Trying to unlock a key moment

skeleton-keys
One of these HAS to be it

I was hoping to wrap up the polish/revision of the comedy spec this week. Everything was going quite smoothly until I hit a bit of snag when I got to the end of Act 2 – only one of the most important parts of the story. Where things are definitely at the lowest point possible for our hero.

The general consensus of my readers was that the hero was too passive, and therefore needed to be much more active and stand his ground, yet still end up failing. Some suggestions were made, and I’ve been working on making it stronger and more effective.

Which brings us back to right now. As it reads, it’s just not working.

And that’s kind of frustrating.

I know there’s a solution to this, and my creativeness has been working constantly to come up with one that not only works with the context of the story, but seems plausible and believable.

As I said to one of my readers, I tend to overthink this kind of thing. To which they responded with “Remember, this is a story that’s supposed to entertain.”

And that’s pretty important, too.

Hopefully when all is said and done, it’ll do all of it.

-I ran the Giant Race half-marathon on Sunday. Got a small rock in my shoe around mile 7 or 8, but opted to keep going rather than sacrifice the time to remove it. The rock eventually was a non-issue and I managed to just beat my ongoing goal of 1:55 by one whole second – 1:54:59.

Q & A with the Thornton Brothers

Thornton Brothers

Chris and Jason Thornton are professional storytellers who seek to entertain audiences via thematically charged films, TV shows, books and comics across various genres while specializing in darker, provocative, character-driven narratives ranging from “micro” to tentpole in budget. They are members of the WGAw and repped by UTA and Rosa Entertainment.

Cactus Jack is their feature directorial debut. It’s the story of a reclusive hate-monger who starts a venomous, vitriolic podcast from his mother’s basement and makes enemies far and wide—until one comes to silence him. Think a cross between Taxi Driver and Talk Radio for the podcasting generation. You can help the guys out with their crowdfund campaign (and see their totally NSFW red band proof-of-concept teaser)

What’s the last thing you read/watched you thought was incredibly well-written (Book, TV or film)

Fuck, that’s hard. Not because we look down on stuff, but because we’re so busy trying to make our own shit that we barely have time to consume like we used to. Hmmmm. Just rewatched Network lately, so that definitely should be mentioned. Paddy Chayefsky was an absolute beast. Sure. Network. Can’t go wrong with that.

What’s your writing background? What was the project that got things started?

We’ve kind of always been innate storytellers. We come from a strong line of liars and bullshitters, and as largely unsupervised kids in the projects outside DC we’d play out really elaborate, raw extended throughlines with our action figures and made our own comic books and honed our sensibilities between bouts of watching R-rated 80’s shit on free promotional HBO and Showtime and role playing. We started screenwriting together maybe fifteen years ago, but after writing three scripts that shall never see the light of day we stopped for a few years before coming back to it in ‘07. That project was a script called Heart, about a dying, psychotic Vietnam vet who gets an early release from prison and—since he can’t get on a donor’s list—tracks down the man whose life he saved forty years ago in ‘Nam: he wants the dude’s heart. It’s a very dark, fucked up, pulpy who-do-I-root-for story, which finished in the Top 30 out of like 5,000 entries for the 2009 Nicholl Fellowship (since dismantled and currently turning it into a truly dastardly novel). From there we started talking to managers but it was our next script Mechanicsville that really hooked our manager (shoutout to Sidney Sherman of Rosa Entertainment, who still reps us) and first agent (started at WME but since jumped to UTA). M-ville’s kind of a Kentucky-fried heist flick about how shit hits the fan when two gangs of bank robbers try to rob the same small town bank on the same day (Hell Or High Water stomps all over it now, unfortunately). That one started getting us legit meetings, led to our first assignment and opened the door to pitch shit, etc.

Your current big project is crowdfunding to produce your original independent film CACTUS JACK. What’s the story behind that?

Part of this is definitely about us tiring of being stuck on that movie/TV development hamster wheel, and all of these unproduced projects forcing us to look at our shoes and mumble “no” when people hear what we do and of course follow up with “Oh yeah? Anything I can see or read?” Part of it is about trying to make a feature film for relatively very little money, because screenwriters will never “move the needle” on a project like in-demand directors will… but for the most part it’s a sick little story we just have to get out there as quickly as possible. It’s very zeitgeisty, very of-the-moment as it holds up a twisted, frothing-mouthed funhouse mirror to this already “big top” election cycle. Once we started talking to our actor (Michael Gull, a very talented dude whose skills we tailored the very conception of the film to), we knew we had some dynamite shit on our hands, and as far as we were chomping to push the envelope into radioactive territory, we knew none of our contacts or fans in Hollywood would take a risk on this thing until it was made and we proved our point.

