Working with the voices in my head

All work, no play and all that...
I’m not crazy. I’m a writer.

When you’re writing out a scene, you probably visualize what’s happening in your mind. But how do you handle the dialogue?

Can you “hear” the characters?

There’s a big difference between reading what somebody’s saying, and actually saying it, or at least hearing it.

Which is why what the characters say is just as important as what we see them doing.

Case in point – I’m currently working on a pivotal scene in Act Three. Something the hero says must effectively convince the villain to do something, and those words really need to make an impact.

These lines have been rewritten at least maybe a dozen times, and may have to go through a dozen more until it feels right to me. Whatever it takes.

Among the many things to consider: Does it sound right? Does it sound natural (and not like “movie dialogue”?) Does it get the point across? Could a reader ‘feel’ the emotion in the text?  Is it too long?  Too short?  Too on-the-nose?  Is this something that character would say?

Give your dialogue a test run. Say the lines the way they’re meant to be said. Become the character and say it like they would.  Let your inner actor out.

But keep in mind your local Starbucks may not let you come back.

Stumped!

At least it gives me a place to sit and think…

There’s this one line of dialogue that’s giving me a lot of trouble. Actually, I hate it. The way it’s written now is too much tell, and not enough show, rather than the other way around.

I know what I want the line to say, but coming up with exactly the right words is proving to be quite the challenge. This line is pretty important on several levels, so it really has to pack a punch.

Time once again to step back, take a breath and not think about it. That usually helps the solution present itself. Not time for panic mode yet.

Despite this minor setback, this summer is still off to a pretty good start.

Putting an even more positive spin on this, while part of my creativeness figures this one out, the other part can get back on track and resume the fine-tuning of the western-adventure outline.