No spit, but lots of polish

After receiving several sets of quality notes on the animated fantasy-comedy, the task of applying the most suitable and workable ones into a new draft is well underway.

I had a strong suspicion that the page count would increase, which it has, but as I approach the midpoint of the script, its not as high as I feared it would be. What began as a 97 page script is now 103, so a final tally of 110 or thereabouts seems like a fair estimate. There will most likely need to be some additional tweaks and edits when this draft is done, but for now it’s all good.

What’s also been exceptionally helpful is that each set of notes has a handful in common with the rest. Those are the ones I really took to heart. If two or more people make the same comment, then that’s something you need to really examine.

I was initially concerned that a higher page count would be a negative, but since most of what’s being added in is necessary, I’m not as worried. For a story like this, including a few more details should work in my favor.

Some of the notes were about the story logic, the main character, and the world-building. I’ll admit that some of the points being made were things I hadn’t thought about before, but now that they’d been mentioned, how could I not see it? This is one of those times when taking a step back and examining the bigger picture really pays off.

I’m always a little cautious when I start a new rewrite or polish. How much is going to change? A little? A lot? Can I do more than just a metaphoric rearranging of the furniture? I find it helps to map out what’s going to happen in the scene, along with figuring out the conflict and how the scene fits in in regard to the sequence of events. I’m doing what I can to ensure that where and when a scene takes place in the story is exactly right.

It’s also been somewhat surprising to be able to come up with new ideas for a scene, either a totally new one or a new take on one already in there. A lot of the notes ask questions that can only be answered by creating something new that not only answers the question, but helps solidify the overall story.

I’m not usually one for deadlines, but progress is pleasantly moving forward, so hoping to have this draft done in the next few weeks, followed by cleaning it up.

After that, I’ve got a few ideas for what to do with it.

It worked before, so why not again?

This year’s contest season is pretty much over for me, with some not-too-bad and better-than-expected results.

My animated fantasy-comedy took 3rd Place in Family/Animation at StoryPros, was a quarterfinalist in PAGE and Emerging Screenwriters Animation, and made Second Round at Austin and the ISA Fast Track Fellowship.

Still waiting to hear from a few smaller contests, but none worth mentioning.

Quick note: I’ll be attending Austin this year. Hope to see you there.

I’m quite proud of how this script turned out, and even though I’m rewriting another script, as well as developing a new one after that, there’s still a chance I’ll go back and do another draft.

But I’m not in any rush. Taking my time seems to work well for me.

A few years ago, I opted to skip the contests and just focus on making the scripts better. It was a good decision.

So I think I’ll do it again.

For the time being, no contests for me for the 2024 season. I’d much rather focus on getting these scripts into decent fighting shape.

This is where I’d also add a mention of how much money I’d be saving by not doing any contests. Those fees really add up, don’t they? That’s still the case, to a certain extent. I’m giving serious consideration to redirecting the money spent on contests to one or two sets of professional feedback.

I’m also very fortunate that I have an amazing network of writers who will happily provide feedback on these scripts. A lot of them will be entering contests, and I’ll be the first to cheer their victories and console their defeats.

I won’t say it’s like a heavy load’s been removed from my shoulders, but it definitely feels like the right choice. The contests will always be there, and I’d rather take the time to really hone these scripts so they’re as good as they can be.

Savoring the victory

Super-shorty post today, due to a small turn of events:

My fantasy-comedy placed 3rd in the Family/Teen/Animation category for StoryPros.

Not too shabby.

Previous scripts have made it to various levels in this contest, but this is the first time I got this far.

Feeling quite accomplished about it.

And this was an earlier draft. Several rewrites/polishes have taken place since, and I like to think it’s a stronger script now.

No idea how it’ll do in upcoming contests, but hope and confidence levels continue to hold strong.

Taking a little time to celebrate, then it’s back to the grind for the sci-fi adventure (which is almost at the halfway point)

I also want to acknowledge and thank all the amazing and talented writers who provided me with an abundance of notes and feedback that helped me get the script to what it is today.

Hope everybody enjoys a piece of pie with my compliments.

It is what it is

They say failure is the best teacher, and boy did I learn my lesson these past few weeks.

As you might be aware, a lot of the past few months were all about the animated fantasy-comedy spec. Many drafts, revisions, and polishes have taken place. My primary objective was to have what I hoped was a quality script that might have a chance with some of the big contests.

I felt it was ready, so I sent it in, along with to a few smaller contests – just to see how it might fare.

Its track record now stands at 0-2 for those smaller ones, one of which focused on fantasy (and sci-fi). If the script couldn’t even make the quarterfinals in that, it definitely doesn’t bode well for the more high-profile contests that get thousands upon thousands of entries.

Also adding to this sad-but-likely conclusion was getting some notes back after the script had been entered in said contests. The notes were brutally honest about what worked and what didn’t.

Simply put – there were problems that I hadn’t addressed, and it just wasn’t ready.

Thus another rewrite took place, with this year’s contests already being written off. It’ll be quite surprising if anything positive happens with any of those.

I don’t think I was jumping the gun in entering it in the contests. Was I more confident than I should have been? Maybe, but I still think it’s a solid piece of work – especially after this latest rewrite.

There’s still one more set of notes on the way, so there will most likely be another draft, and I’m seriously considering getting some professional feedback for that one a few months down the road.

It bothers me that this year’s contests already seem to be wasted, but I accept that this is how it worked out and I’m pretty good about getting back up on the proverbial horse. The positive spin/silver lining is that this gives me more time to prepare for next year.

Once all the work on this script is finished – which hopefully won’t take too long, I’ll return to the rewrite of the sci-fi adventure – and based on this experience, will dedicate more time to making sure it’s REALLY ready to send out.

Heeding my own advice and encouragement to other writers, I will keep pushing forward.

-As of this writing, the WGA strike is still going on.

To quote Harlan Ellison: pay the writer

#WGAStrong

Implementing course correction

Got a hard lesson in humility and a hearty dose of reality these past few weeks.

I’d thought my animated fantasy-comedy spec was ready to set loose on the world, so had submitted it to contests of note, plus a few other genre-centric ones.

Initial results have been trickling in, and those results have been drastically less than desired.

Naturally, it raises doubts about ability and lots of second-guessing on several fronts.

I’d sent it out to some trusted colleagues for feedback, and almost all of them were very enthusiastic and encouraging about it. There were even words of praise from writers of exceptional quality, which added to my growing feelings of confidence.

Note I’d said “almost all”. There were a few that didn’t care for it. They weren’t fans of animation, fantasy, or comedy, or the script was too light-hearted for them. No matter what, it just wasn’t for them.

I get that. Not everybody’s going to like everything.

But it was the comments about why it wasn’t working that really struck a nerve – at first in a negative way, but like with many notes, the hidden positives and takeaways soon came to light.

Questions were asked and about story details, characters, the world it’s set in, and so forth.

When several people ask the same question or have the same concern, then that’s something that needs to be addressed.

So after a brief period of “sheesh, I must be a really shitty writer”, I took those notes and started figuring out how to make the appropriate fixes.

As you’d expect with a rewrite/revision, darlings had to be killed. Painful, but necessary. On the upside, the replacement material seems to be working; some beyond expectations.

I’ve already written off this year’s contest season. If anything positive happens, that’ll be great, but just seems highly unlikely at this point.

It’s frustrating that this is how things worked out, but it’s just the way it is. Putting in this new round of work is helping restore confidence levels for myself and the material.

Everything from this point forward is all about getting the script into better shape – and to be ready for next year.