Enjoying it – while it lasts

Slight shorty today.

The latest draft of the animated fantasy-comedy spec is in the hands of some beta readers.

One has already gotten back to me with some suggestions of minor fixes, but overall very positive comments.

Which is really, really nice.

And they also liked a lot of the jokes, which is definitely nice to hear.

I can’t really explain it, but there’s something about this script that’s giving me a real positive vibe.

It’s been a while since I’ve felt this way about a script this early in the process, so like the title of the post says, I’m riding this wave of positivity as long and as far as it’ll take me.

I’m sure it’ll require at least another pass, maybe two, until it gets to the quality I want it to be, but for now, I really like how it turned out.

Like with each of my scripts, I had fun writing it, and hope the reader has an equally great time reading it. This is something every writer should experience. It really does make a difference.

As the wait for the remaining notes continues, the focus shifts to cranking out pages for the microbudget feature, which is coming along nicely, thanks for asking.

Hope you have an exceptionally productive weekend.

Seeing some shine on that diamond in the rough

Even as I was getting the latest book ready over the past few weeks, I still made an effort to split time among a few other ongoing projects.

On that list: a severe edit of the animated fantasy-comedy spec.

The previous draft had clocked in at 120 pages, which admittedly is kind of long, especially for an animated story.

So it had to not only be tightened up in regards to what’s on the page, but also the actual number of pages. Fifteen to twenty, while seemingly excessive, felt appropriate.

Armed with some exceptional notes and a strong idea of all the issues that needed addressing, I set to it.

The phrase “kill your darlings” played a significant role during this process. Several scenes I loved were, as pointed out by an extremely savvy reader, more of a distraction from the main storyline and were actually slowing down the read.

Highlight, delete, mourn their demise, move on.

A good number of scenes underwent a major overhaul, including severe tightening up, rephrasing of dialogue, and a whole lot of moving stuff around. Sometimes a change would be made that I didn’t realize needed to be made. That’s always a surprise.

All of this combined ended up cutting 14 pages, bringing the grand total down to 106. Not too bad.

From my perspective, what ended up being the biggest accomplishment was that the whole thing seemed stronger than before; more put-together. It’s been a while since I’ve felt this positive about a draft.

It’s been sent to the latest batch of readers, and I’ve no doubt they’ll do a bang-up job in finding faults and spotlighting what needs work. As they should, and that’s fine with me.

It’ll help the next draft be even better.

What’s new, missing, or different?

It happens to every writer. You start the rewrite of your latest draft, and you need to figure out what needs to be cut or changed. Sometimes it ain’t that easy, and sometimes you hack and slash with wild abandon.

Part of my recent focus has been rewriting the fantasy-comedy spec, which has involved a little bit of both.

It already needed some trimming – at least 5-10 pages’ worth, so that’s just one of the many things taken into consideration as I work my way through it.

I’ve been told my writing is pretty sparse to begin with, so finding material to tighten, let alone cut, has been somewhat tough.

Tough, but not impossible.

There’s the small stuff. A widow/orphan word here, a snippet of dialogue there. Finding some way to get those three action lines down to two, or one if you can swing it.

Then there’s the big stuff. One noteworthy item was a particular story detail that had been around almost since the story’s inception that wasn’t syncing as well with the story as it was now, so that had to be changed. This caused a domino effect on all the things it impacted, which meant making sure all those connections had to be adjusted so everything still meshed in a smooth and organized manner. It was a bit of a pain to deal with, but it had to be done.

The big stuff also has its fair share of little stuff. A scene or sequence that needs a major overhaul – already dealt with a few of those, as well as a few half-page scenes that I hated to cut. Then there was a character I initially loved that proved to be ultimately unnecessary, so out they went.

If I maintain this amount of cutting, there’s no reason the finished draft couldn’t fall within the target range of the aforementioned 5-10 pages. If it ends being more than that, great (but at this point seems highly unlikely). If it’s just a few pages shorter, that’s still okay, and I’ve no doubt my beta readers will have plenty of suggestions that I probably never even considered.

