Narrowing things down

Sometime in the fall of 2024, I started working on this new script. As is my standard practice, I came up with the main plot points and then started filling in the blanks.

Made some good progress – to a point. Act One came together pretty quickly, so now it’s all about Acts Two and Three. Those are proving to be a bit more challenging, so work has slowed a bit. But not stalled, which is important.

Part of this stems from not wanting to have things come across as too similar to the films that inspired the idea (so much that they’re the comps). Obsessing about finding the perfect solution won’t help, so I’ve opted to write down any and all ideas, see which ones are the best fit, and then figure out a way to put that “familiar but different” spin on them.

As is usually the case, there will probably be a ton of ideas that end up unused, but better to have a lot of those rather than fall short.

I already had a list of possible scenes/ideas, and have started expanding on each one while also considering how it could involve or affect the protagonist, the antagonist, or possibly both.

It’s also very important to not get frustrated about how long this is taking. It’s better to spend time figuring things out now while still in the early stages rather than have them cause problems later. Also good – not having everything locked in. Flexibility is a good element to work with.

And by coming up with a lot of ideas, if something doesn’t work in one spot, maybe there’s somewhere else in the story that might be a better fit. Wouldn’t be the first time that’s happened.

I’m making a deliberate effort to really take my time with this one, and am confident it’ll all pay off.

A little re-educating never hurts

I’d already been working on the new spec for a bit when a friend offered up the chance to be a beta tester for his new screenwriting course.

It offers a lesson a day to help you get your first draft done. He admits the course is geared more towards newer writers still learning the ropes, but thought I might enjoy it – as well as provide feedback about my experience with it as needed.

I figured “Why not?” and signed up.

Just a few days in and I like how it’s going.

I’m following the lesson plan, which so far has involved the very basics – What’s your idea? Which genre is it? Tell us about your protagonist. Do you have a few ideas for the title? What’s the logline?

It would be really easy to blow all this off and just jump ahead, but I said I’d adhere to the guidelines, so that’s what I’m doing.

In some ways it’s helping take some of the pressure off and avoiding the trap of the whole “just write it!” mindset. Taking it nice and slow, and being slightly more reflective than usual is reaping some benefits. Getting the more manageable tasks out of the way has also resulted in a few more bursts of creativity – which is especially helpful as I continue to work on coming up with story ideas.

It’s almost zen-like in the approach.

I also like the accountability factor. It’s great for me to work on this, but I want to help my friend make the course as effective as I can, which is why I’m being diligent about completing each day’s lesson. I’d call that a win-win.

This is a 60-day course, and I’m still in the single digits and about to get into the outlining phase. Like I said, I’d already been working on this, so I have a lot of the first act in place – it’s the second act that’s proving to be the challenge.

But I’m not stressing about it. One lesson/task a day equals slow but continuously steady progress.

If things work out the way the course intends, then I should have a pretty solid first draft in just under two months, which is fine by me.

Then the rewrites begin, which will probably a totally different course.

Did it before. Can do it again

The biggest note I’ve received on the animated fantasy-comedy is that my protagonist needs to be more involved; be the thing that drives things forward, and how what she does affects those around her.

The challenging part is figuring out how to do that while keeping a lot of important story details.

Challenging, but not impossible.

Just as I imagine this task becoming more insurmountable the more I think about it, I’m reminded that I did a major overhaul on my western that involved the same thing. The protagonist needed to be more proactive in driving the story forward.

The end result had A LOT of changes that required a new approach. It took some time, but I was able to accomplish that, and the script ended up being better for it.

No reason to think I can’t repeat it this time around.

Thus the revising is underway. Slow, but steady.

I’ll get there.

Now it gets really interesting

desert
First few steps are always the toughest. Good thing I came prepared.

Let’s pause now for your humble blogger-in-residence to proudly proclaim that Act One of the first draft of the pulpy adventure spec is complete.

Whoopee.

But you know what that also means.

Yep. Time to buckle down even more, strap myself in, and jump feet-first into the intimidating arena commonly known as Act Two.

I’ll also admit it’s a little thrilling, too. There was a particular charge in working out the action sequences and story set-ups in Act One, so I’ve a strong suspicion the continuing build-ups for the former and the gradual development of the latter will be equally, if not more so, fun to write.

(and believe me when I say this is the kind of story that automatically requires a sense of fun)

Maybe it’s from continuously trying to improve as I go, but working on Act Two doesn’t seem as intimidating as it used to. Not to say that it comes easily; just slightly less insurmountable. I spent a lot of time on the outline, so confidence in that is pretty solid.

I read a lot about how a spec script might have a phenomenal Act One, but then things fall apart in Act Two for a myriad of possible reasons: the characters don’t do much/nothing really happens, or the overall story’s too thin, so a lot of Act Two is empty filler, and so on.

The only writing process I know is my own, and I always strive to make sure the story feels…complete? Full? It comes down to “I know what has to happen to tell this story,”, and while the first act is all about setting it all up, the second act is about fleshing everything out.

We get a closer look at the characters and how they’re progressing through the events of the story. We can see how they’re changing from when they were first introduced. Plot threads of all sizes get further developed. The central question is continuously asked (oh-so-subtly, of course).

It also involves steadily-mounting complications for your protagonist. They’ve got a goal, and it’s our job to throw all kinds of obstacles in their way that just keep making it harder for them to reach it. Again, a lot of it happens during our second act.

Act Two really is where the meat of the story takes place, so stuff needs to happen that not only holds our interest, but makes us want/need to know what happens next, and even that better be that much more intriguing.

 

As you’d expect, our work is cut out for us.

So off I go. Dispatches from this formidable excursion as they develop.

See you on the other side.