Not necessarily the slog I was expecting

On the plus side, I’m that much closer to being finished

I didn’t consider how much work was in store for me when I started this edit/polish. Not to say I thought it would be easy, but I was ready to jump in feet-first and charge ahead.  At first it was extremely daunting. “This is gonna take forever!”

Fortunately, it got a little easier. Change this. Move this around. Words, phrases, chunks of scenes were being tossed aside. Doesn’t serve a purpose? Out it goes. Why is this scene even here? Why did I even write that? Is this fixable? Yikes! How can I rewrite this so it still fits?  Could I introduce a character here, rather than 8 pages from now?  All this and more over the past few days.

But it hasn’t all been stress and cartoony sweat drops.

Reading through the pages with a more critical eye has really helped me get a better idea of how to put a scene together. It’s getting easier to see what works and what doesn’t. Simply put, it comes down to “What’s the best way to get the point of the scene across?”

It’s also been surprising how I’ve become a bit more adept at figuring my way out of a progress-halting situation. Rather than fret and worry about how this is messing up my progress, something in my brain activates and helps me work my way through it.

I’m happy to say it hasn’t been as strenuous as I thought.  Then I think about whether any agents, managers or producers will like it

Now THAT’S stressful.

Vamoose! Amscray! Skedaddle! Rampaging thesaurus on the loose!

Egad! A gargantuan leviathan extirpating a metropolitan conveyance venue!

I read this the other day and loved it.

It’s too easy to rely on everyday verbs while you’re putting a script together.  The more picturesque a word, the more visual it becomes.  It makes the script that much more exciting and interesting to read.

I usually have two minimized windows running while I’m writing. Pandora for creativity-inducing background music and Thesaurus.com for when I just can’t think of a solid alternate verb. It might take a little effort to find the one that fits, but oh the satisfaction when you do.

Not sure if  a verb works? Follow the example in the quote and read the sentence aloud. Try it with different verbs. Which one sounds spot-on? Does it not only convey action but mood as well?  If somebody storms into a room, you can probably guess how they feel.  Compare it to somebody who slinks, sashays or (always a favorite) moseys in.

The writer’s job is to paint a picture of the story in the reader’s mind. And you want to hold their attention by using words that will do just that. A compelling story with fleshed-out characters helps too, but dull writing makes for boring reading.

I can’t remember the exact wording or who said it, but there’s this great quote that says something like “There are a million words in the English language. Use them.”

Sound advice indeed.

Nobody self-laments like a writer

Slap a metaphoric pair of these on when necessary. Or literal if you can

For those in the screenwriting know, this past Saturday was Scriptshadow‘s experimental TwitPitch.  Basically, you tweeted your logline, and if it was deemed good enough, it made it through the first round.

It pains to me report mine was not among the select few.  And I gotta admit: I was devastated. How could it not have worked?  Not even a single mention of it in the comments section?  This is a sign. I’ve got no talent. I’m wasting my time. Done before I even started. Might as well stop trying.

But rather than constantly berating myself and doubting my own ability, I recalled the words of a guy I met way back around the turn of the century. I had three scripts under my belt and wanted to get some professional feedback.  His very first words to me about my work:  You’re a very talented writer.  Now you need to get better.

I’ve held onto that advice ever since.  Every writer loves positive feedback.  But in this business, there are a lot more negatives than positives, which can really beat you down.  It’s extremely easy to get discouraged when all you’re hearing back is ‘no’ and things don’t go your way. Especially when you get your hopes up.

But this is a hard business.  Some people struggle for years and years before achieving any kind of success.

The key, as my dad always says, is perseverance.  Keep going.  There will be lots of bad days, but don’t let that stop you from chasing the dream.

A lot of writers say they can’t imagine doing anything else.  Count me among them.  Like everybody else, I have good days and bad days. And it’s still hard to get past the bad days, but I manage.

And learn from my mistakes.

I try to see what I could do next time to change the outcome more in my favor.  Just as an example, I’ve already rewritten my logline so it’s (hopefully) better than the previous version.

I write because I love writing. If I can make a living out of it, all the better. The important thing is I still enjoy the process.  And no amount of ‘no’ is going to change that.

What? It’s been done?

Similar, yet different

My work schedule has been all over the map lately, so not only has my writing time been limited, but also my script-reading time as well.  Nevertheless, I try to read when I can.

(*If you can, I highly recommend getting an iPad. It’s perfect for reading scripts. Apparently this is also now the industry standard.)

A few weeks ago, Martin Helgeland’s SLAYER was among the selection of that week’s Scriptshadow offering.  “This is the dragon slayer in modern day script that just sold for a boatload of money.” How could I resist?

My immediate reaction: I can see why it sold. It’s a solid, action-packed story loaded with lots of cinematic images that muscles its way forward and jams the action down your throat with a vengeance.

I wasn’t crazy about the writing. It seemed a little too showoff-y. “The sword KEENS.” Huh?

But what really got my attention was how similar the story was to one I came up with about 2 years ago. Obviously, some of the details are different, but they share some basic story points.

This isn’t a big deal because the story itself isn’t completely original. You’ve probably seen or read ones just like it numerous times. Helgeland has his version; I’ll have mine,which isn’t even written yet. It’s still in the outline stage, and I can use this as a guide for how to make mine more different.

This happens all the time, and has been going on for quite a while, as evidenced here. Most likely, everything you or anybody else has ever written is in there somewhere.

So stop worrying about someone stealing your ‘original’ idea and focus instead on how your work can stand out from all the other ones just like it.

It may not be as hard as you think.

Finding a method in all that madness

Image
pre-computer 'delete' button

I was doubly fortunate to interview two writer-directors live and in-studio on yesterday’s installment of The Script Adventurer! – Joshua Grannell and Mary Regan.  Among the many subjects discussed was how each of us develop our ideas, especially in the beginning phase of building a script. (If you weren’t able to catch the show live, never fear – it will replay this Sunday at 7PM PST on radioslot.com)

While everybody has a different approach to how they put a story together, the style is usually very similar.  You come up with an idea, then figure out how to develop a story around it. Some people like to come up with as many potential scenarios that could arise from that original idea. Others may choose to meticulously weave an intricate web of storylines around it.  There’s also the time-honored practice of metaphorically throwing everything at a wall and seeing what sticks.

No matter what your style, it’s extremely important to hammer out all the kinks of your story BEFORE you start on pages.  It’s a lot easier to fix a problem contained in one sentence rather than one page.  This will also cut down on your frustration over having to go back and edit and/or rewrite.

Another plus is it gives you a more condensed and detailed view of your story, so it’s easier to keep track of where something happens if you need to jump back in and fix it. This way you’re not wasting time scrolling through pages trying to find that one thing you need to change.

Maybe this comes from years of focusing more on the outline first, but I’ve found that once I’m satisfied with how the outline is put together and start on pages, if I find something that needs to be fixed or I come up with a way it could be better, making those changes is a lot easier than it used to be.  I suppose it’s because I already know what the point of the scene or sequence is, so I don’t have to worry about what’s supposed to happen next and can instead channel my creativity into making it stronger/more effective.