Characters are people!

soylent green
Go ahead. Say it like he would. You know you want to.

I’d always heard how your script should somehow reflect “the human condition”, but never really had a firm grasp of eactly what it meant or how you would accomplish that.

I mentioned the phrase in a discussion with another writer, to which they responded “I don’t care about that. I just want to tell good stories.”

But isn’t the story about the characters to begin with? And a story with under-developed characters won’t be as good as one where the characters feel like actual people.

Accomplishing that has always been one of my biggest challenges.

A comment I’ve received more than a few times in the past is that the reader finds my characters good, but somewhat incomplete. They’re established and believable, but only to a point. This isn’t saying they’re flat, one-dimensional caricatures (something I’ve unfortunately seen in many other spec scripts), but they don’t feel completely real.

Readers/audiences want to be able to relate to the characters in your script. They might feel they’re only getting a glimpse into what kind of person the protagonist is, or know there’s more to them, but that “more” isn’t there, and they want to see that. And this doesn’t just apply to the main characters; it’s everybody.

Digging a little deeper and offering up a few more details would help flesh them out, which in turn would make for a stronger story.

When I recently sent a script out for notes, the reader asked if there was anything specific I wanted them to focus on. Without a doubt, it was the protagonist and the antagonist. I felt while they were good, there was definitely a need to make them better.

The reader agreed and made some good suggestions about how that could be achieved. “We don’t know as much about these two characters as you might think,” they wrote. Since I was the writer, I had a little more insight into their respective backstories and what made them the people we see, but some of those details had stayed in my head, rather than been transferred onto the page.

So I went about adding in some small details here and there; a line of dialogue or a seemingly insignificant action. A few touches to give a little more insight into what makes them tick; why they are the way they are.

All of this, combined with a few alterations with the plot, makes this latest draft feel really different, and hopefully stronger, than its predecessors. I’m giving it a few more days to simmer, and will then give it another look to see if that vibe still holds.

What I’m also hoping is that from here on in, I’ll be able to apply this kind of approach to all future drafts, which would in theory, help achieve the same results but in a shorter amount of time.

Hope and ambition. Just two parts of the human condition, right?

I see what you did there, Mr. Kasdan

Marion Ravenwood
A handful of lines + a solid right hook = insight into 2 key characters

Of all the notes I’ve received about my western, the ones that really stood out the most were about developing the characters a little more – especially the titular protagonist.

I’ve also been spending some time reading, watching and analyzing the scripts and films that influenced it. Namely, RAIDERS OF THE LOST ARK (along with its sequels) and a few others involving female leads who kick ass.

It’s a great opportunity to explore what makes a character tick. A lot’s been written about the “exposition without being blatantly expository” scene in RAIDERS with Indy and the government men, but I’ve been paying more attention to other scenes; the ones that offer up a bit more about what kind of person Dr Jones is as seen through his interactions with other characters.

-Indy discussing with Marcus the implications of finding the Ark.

-The reunion with Marion (see photo above)

-The encounter with Belloq in the cafe in Cairo.

All of these (and a few more) present an aspect of Indy’s character WHILE ALSO advancing the plot. It takes a lot of effort to do that and do it well.

I’ve also been working my way through the infamous story conference transcript, where Spielberg, Lucas, and Kasdan work out the story based on Lucas’ idea of a “swashbuckling archaeologist”. While you can easily find the memo itself, check out this phenomenal post that also analyzes some key points of what’s being discussed.

A lot of this is what I’ve been focusing on during this rewrite. More than a few of my notes highlight certain scenes and say something like “This would be a great place to show us more about her.” So that’s part of what I’ve been trying to do.

I originally thought it would be really tough to implement those kinds of changes, but using RAIDERS et al as guidelines and knowing my objectives for each scene, it actually hasn’t been as challenging. Sometimes all it requires is a few extra lines of dialogue or a modified action line. It’s not always easy, but it definitely feels a little less daunting. Also helping – working on one scene at a time.

In the meantime, progress on the rewrite/polish continues at a healthy pace and I really like how this new draft is shaping up. I suspect the end result will be a little more than just slightly different from previous ones, and hopefully the changes will really take the script to the next level.

A change for the better

gym
A struggle now, but worth it in the end

Ah, the sensation of liberation that comes from not holding back AT ALL when you really throw yourself into a rewrite.

