Big net still at the ready

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It’s all in the wrist

The current work slate involves a few story ideas, a fair mix of new and old, and all of them appeal to me as far as being “I’d want to see this” and “that sounds like fun” types of material.

As they should.

But it’s easy to forget that while you may be crazy about your story and totally get it, others might need a little more convincing.

It’s one thing to have a built-in audience already clamoring for your material, but what about trying to appeal to everybody else?

That can be a little tricky, but it’s not totally impossible.

This line of thinking reminded me of a post I wrote a little over two years ago, and I believe it’s still relevant.

Enjoy.

“As you work your way through the various stages of assembling your story, how much do you take the audience’s needs and wants into account?

You’re obviously writing something you would want to see, but do you ever consider the viewing tastes of someone who’s not like you whatsoever?

While I may write high-concept tales of adventure that would definitely appeal to 12-year-old me, it’s also my objective to try to craft those stories in such a way so they could entertain anybody of any age.

(Strong examples of this kind of storytelling? Most of the Pixar catalog.)

Here are just a few things to take into consideration:

-Are you treating the reader/audience the way they should be treated? Which means with intelligence. I’ve always hated when a story feels dumbed down, and suspect most other moviegoers do as well.

-That being said, is your story simple enough to the point that anybody could understand what’s going on, or at least have a general understanding of it?

-Regardless of what genre your story falls into, how much are you taking advantage of the elements of that genre? Since you’re most likely already a fan and probably have a good idea of what’s expected, this is your golden opportunity to show the rest of us what’s so appealing about it. Play on those strengths.

-With modern audiences more knowledgeable and movie-savvy than most writers realize, it’s more important than ever to come up with material that’s really new and original. What is it about your story that really sets it apart? What can you offer that we haven’t seen before?

As we start with an idea, develop it into a story that will eventually end up as a script, a lot of us daydream about the resulting movie, and how totally awesome it would be for it to be a big hit.

We can just picture the tremendous box office, rave reviews, non-stop awards, a king’s ransom of a paycheck, being begged to pick from a smorgasbord of new projects, all stemming from this story we cranked out with our own little hands, now practically guaranteed a place in the pantheon of pop culture.

“Everybody’s going to love it!” you imagine.

The reality is – they’re not, and a lot of that stuff won’t happen. But don’t let that stop you from trying.

The best we can do is write a solid, entertaining story populated with interesting characters who find themselves in unique situations, and hope people like it.”

Avoiding the dreaded unfilmable

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Don’t go this way!

I recently had the pleasure of giving notes on a friend’s script. It was an early draft, so it had some of the usual problems that were easily fixable.

But the one thing that really stood out to me was their use of unfilmables.

“Unfilmables?” some might ask. “What are those?”

I’m glad you asked. Here’s an example:

“EXT. PORCH – DAY

Jane sits on the stained deck chair her father bought for her birthday last year.”

If you saw that onscreen, you know what you’d see?

A woman sitting on a chair.

In other words, HOW DO WE KNOW it was a birthday present from her father? We don’t. How can you let us know? Maybe we see the father giving it to her. Or another character asks about it, and she delivers a one-line explanation.

If there’s an important detail to your story, you need to find a way to include it as part of the story, and preferably in the most organic way possible.

What’s on the page is what we see and hear.

Unless there’s a line of dialogue or some kind of action somewhere in there that reveals these kinds of things, the audience has no way of knowing them.

Here’s another:

“INT. KITCHEN – NIGHT

Kevin washes dishes. He thinks about that time he and his high school girlfriend crashed her mom’s car.”

What’s on the screen? A guy washing dishes.

HOW DO WE KNOW that’s what he’s thinking about?

Maybe we see the accident take place. Or hear Kevin talking about it. Maybe the story involves how the accident leads up to him washing dishes.

In my old writing group, one writer was insistent about leaving these sorts of things in. When pressed on why they were so adamant about not being willing to take them out, they’d launch into a long-winded explanation of why it was necessary to include them.

“So if we were watching this, you’d be there explaining things, rather than working them into the story and showing them on the screen?”

I’m not sure if they got the point.

Hopefully you do.

What’s stopping you?

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The ultimate DIY project (film division)

I had the recent pleasure of connecting with a screenwriter who’s working on a feature script, but is also investigating the logistics of developing a short out of it, which includes them having begun connecting with other writers and filmmakers in their area.

I thought that was a great idea, and tossed out the suggestion that maybe they try to make it themselves, as in “just you”. Especially now that most smartphones can double as camera equipment, and film editing software is easily accessible (if not already installed on your computer).

They’d considered this, adding “But I’m just not tech-savvy”.

But you can learn.

If you’re reading this, you’re more than likely interested in screenwriting and/or filmmaking. When you first started out, it’s probably a dead-on certainty that your early works were awful, right?  Looking at some of my first scripts makes me cringe from how bad they are.

But we kept at it, learning and improving along the way. How does your most recent effort compare to that first one? Worlds apart, I’d imagine. You try something, you make mistakes, you learn from those mistakes, and try again.

There’s no reason you couldn’t apply the same logic to making your own short. Sure, there’s a lot more to it than simply pointing your phone and hitting ‘record’, but you gotta start somewhere.

Give it a go and write yourself a short script. Nothing fancy (but do try to make it a good sample of the genre). Anywhere from one to five minutes, spread out over one, possibly two scenes. Two characters, three at best. Try to keep it limited to one location.

Now look at it from the filmmaker’s perspective. Could you feasibly make this yourself? Like how a first draft of a script reads, the end result will not be pretty. At first, you’ll be thrilled at having done it. Then reality sets in and the flaws become that much more obvious.

But you will have done it. A short film, written and produced by YOU.

What you do with it now is up to you. Hopefully, you’ll embrace the learning experience and know what not to do the next time around.

My friend mentioned that once the short got made, which it sounds like they are very intent on making happen one way or another, plans are already being discussed about next steps, which included posting it on YouTube and/or submitting it to some film festivals.

Even though our conversation was solely via email, there was a certain tone to their words that indicated they were quite psyched about jumping into this new venture. I wished them the best of luck and asked to be kept updated as to their progress.

I think they’re off to a pretty good start.

Just another gradual shifting of gears

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Start at first and take it from there

Notes continue to trickle in for the comedy-now-dramedy spec. General consensus – solid concept, underdeveloped, reads like a first draft, still needs a ton of work, and so forth.

All of which is fine by me. I wrote it in an extremely short amount of time, which is probably quite evident in the draft itself.  It’s also the fastest I’ve ever cranked out a draft, and to me that’s still a victory in itself.

Would I have loved for everybody to gush about it and claim it truly wonderful? Of course, but that ain’t gonna happen. As long as nobody says “This is terrible!”, I’m good.

Is it at least a decent script? Well, I like it. There’s a lot of potential in it, and the quality can only improve from its current state.

So while the thoughts of “what to fix and how to fix it” percolate, I’ll slide it to the always-expanding back burner and move on to the next couple of items on my agenda, which includes notes on some friends’ specs, followed by the first draft of a long-in-development project.

Exciting times, chums.