how they did sound effects for old-time radio.

We were then asked if we wanted to see the main building, which is the one in the photo above. Very Victorian-era architecture, reminiscent of a New England beach house. In some of the cabinets just off the main door are the only proof that George Lucas is connected.  On display are some lightsaber handles (I’m fairly certain they’re the originals), the fertility idol from the opening sequence in RAIDERS, the Crystal Skull, an AT-AT model from EMPIRE, Indy’s hat and whip (also originals, I assume) and what I thought was incredibly cool – Charlie Chaplin’s cane and derby.  I’m pretty sure Lucas could afford to buy them.

Our first stop was the library, which is two floors, with a wooden spiral staircase and a gigantic stained glass window in the middle of the ceiling.  No matter what department you work in, you can come here and do research on whatever you’re working on to get the utmost in accuracy.  I asked if George’s office was in the building.  It is, but I thought it would have been presumptuous to ask if we could see if he was there.

I asked if the gift shop was here, but it was in another building.  We zipped over to another building.  The gift shop is a whole lot smaller than I expected.  We got a t-shirt for V, one of those EMT-style shirts for me (Millenium Falcon in the logo – nice!) and a pair of lightsaber chopsticks (Luke green and Darth Maul red, which also have magnets in the bottom for the complete double-bladed effect).

Our friend had to get back to work, so we thanked her and headed home.  On the drive back, K asked what I thought about what we had just done.  I said I was really glad we did it.  I also confessed that I couldn’t help but think I’d love to go back someday when they’re working on a film that I wrote.

That would be quite awesome.

Me too, Indy

As the crowdfunding for my short film continues (all donations welcome!), I’ve also donned my producer’s hat and am quickly discovering just about everything involved with putting the whole operation together.

I say “just about” because my more-than-capable director is handling some of the more technical aspects, but pretty much everything else falls under my jurisdiction.

For someone who hasn’t done this before, I’m taking the approach of “this is something I’m pretty certain needs to be done, so I better take care of that”.

And I am not understating it by saying there is A LOT to take care of.

From all the social media to get word out about the crowdfunding to making lists of props I need to pick up to reaching out to local restaurants about donating food for the shoot (with onscreen credit, natch), every day a few more things get added to the list.

Writing the script is challenging. Producing it is a whole different and much bigger ballgame.

It’s exhausting, and sometimes I feel pulled in multiple directions, constantly wondering if I’m doing a good job. But I will admit on a certain level I’m enjoying it. This is a project I’ve worked on for a long time, so doing everything I can to make sure it all goes smoothly, or at least as close to that as I can get.

And we haven’t even gotten to the post-production part of the conversation. I’m bracing for that one.

As I’ve said to more than a few people involved with the project, I hope they’ll be patient as I stumble my way through all of this. It won’t be pretty, but I’m doing what I can.

And here’s the link to the crowdfunding once again, which also falls under the category of “something that needs to be done”.

A verbal solution for a writing problem

Even despite a temporary lapse, output on the sci-fi adventure rewrite was progressing at a decent pace.

I already knew there’d be more work to do once it was done, but something still felt off. A piece of the puzzle was missing, and it felt weird to keep pushing forward. Like building a house with incomplete blueprints.

Although my original intent was to finish the rewrite, I wanted to take care of the missing puzzle piece. This in itself was quite challenging.

Once again, my network of savvy writing colleagues comes to the rescue.

I’ve been doing more one-on-one Zoom calls with writers I’ve only known through social media. It’s a great opportunity to get to know them as people, as well as talk a lot of shop about screenwriting.

Such was the case earlier this week. Another writer and myself were discussing some of our current projects, and the sci-fi adventure came up. Despite my stumbling through the “pitch”, my friend got really into the concept, prompting them to ask a lot of thought-provoking questions about the story and the characters. Some I had an answer for, some I didn’t.

(side note – I used to be embarassed about not having all the answers when it came to my stories, but have since embraced it and am now willing to say “I don’t know” or “no idea” because this usually leads to a discussion where everybody involved helps me come up with an answer.)

This led me to realize that some aspects of the story weren’t as defined as I thought. That, in turn, had a ripple effect on the rest of the story. The same story of which I had just passed the halfway mark with rewriting.

It was like taking a piece out near the bottom of the tower in a game of Jenga. Not that everything came crashing down; more like things got a whole lot more wobbly.

We talked things through some more, and did some impromptu brainstorming, all of which which helped point me in the right direction.

Long story short: the rewrite’s on hold and the reset button’s been pushed. But like I mentioned during the discussion, once those fixes are worked out and implemented, it shouldn’t be too difficult to get back on track.

While I originally hoped to be done with the rewrite around now, or at least mighty close to it, I don’t mind making another trip to the drawing board to take care of this. I’m already looking forward to taking this on and seeing how it goes.

Bonus – the chance to make any other fixes in the 50+ pages I’ve already written.

Yet another reason to be active and interactive within your personal writing community.

The final chapter in the Indiana Jones series opens today. The characters and storytelling have been a huge influence for me and my writing, and I can only hope that my scripts can someday be compared to them.

I also hope the movie’s good.

Solutions sought (and found)

The past few weeks have been all about working on developing this new script.

After a bit of a rough start, I’d come up with what seemed like a solid storyline. I had my plot points mapped out, and started filling in the blanks between them.

The ideas were coming at a decent pace, but things started to feel…odd.

I got to around the midpoint when things suddenly came to a grinding halt. Something just wasn’t clicking, and it was up to me to figure out what was wrong AND how to fix it.

My mind started racing for potential ideas. But the more I thought about it, the worse the ideas became. It was getting to the point of ridiculousness.

Being so laser-focused on this was severely messing up my creativeness. Since you can’t force inspiration, I took the easier path:

I stepped away.

Like any good writer, I’ve got more than a few projects in various stages of development, so I let this one simmer and turned my attention to something else.

Over the next couple of days, I made some progress plotting out this other project and didn’t even think about the first one.

I’ll also admit to spending some time doing some script notes and indulging in some pulp-y books featuring tales of adventures

And all of it really helped.

Feeling a bit more prepared to face my story problem, I opened the file and looked things over.

Thus did the wheels start turning…

I’d originally thought I’d have to delete a majority of what I’d already come up with, but a lot of it still worked, so I needed to figure out another way to utilize it.

Taking a closer look after a bit of a break helped to shine a spotlight on the problem as well as presenting an effective way to resolve it. Without going into too much detail, it involved expanding on what I already had for the first half of the story (along with a little rearranging of scenes), then expanding on those results, along with some relevant subplot goings-on, for the second half.

I’m sure there are many more bumps in the road ahead for this script, but it’s still great when you make this kind of headway.

Now – back to the story and filling in the rest of the blanks.

Hope your weekend is equally as productive, if not more so.