That’s kind of how it’s been working out for the latest draft of my western.

What was originally anticipated as a nerve-wracking ordeal involving constantly second-guessing my choices has actually become quite a fun, thrilling, and surprisingly eduational experience.

Part of the initial objective was to flesh out the characters some more while keeping the story intact. The former seemed to pose the biggest challenge. Tough, but not impossible.

I figured the best approach was to take it scene by scene, starting with page one and the mindset of “what can change about these characters?”

I couldn’t say if it was having not looked at the script for several months, or just going into this with a “just have at it” attitude, but there was definitely something different about this time. Both for me and the story.

The words came, and I really like how it’s coming along so far. There are the expected slight modifications to the story, but nothing too drastic, and overall it feels a little more developed.

In the meantime, the “one scene at a time” approach seems to be working out just fine. I thought the script was pretty decent before, but now think there might actually be a chance the end result could be even better.

One last ride

cowboys
Saddle up

Last week, work on the comedy outline wrapped up a bit earlier than expected, so while I wait for the notes on that, I’ve decided to venture back into some territory I’d considered over and done with.

My western.

Although it’s done alright in some contests (and I suppose top 15 percent in the Nicholl isn’t too shabby), I really think it can be better. Plus, more than a few opinions and comments from totally non-biased outside parties confirm this.

As one set of notes so succinctly put it, “Don’t get me wrong. The story’s a lot of fun and the structure is solid. It’s the characters that could use more development. Nothing too drastic, but just enough to flesh them out a little more.”

Makes sense to me.

On top of that, a recent conversation with another writer, who is starting on their new western script, included mention of how I should read the script for UNFORGIVEN – even though that and my script are worlds apart.

I downloaded it and started reading it. Just a few pages in, and it absolutely confirms I need to step up my game. There’s no reason I shouldn’t strive to present that kind of quality, even in a script that would most likely be labeled a “popcorn-tentpole” kind of story.

Luckily for me, I’ve always enjoyed working on this story and am actually kind of psyched about jumping back into it. I thought it was pretty good before, and now hope to make it even better.

Safe to say this should be pretty interesting.

A population of your creation

deadpool
Part of the appeal was how blatantly non-traditional the characters were

Totally unintentionally, I’ve watched a handful of independent films lately. It’s just the way my Netflix queue was set up.

Apart from each one being a solid example of good writing and demonstrating how to craft a small and contained story with a limited number of characters, they also had the distinction of featuring well-known and established actors in a wide variety of roles.

My first thought was “How did they end up in this?”, but as the film played out and the story progressed, it became pretty apparent that the actors were attracted to the characters and that they were actually part of the story.

Ranging from those in a handful of scenes to the protagonist, each one felt fleshed out and three-dimensional. They had depth. Nobody came across as if they had no business being there to begin with.

This was also apparent in the trailers that preceded the films; many, if not all, I’d never heard of or had a very, very limited release. There must have been something to that script or the roles that would attract actors of that caliber.

As a screenwriter, you want to make sure that not only are you presenting a solid and entertaining story, but it has to be populated with original and unique characters we’re interested in, who are also developed enough that we become invested in wanting to see what happens to them.

Not as easy as you think.

How often have you seen a film or read a script where a character is simply a tired cliché? Notice how fast you lose interest?

Now if that character were something totally different than what you expected, wouldn’t you be more likely to want to go along on their journey?

Just as an example, I read a script last year with a protagonist who was introduced as a “total slacker dude, mid 20s”.

Snore.

And if that wasn’t tropey enough, he was playing a video game in his cluttered studio apartment.

Double snore. Seen it countless times before.

I’d suggested to the writer they consider really changing things up with a totally different approach. Rather than a slacker, what if the protagonist was some kind of genius? Or had been successful, but now fallen on hard times? Something, anything to not go down Cliché Avenue.

See where I’m going with this?

You’re not only telling a story, you’re providing the raw, base material for an actor to work with. They like delving into new territory just as much a reader or audience. By taking a different approach and providing the foundational details, you can create a new and original take on old and f amiliar characters.

Like with the story overall, give us somebody we’re not expecting. The more unique and interesting they are, the more likely an actor will be interested in portraying them, just as much as we’ll be interested in wanting to see what happens to them.