So we found a micro-investor to help us make a teaser for the film and launched a crowdfunding campaign on indiegogo. We need all the help we can get, time is running out, and though we have recent some offline help from friends and family who couldn’t back us through the campaign, it’s pretty dire! We’re going to make the movie come hell or high water, but every penny helps push production value (plus pay and feed cast and crew) and you can preorder a copy of the flick for $25. So—please, lend us a hand in making this batshit, gonzo little monster of a movie!

Your writing style is very vivid and descriptive. Did that come naturally or was it something that took time to develop?

Both. It takes a long, long time for some people to hone their voice and honestly, it should be an ongoing process and evolution for your entire writing life. But you have to have a voice to be honed in the first place. A lot of writers are sadly like those poor souls on American Idol who have no business auditioning in the first place—but hey, who are we to deny the delusional their dreams? Whatever keeps them from shooting up a shopping mall. ;)

Have you always worked together? Is one of you the specialist in a certain area, like one does more writing and the other handles directing, or do you split it evenly?

We’ve sort of always worked together, for the most part. Though we each have our own skills we complement the other with, we do tend to each spearhead a project nowadays while the other acts as more editor and muse. So yeah, we each have our own pet solo projects, but they all fall under the Thornton Brothers umbrella eventually.

Do you only work on your own scripts, or have you done some assignment work as well? Do you have a preference?

We’ve done both, for sure. Hard to sustain a career, or even kickstart one, without doing assignment work. The nice thing about it is people actually give you money to commence writing something! It’s crazy. Not at all easy to do, trying to feed yourself or help provide for others in the arts. Some might even call it foolhardy, but yeah…we’ve done both. Selling something you wrote yourself, from your own mind and heart, is infinitely more satisfying. And while we’ve had some very fun, interesting experiences collaborating in a development sense with assignment work or on successful pitches that became scripts (if not movies), no matter how smooth or inspired a collaboration with an outside party it’s never quite as liberating or just straight up fun as going out into the creative wild on our own and coming back with a kill.

You’re also filmmakers as well as writers. What do you consider the benefits of working on a film, from both the writer and filmmaker perspective?

Making or even merely being witness to the construction of an actual film is pretty invaluable for screenwriters, in our collective opinion. You really start to see how to separate the meat from the fat, and how what works on the page might not be as impactful in the moment or on the screen. Editing film/video also really helps hone your sense of timing, pacing, and flow as a storyteller… and how effective and economical you can be with visuals, allowing characters to shut the fuck up sometimes, how to convey info without big, clunky dialogue exposition bombs, etc.

Also, if you can we say go for the hyphenate… again, no screenwriter is ever going to have the kind of clout a successful director has. That said, many don’t have the temperament or skillset required (not that there’s one narrow band of disposition that allows one to direct), but writers often have murkier personalities. It’s worth making a film or two to find out if you’re a writer-director or filmmaker versus just a writer is not a bad idea. But if you know off the bat you don’t get along with others, have trouble verbally conveying what you mean to say, then save yourself the grief. Take our word for it: directing even modest, “micro” films ain’t for the faint of heart. Also, keep in mind that some stories demand to be told in this medium. Others don’t. Some work better in prose, or even in poem of song. Marrying the right medium to the story is also part of the trick.

When working on a script, do you have a reliable source for notes?

We are our own most reliable source of notes. It helps that there’s two of us but honestly we’ve both tried to become total fucking samurais when it comes to self-editing. You have to be. It’s not only a matter of putting your best foot forward when you go to show your work to reps or the public, but even if you were going to Emily Dickinson that shit away in a kitchen drawer until it’s discovered posthumously years later—your story deserves to be the closest to “perfection” it can be (which is objectively unattainable, but approximated through the filter that is you. It is YOUR story, after all). Oh, and our manager is usually good for one killer note.

What are the 3 most important rules a writer should know?

