The only constant is change

Even though a lot of the past week was family-oriented, thoughts about the current spec were omnipresent. There’s still a lot to figure out, but things are progressing, albeit slowly.

One positive result is that as these ideas develop, each causes a ripple effect in terms of how it impacts the rest of the story.

Just as an example, I needed to come up with a very important story detail, so started listing all the possible reasons how it could happen. I came up with one I felt worked best and started implementing it into the still-under-construction outline. That in turn triggered thoughts of “that could be because of ____” or “what if ____ is why?”.

A little more rejiggering of possibilities and how they’d fit into the story and voila! Some really helpful ideas and additional details that strengthen its designated storyline AND how it affects a few others.

When I started this project, I reminded myself that the end result would most likely be very different while the core story remained the same. Staying on top of all those little details is really keeping me on my toes, while also forcing me to constantly ramp up my creativity to make this script as original and entertaining as possible.

It’s a safe bet I’ll come up with more story-changing/impacting ideas over the next few weeks, but I welcome them and will deal with those as they happen.

The main focus remains just putting it all together.

Did it before. Can do it again

Made an interesting discovery this week.

My manager and I have been doing what is for the most part a line-by-line edit/polish of my western.

(A quick aside to note that it is quite a thrill to include that part about having a manager.)

We’re about halfway through, so I took it upon myself to go through the second half and then go over it with him. I like how it turned out.

But while I was reading, one thing that really stood out about it: there were a lot more scenes and sequences than I remember. It had more of an impact this time because I’m still working on the story of my new spec, and seeing all those little scenes in the western that enhance the characters and story make me think “this is what I need to do for this one”.

I’m still figuring out the story, so this may just be me getting ahead of myself. I’m not concerned, and know I’ll eventually figure things out. This may just stem from seeing how put-together a previous script is and wanting to a similar outcome for the new one. This happens a lot during this stage in the process.

Not that I’m looking to re-capture what feels like lightning in a bottle, but figuring out the story and all the supporting details is always a challenge. I come up with the major plot points and then start filling in the blanks between them. Sometimes I’ll create a list of all the ideas and possibilities that could be included, and then start picking and choosing. I already had a few set pieces, so I may work on expanding that.

This is all part of how it works – for me, anyway. I’m always amazed to see another writer just crank ’em out with what appears to be little effort. This just reinforces the idea that I’m a plotter, not a pantser.

I don’t mind having to go through all of this. I’m sure I’ll be happy with the end result; it’s working my way there that’s the challenging part.

Heed the words of Mamet -OR- Don’t overstay your welcome

I’ve been on somewhat of a tear lately in regards to watching films – both at home and in theaters.

One of the things that’s really stood out is the tightness of the writing. In every film, the scenes don’t waste time. They present what’s needed at that particular moment while also advancing the story.

I’ve always had a tendency to overwrite – especially in my earlier scripts. There was just too much on the page, or some scenes just went on too long. This would result in necessary editing and trimming down in subsequent drafts.

But then I heard a piece of advice I’m fairly certain is attributed to playwright David Mamet:

GET IN LATE, GET OUT EARLY

I interpreted this as “Get to the point of the scene as soon as possible, then move on to the next one”.

You don’t want your reader/audience to be bored by slowing things down with anything unrelated to the story. They’ll become less interested in wanting to see what happens next. Once that happens, you’re pretty much screwed.

This is something I’ve seen in a lot of scripts – especially from newer writers, along with a handful of seasoned vets. Many is the time I’ve given a note along the lines of “this is good, but tightening it up would make a world of difference.” Sometimes it’s dialogue, or description, or action lines.

If something can be cut from a scene and the scene still accomplishes what it needs to, then whatever you cut didn’t need to be in there in the first place.

When I outline, I do so with a “what’s the point of this scene?” approach. What happens in this scene that advances the story? Even as the story continues to grow and develop, the focus on the main point of each scene continues. There may be a small amount of overwriting in the first few drafts, but those are quickly dealt with.

This approach has really helped contributed to establishing the flow and fast reads for my scripts, and I’m looking forward to applying it to the current spec.

No restraints! (up to a point)

While my short film is now in the hands of the editor, that allows me more time to get back to working on the outline for the new action-comedy spec.

It’s coming along, but choices have had to be made in terms of how far to take things regarding the story and how things play out.

Do I play it safe and hold back, or do I throw caution to the wind and go all out?

Believe it or not, this was a tougher decision than expected. I don’t want to overdo it, but I also don’t want things to be boring. There’s pushing the envelope, and then there’s way over the top.

But then again, this is an ACTION-COMEDY, with an emphasis on both parts, so maybe there’s some kind of middle ground that would work.

It also helped to get the opinions of a few other writers, who all said for this kind of story, you pretty much have to ramp things up, but to also not let things get out of control, which makes it feel like you’re throwing everything at the wall, which reeks of desperation – which I do not like, or want.

What I do want is for the reader/audience to really get the impact of everything that happens because it all works within the context of the story while also reinforcing/supporting the action and comedy. Not an easy path to navigate, but I feel up to the challenge.

So that’s the plan. Most likely it’ll be initially putting it all together in a simple and straightforward way, then go back and figure out the best/most effective way to have each scene and/or sequence showcase the action and comedy when applicable. Sort of “How can this be more exciting and/or funnier while still accomplishing what it needs to?”

I also suspect that once everything is in place, that’s when the real fun begins. Even with all of this figuring things out, I’m really enjoying putting this one together and look forward to unleashing it on the world when it’s ready.

Drips & drabs, but no drudgery

Some kind of bug/virus took me out of commission earlier this week, which slammed the brakes on everything – including the slow-but-steady progress developing the new spec. Apart from a persistent runny nose, I’ve for the most part recovered, and am slowly getting back into it. Slow definitely being the operative word.

I may be working at a snail’s pace, which is a bit frustrating, but it’s a snail that’s seeing results, which is good. Even with this like-molasses-in-January output, things continue to move forward. Getting a few scenes done today means a few more than I had yesterday. It might not seem it at the time, but all the little steps forward will gradually result in the completion of a long journey.

The most important thing is to GET IT WRITTEN. Outlines and first drafts ain’t pretty, but at least they’re a starting point.

It’s not just about putting all the puzzle pieces together, but figuring out what the puzzle is and all the potential components. Pages and pages of the project’s notebook are jam-packed with ideas and possibilities. There is absolutely no doubt this will continue to be one big mess, but oh what a beautiful mess it is (and will continue to be as it takes shape).

But despite all the frustration about timing and slow progress, I’m still having an absolute blast doing it. Having a solid polished script is great, but it’s the figuring things out and organizing all the ideas that has always given me an extra thrill. I do what I can to spin an entertaining yarn, and this time is no exception.

I’ve said it many times and it still rings true – you can see the writer’s love and enjoyment of the material in the material itself. That’s what I’m shooting for here – apart from just having a fun script. I want the reader to get just as caught up in the story and NEED to see what happens next. I try to have my scripts fall under the category of “I hope you enjoy reading this as much as I enjoyed writing it”.

Onward, runny nose and all.