Digging up the perfect word(s)

All worth it in the end

It’s amazing how productive you can be while working at 30,000 feet. K and I flew across the country to spend some time with her family (as well as pick up a somewhat homesick V). Since the movie going each way didn’t interest me, I took the opportunity to  go through the latest rewrite and look for further necessary edits. Of which there were more than a few.

I’ve since made all the changes, save one: a handful of sentences describing a location. At first this may sound pretty unimportant, but it’s actually quite the opposite. Without going into too much detail, this description is for one of two key settings in the whole story. The other one – exactly what it should be, so now I need one just as good, if not better, for this. What I have now is just cliched and boring. Time to buckle down and come up with something exactly spot-on.

It’ll be an uphill battle, but I’ll find it. Trust me.

-During our stay, lots of downtime and limited internet access gave me the chance to start figuring Act Three of the western-adventure.

I’d completely forgotten some of the details in the first outline from a few months ago. Some of them still work (surprisingly so), which was an unexpected surprise, but others will have to go, which was completely expected. Further proof that after you write something, you really should ignore it for a while.

Reworking this may be a slightly bigger task than originally expected, which I don’t mind at all. It’s also a golden opportunity. First I come up with what I want to happen, then get to figure out how to make it bigger. Fun stuff indeed, and I do not mean that sarcastically.

-I took it upon myself to further my jump into making all of this happen by signing up for IMDBPro. Time to start researching who would be receptive to reading my stuff. Last time around, I went through a hard copy of the HCD, highlighting any agency and management company that was okay with unsolicited query emails. Not sure if that’s the way to go now. Any and all suggestions are welcome.

>Insert diabolical laughter here<

Followed immediately by this. Sorry. Couldn’t resist.

 

I vowed to get to the end of Act Two, and by gosh, I did. And then some. This really is the “all seems lost” moment for my protagonist. I had to make sure it seemed like she has no way whatsoever of reaching her goal, and that’s how it’s playing out so far.  How in the world is she going to get out of this exceptionally insurmountable situation? Which is exactly what I want you to think.

(Actually, you should be thinking that in every scenario for anybody’s script.)

While it’s fun to put the whole story together, I get a certain joy from devising what kind of obstacles to keep throwing into the mix. Taking this one step further, after I come up with the problem, I have to figure out how my hero gets out of each scrape. And since this is a Western, there’s a whole lot to choose from.

Those who know me personally would not hesitate to call me a nice person. “Still a boy scout,” even. But when it comes to developing the bad guys? Hello, dark side! From somewhere deep within the far reaches of my mind, I’m able to conjure up actions and characters most sinister.  The harder I make the conditions for my hero, the more interesting the story gets.

I want my hero to succeed, right? Then they have to go through hell in order to do that. And it’s up to me as the creator of this particular world to devise every hellish detail and solution.

If the prospect of doing this doesn’t make you giddy, then you’re in the wrong business.

Next up: keeping you on the edge of your seat while wrapping it all up in Act Three.

Grab ’em early and don’t let go

And this is just the beginning…

I printed out a months-old version of the LUCY outline yesterday as part of the plan to launch a massive rewrite to incorporate some recent ideas. As I was looking it over, it dawned on me – the opening sequence just ain’t strong enough.

The way it’s written now, it would last about 3 pages, which really isn’t enough. The opening sets the tone and mood of the whole story. If I can’t hold your interest here, then you’re not going to want to work your way through another 100+ pages.

Think of the opening sequence in RAIDERS. It runs about 10 minutes, and does a phenomenal job of establishing the character of Indiana Jones.  I need to do the same thing.

This is where that ‘having fun while you write’ thing comes into play. And I get to do it with trains in the Old West.

Throw in a bottle of RC Cola and some Moon Pies and it’s an ideal writing session.

-Movie of the Moment – MEN IN BLACK III. Fun, clever and a definite improvement over the previous sequel. Setups and payoffs were obvious from the get-go. Josh Brolin did a great job as a young Tommy Lee Jones.  If this opens the door to a MIB IV, they should go the FANTASTIC VOYAGE/INNERSPACE route and do microscopic or nano-technology-based aliens. You heard it here first, folks!