Ew! “Rules!” Haha, in all seriousness though maybe Rule #1 should be: There Are No Rules. There’s no one way to get noticed, to have a career — and anyone who tells you there is is probably trying to sell you something. But if you want some real nuts and bolts:

1. Always approach storytelling with Character at the forefront.

Even if you outline a predetermined plot to get started with a map, veer off of it when you find it incongruent with a character you’re rendering. If there is falsity or fallacy baked into the behavior of your characters, no matter how tightly constructed your narrative, it will start to crumble.

2. Be careful with twists and “reveals.”

We see it all the time, from the stuff we watch and read (and have written in the past) to many of the scripts we’ve consulted on. It’s a natural storytelling tendency, to want to surprise an audience, but only do it with REAL PURPOSE. Be careful with the big climactic “backstory reveal that made the character tick all this time.” Very rarely works.

So much more satisfying is a simple story told well. If you do work with twists, make it work like The Sixth Sense. The film works with or without it until the point it hits, and it is truly revelatory. It’s not that M. Night held something back to show how clever he was. Don’t do that shit. It’s awful. Put your cards on the table and tell your damn story.

3. Don’t be a slave to the idea that a story needs a transformational character arc.

This is something that a Blake Snydered Hollywood succumbs to far too often, in our opinions. First: in film arcs very, very often feel shoehorned or forced in. Especially if not much time passes, or it comes near the end (must overcome his fear to succeed, or must learn to be a team player—blah, these themes have become true platitudes). If you open with a loving mother and wife whose husband and kids are murdered and she becomes a vengeful, murderous black widow from there—sure. Inciting Incident forcing a catastrophic arc that sets a character on a trajectory works. That feels authentic. And in TV, longform character change feels authentic. Some of the most potent stories of all time are great specifically because a character does not arc. Think Shakespearean tragedies, Daniel Plainview in There Will Be Blood, etc. Sometimes it’s “the right man for the right job,” and the transformation is supposed to occur in the viewer. That’s where real catharsis lives: in the viewer. Give it to them.

Reader of this blog are more than familiar with my love and appreciation of pie. What’s your favorite kind?

Well, there are two of us. Chris likes pumpkin, and Jay will eat anything. Literally, anything. There’s a reason we don’t include headshots.

Leaving an indelible impression

footprint
Not expecting it to last millions of years, but wouldn’t complain about it either

As an avid fan of summer movies, this year has been one big disappointment after another. Granted, I haven’t seen a few of the latest releases yet (STAR TREK BEYOND, SUICIDE SQUAD), but barely remember anything since CAPTAIN AMERICA: CIVIL WAR, and that came out in early May.

Remember all the hoopla preceding the GHOSTBUSTERS reboot? Kind of died off quickly, didn’t it? We saw it opening weekend, mostly because V wanted to, and it was…okay. I don’t attribute it’s lack of success to angry fans of the original, but because it just wasn’t that great a movie.

Was anything from this summer truly memorable? So far, not really (although I’m still holding out hope for the exquisite-looking KUBO AND THE TWO STRINGS).

It honestly seemed like everything simply wasn’t up to standard. Despite what the various marketing assaults might indicate, the end products felt too slapdash and that too many projects were focused on being ready for the release date rather than making sure the script was rock-solid.

Based on this and almost-daily reports of forthcoming reboots, remakes, and overall more of the same-ness, breaking in as a writer of original material suddenly seems significantly harder. Not only does your script have to really wow ’em, but it better pack a significant wallop on several levels.

A great, new story with phenomenal characters, all told in the most captivating way possible. Simple, no? I realize that a lot of films start with great scripts, but the process that leads up to the film being unleashed on the public can drastically affect it – too many times not for the better.

I’ve always seen my objective as to not only tell you a story that hasn’t been told before (or at least tell an old one in a totally new way), but to tell it in the most entertaining way possible. I want you to not be able to get those images out of your head (in a good way, as opposed to a dear-God-please-make-the-nightmares-stop kind of way).

I’ll be the first to admit that I’d love for one of my scripts to be one of the surprise hits of a summer season, but if recent releases are typical of what kind of material I’m up against, my work is more than cut out for me, if not potentially impossible.

It wouldn’t surprise me if somewhere down the line, my script got turned down because it was deemed “too original”.

A scary, sobering, and all-too-possible thought.

 

One scene, three points

trident
Careful not to get stuck on any of them

After some thorough self-imposed analysis, the revising of the comedy spec is underway. It’s getting easier to spot trouble spots.