No matter what gets cut or changed, it’s all for the benefit of the story. As long as the script is a tight, succinct and solid read, that’s a win.

(Turns out I’ve written about this before, waaaay back in 2013. A lot of it is still applicable, except for the part about my time in the half-marathon. Those days are long past.)

Friendly reminder: my book Go Ahead And Ask! Interviews About Screenwriting (And Pie) Volume 3 officially comes out on October 7th (two weeks from today), and the final setup of the links on Amazon and Smashwords is just about done, in case you’d like to purchase it slightly ahead of schedule. Signed copies will be available. Just let me know.

Thank you for the positive reinforcement

Got some notes back on the animated fantasy-comedy spec.

I’ll be the first to say it still needs work on a few fronts, but the overall consensus is “I really enjoyed it”, which means a lot. On several levels.

Added bonus: they liked the jokes. Always great.

Despite all this, for as long as I’ve been at this, I still feel a twinge of anxiety as I open the email to see what the reader thought.

Impostor Syndrome? Possibly.

I know I can do the work, but there’s always that hidden fear that somebody’s going to say “wow, does this suck”. I suppose it stems from that initial sense of just hoping the reader likes it.

While it’s great to get notes of a positive nature, I tend to focus more on the sections that deal with what didn’t work or needs work. Every writer wants their script to be the best it can be, and notes of a critical nature can be invaluable in helping you get there.

And a lot of the time I find myself agreeing with what the notes have to say. Sometimes they even help me navigate my way out of a problem I already knew was there, but was having trouble finding a solution. Those are fantastic to get.

Even as I wait to hear from a few more readers, I’ve already started jotting down ideas to incorporate the strongest suggestions from this batch into the next draft.

Which I will then send out, once again thinking “I hope they like it.”

-Just a friendly reminder that my two books – GO AHEAD AND ASK! INTERVIEWS ABOUT SCREENWRITING (AND PIE) VOL 1 & 2 are available on Amazon and Smashwords.

The heart of the matter

The past few weeks, part of my writing schedule has involved revising the outline of my animated fantasy-comedy spec. It’s been fun to develop – having a previous draft to work with really helps. The action sequences, the story, the jokes and sight gags haven’t been too difficult, but I’ve been making more of an effort to build up the emotional aspect.

This isn’t to say I’ve never included that. It just hasn’t been as prevalent in the early stages of planning and plotting process.

It’s not enough to just show the stuff that’s happening, you need to show how it’s relevant to the characters. While the plot is about the external goal (what do they want?), there’s also the importance of establishing their internal goal (what do they need?).

Sometimes the internal and external goals work together, and sometimes a character will achieve one and not the other. There’s also the tried and true “they got what they wanted, but it wasn’t what they needed” (and vice versa). It all depends on how the writer wants to the story to go.

To help myself get a better grasp of this, I’ve been reading the scripts for and watching other animated films to see how they approach it. There has also been the occasional “read a few pages of the script, then watch how it plays out onscreen”.

*helpful tip – for prime examples of incorporating emotion into story, you can’t go wrong with well-made animated films. They do a fantastic job of setting everything up as fast and efficiently as possible. Sometimes singing is involved. And as it should be with live-action, each scene manages to include advancing the characters’ emotional arc as well as the story arc.

As more than a few readers have said to me, sometimes my writing is more about what we see onscreen and not as much about what’s happening to the characters on the inside. Hopefully that won’t be the case this time around. Since I’m still outlining the story, I try to include what the emotional impact is in each scene. Does the point of the scene affect the character(s) the way it’s supposed to?

At first, this was pretty challenging, but watching how other films accomplished it, it wasn’t as daunting as I initially thought, plus the more I think about it and plan for it, it’s not as bad as I thought. It’s helping with the overall development because I’m taking that sort of detail into consideration as part of the initial planning stages, as opposed to trying to work it in later, along with avoiding a few unnecessary rewrites.

Since this is a slightly different approach for me, I’m sure it’ll be chock-full of trial and error along the way, but am fairly confident it’ll yield the results I’m hoping for.