This also confirmed for me once again that Smith needs to stop playing it safe and really try something new. Wasn’t he Tarantino’s first choice for the lead in DJANGO UNCHAINED? But he’s got a good thing going that brings in big bucks, so I don’t see that ever happening.

Finding a method in all that madness

Image
pre-computer 'delete' button

I was doubly fortunate to interview two writer-directors live and in-studio on yesterday’s installment of The Script Adventurer! – Joshua Grannell and Mary Regan.  Among the many subjects discussed was how each of us develop our ideas, especially in the beginning phase of building a script. (If you weren’t able to catch the show live, never fear – it will replay this Sunday at 7PM PST on radioslot.com)

While everybody has a different approach to how they put a story together, the style is usually very similar.  You come up with an idea, then figure out how to develop a story around it. Some people like to come up with as many potential scenarios that could arise from that original idea. Others may choose to meticulously weave an intricate web of storylines around it.  There’s also the time-honored practice of metaphorically throwing everything at a wall and seeing what sticks.

No matter what your style, it’s extremely important to hammer out all the kinks of your story BEFORE you start on pages.  It’s a lot easier to fix a problem contained in one sentence rather than one page.  This will also cut down on your frustration over having to go back and edit and/or rewrite.

Another plus is it gives you a more condensed and detailed view of your story, so it’s easier to keep track of where something happens if you need to jump back in and fix it. This way you’re not wasting time scrolling through pages trying to find that one thing you need to change.

Maybe this comes from years of focusing more on the outline first, but I’ve found that once I’m satisfied with how the outline is put together and start on pages, if I find something that needs to be fixed or I come up with a way it could be better, making those changes is a lot easier than it used to be.  I suppose it’s because I already know what the point of the scene or sequence is, so I don’t have to worry about what’s supposed to happen next and can instead channel my creativity into making it stronger/more effective.

Stop thinking and write!

proof that a script is like a blueprint; everything has to fit perfectly

A very interesting thing happened during the first scene of the rewrite of the second half of DREAMSHIP.  I got about halfway through when I realized my hero was just sitting there, doing nothing.  And that ain’t right!  He’s supposed to be the one driving the action, pushing the story ahead.  Fortunately, it’s easily fixed.  But it got me thinking.

Since finishing the first half rewrite, I’m more careful going into each scene.  You could even call it overthinking. Does this scene advance the story, theme and character? (A cardinal but often-ignored rule for screenwriting)  Does it follow the one before it and lead to the one after it?  If I take it out, will it impact the rest of the story?  I also realize taking the time to analyze each scene with such intense scrutiny will slow me down.  The feeling of getting stuff done will vanish.

In some ways, just storming ahead seems like a great way to go.  But then there’s the whole issue of going back and fixing things.  But if I apply the proverbial fine-tooth comb, then it won’t be fun.  And will take longer than I’d like.

I think rather than move ahead on pages, I’ll go through the outline and edit accordingly, thereby saving valuable time during the page-writing period as well as trimming some fat from the story.

-I’ve read some of the scripts from the 2011 Black List. So far, not too impressive.  I liked the 2010 selections much better.

-Movie of the Moment – 9 (2009). A really interesting animated film that came and went from theaters pretty quickly.  I can see why.  Set in a post-apocalyptic world, a band of foot-high dolls struggles to survive.  This is probably not the best way to describe it, but it’s all I can think of.

While the story is a little unusual, I thought it was a great take on the genre.  Really clever use of the animation and each doll had a distinct personality and appearance that made it easy to distinguish one from another.

My only complaints:  a slightly confusing resolution to the main conflict, and a lot of back-and-forth in terms of moving the story forward.  I think the main character said “We have to go  back!” at least twice.  It’s never explained how the dolls function, but in the end doesn’t really matter.

I didn’t realize this was based on a ten-minute short, which was included on the DVD, but I didn’t get a chance to watch it.  Tim Burton and Timur Bekmambetov were among the producers, and it’s easy to see the influence of each.