There’s one scene in particular that’s giving me some trouble. It’s a pivotal scene involving the main character and offers a revealing glimpse into his backstory. The problem was in figuring out how to best do that.

After much drumming of fingers, rubbing of chin, and a whole lot of attempts, a potential solution may have presented itself. It’s still in the development phase, but for now, quite workable.

One of the first things I learned about screenwriting was what each scene needs to accomplish:  advance the plot, the character, and the theme.

Regarding plot, does the scene move things forward? Does it fall neatly into place in terms of how the overall sequence of events plays out? If you took it out, would it totally mess things up?

I’ve read a lot of scripts where something happens and I don’t know why. Maybe it’ll pay off later? Sometimes it does. Other times, well…

Another handy tip when it comes to advancing the plot in a scene: do it quickly. Get to the point of the scene as fast as you can, then get out. Don’t wait around. Just get out now. Too many times I’ve seen a scene drag on much, much longer than it needs to.

Regarding character, does each scene show them changing a little bit more from when they were first introduced? This doesn’t just apply to the main character. Every character needs to grow/develop. Wouldn’t it be kind of boring to read a story where nobody changes?

And tying it into the advancement of plot, every situation the character experiences should help move their own development along.

Which brings us to theme. The message of your story. This can be a little tricky.

Each scene should tie into the theme, or have it on display in some manner. I recently worked with a writer having trouble tying everything together. We discussed the story and the main character’s internal and external goals. What was the message they wanted to convey? Based on those discussions, we were able to come up with a theme that worked for both the story and as it applied to all of the characters.

One of my favorite examples of a theme in use is BACK TO THE FUTURE. Early on, Marty says “History’s going to change.” And boy, does it. We get a ton of set-up in the first act, and then everything does indeed change in the second act as all of those setups are paid off. Amazing.

Take a look at your latest draft. Does each scene advance the topics in question? If not, do you have a way to fix that so it does? The more you get in the habit of doing this, the easier it’ll get and the faster it’ll become second nature to do it all the time.

An education most painful

scared
Please don’t make me watch that again!

Once again, your stalwart author makes the necessary sacrifices so you don’t have to.

This time around, I had the misfortune of watching an extremely bad large-budget movie from the semi-recent past. It was painfully obvious that a larger percentage of the budget should have been diverted to hiring quality writers, rather than on everything else. A pipe dream, I know.

But trust me. It was bad.

What made it so bad, you may ask?

Oh, where to begin.

My biggest problem was that too much of the story felt glossed over, with vital elements explained in a very lazy and haphazard way, if they were even explained at all. It felt like they were trying to force events to match how they wanted the story to play out, rather than deftly setting things up.

Reasons why something would happen, or were supposed to have happened, seemed to have simply been thrown against the wall, and whatever stuck, that’s what they went with. Did it matter if it fit within the context of the story?

Nosireebob.

Once again, there were too many questions raised that were never sufficiently answered. When this happens, it simply takes away from the movie-watching experience. The only reason I knew the film had to have been around the midpoint area was because of its running time, and NOT because of what had transpired over the course of the story.

I could say I had a vague inkling of what was supposedly going on, but was just never sure, since the story was being told in a very sloppy and unorganized way. It irked me to no end to be see such terrible writing so prominently displayed. And apparently I wasn’t alone in my opinions. The film was a major flop at the box office.

So what silver linings can we extract from this pitch-black cumulonimbus that stole away just under two hours of my life?

-Write a story that’s easy to understand. Keep it simple. This doesn’t mean dumb it down. Keep us informed, unless withholding that information is absolutely necessary.

-Let the story play out organically. Don’t try to force it because that’s what you want to happen. It’s easy to tell when that happens, and it ain’t pretty. If you didn’t put in the effort to figure it out, why should we?

-Have things happen for a reason. “Because it looks cool” is not one of them. Would it drastically change things if it didn’t?

-Set up, pay off. If something happens, we want to see what happens as a result. Don’t leave us hanging. And counter to that, don’t suddenly spring something on us out of thin air. It reeks of desperation. Audiences don’t like that, either.

One of the things I always strive for in my scripts, be they big or small budget, is to respect the intelligence of the intended audience. That is one lesson I believe the writers of this abomination should have kept in mind.