No choice but to be determined

The crowdfunding for my short film project continues…

**Still plenty of opportunities & tier rewards for donating!**

And it is quite the mountain to climb. Almost comparable to writing a script.

Almost.

With a script, everything is under your control. You are the one determining what happens, what the characters say, and so on.

Raising the funds to make a film based on that script? The only thing under your control about that is how much effort you put into getting those funds.

In theory, the more you work and the more effort you put in, the more likely you are to succeed.

Again – in theory.

You can push what you’re selling all you want, but it only works if they’re willing to pay.

To paraphrase one supportive donor – “Crowdfunding is a full-time job. You EARN that money.”

You certainly do. When they say every little bit helps, they’re not kidding.

I’ve begun reaching out to members of my network of creatives – writers, filmmakers, and industry-adjacent – to ask about chipping in if they can.

Responses so far – not too bad.

I also realize that times are tough, especially in this business. Things haven’t fully recovered since the strikes, and lots of folks are out of work. The last thing I want is for somebody to feel bad for not being able to donate. I’m just happy to have the support.

Even if all you can do is repost the link, that’s great too. The more eyes I can get on this, the better.

We’ve made some good progress since the campaign started, and there’s no sign of letting up.

As the days count down, I’ll be doing everything I can to see this through.

Drips & drabs, but no drudgery

Some kind of bug/virus took me out of commission earlier this week, which slammed the brakes on everything – including the slow-but-steady progress developing the new spec. Apart from a persistent runny nose, I’ve for the most part recovered, and am slowly getting back into it. Slow definitely being the operative word.

I may be working at a snail’s pace, which is a bit frustrating, but it’s a snail that’s seeing results, which is good. Even with this like-molasses-in-January output, things continue to move forward. Getting a few scenes done today means a few more than I had yesterday. It might not seem it at the time, but all the little steps forward will gradually result in the completion of a long journey.

The most important thing is to GET IT WRITTEN. Outlines and first drafts ain’t pretty, but at least they’re a starting point.

It’s not just about putting all the puzzle pieces together, but figuring out what the puzzle is and all the potential components. Pages and pages of the project’s notebook are jam-packed with ideas and possibilities. There is absolutely no doubt this will continue to be one big mess, but oh what a beautiful mess it is (and will continue to be as it takes shape).

But despite all the frustration about timing and slow progress, I’m still having an absolute blast doing it. Having a solid polished script is great, but it’s the figuring things out and organizing all the ideas that has always given me an extra thrill. I do what I can to spin an entertaining yarn, and this time is no exception.

I’ve said it many times and it still rings true – you can see the writer’s love and enjoyment of the material in the material itself. That’s what I’m shooting for here – apart from just having a fun script. I want the reader to get just as caught up in the story and NEED to see what happens next. I try to have my scripts fall under the category of “I hope you enjoy reading this as much as I enjoyed writing it”.

Onward, runny nose and all.

A lot of moving parts

Progress on the new spec has been slow but steady-ish.

Biggest development was finally figuring out the reason why my antagonist is doing what they’re doing, and that in turn will have an impact on the rest of the story. Still working out some of the details about the subplots connected to that; some directly and some not so much.

As I work my way through all of it, more subplots for the overall story are popping up. It’s gotten to the point that I’ve put together a pair of lists – one for the protagonist and one for the antagonist, each listing their respective subplots (along with some important details about their storylines).

Both have grown exponentially, and I have to be careful not to overdo it. I don’t want things to get too confusing. The last thing I want is a reader to stop and ask questions, or have something left unexplained. Things need to be easy enough to understand, but not too simple. I try to make sure everything plays a part.

Honestly, this is one of those parts of the process I enjoy – just figuring stuff out. It’s a challenge, to say the least, but it’s oh so worth it to take the time to make sure all the pieces fit together the way they should. This probably explains why the development and outlining take me so long – trying to get everything organized and set up in the right places.

As I work my way through all of these potential ideas, there’s a good chance a lot of them will be dropped – wouldn’t be the first time – but it’s easier to cut and revise than to try and jam something in that feels forced. Sometimes I get lucky and discover a viable connection set up earlier in the story, which is more likely serendipity than me being exceptionally cunning.

A reader on my fantasy-comedy had commented there was a lot going on over the course of the story and they were wondering if I’d be able to pull off keeping things organized. But when they were done, they admitted to being impressed with how all the subplots played out both individually and how they all came together in Act Three. They could tell I’d put in a lot of effort to ensure that happened.

That’s what I’m going for with this one. There really is a lot going on for this story, which is why I’m really taking my time to figure everything out so it all works the way it’s supposed to.

From the archives: FBD is a BFD

This post from July 2024 is about when I was first starting on this new story idea. I’d put that one on hold to spend a lot of time polishing and rewriting another script, so work on this one has resumed. There has been some progress on figuring out the story, but a lot of what’s mentioned in here still rings true – especially the subject.

Enjoy.

Working on this new script idea is proving to be quite a challenge. It’s still in the very early development stages, so any and every idea is being written down for potential use. No doubt some will stay, some will be trashed, and some will be altered/revised/modified to varying degrees.

Adding to all of this is that a big part of the story is similar to parts of a very beloved and well-known film – so similar that it’s one of my comps – so I also need to come up with ideas so my story safely falls into the category of “Familiar, But Different” – FBD.

It’s my goal to have this story be reminiscent of that other one, but not so much that it feels like I’m totally ripping it off. I’ve read a lot of scripts that fall short of that, so doing what I can to avoid falling into that trap.

This film also has a lot of iconic scenes, so it’s even more important I put my own spin on the concept to really hammer home its FBD-ness. The absolute last thing I want is for somebody to read this and think “There’s nothing new here”.

A key part of this is breaking down the components of the original film – not just the story, plot and characters, but seeing what worked, how the various storylines and subplots were laid out AND how they were connected. I can then use all of that as a springboard to putting my story together, and then fine tune as necessary.

Challenging, but not impossible.

Great as it would be to have the final result ready now, finding a new way to tell this familiar story is part of what I enjoy about doing this. I like to call it “go for the hard turn”; Just when you think things are going to go a certain way, there’s a yank on the steering wheel and all of a sudden things are heading in a whole new direction that makes you want to keep going.

One thing I’m fairly certain will play a factor in putting this together is that I’m just enjoying working on it. I don’t think there’s anything like it out there, so there’s a certain thrill to exploring the unknown, so to speak. It’s a priority for me that when it’s totally done – no matter how long that takes – it makes a strong impression for both the story it’s telling and how it’s written.

Even though it’ll take a while for me to figure it out, I’m confident I can make it happen.

Muscle memory kicking in

It’s been a while since I’ve worked on a new project, so there was the initial sensation of feeling overwhelmed and constant thoughts of “Is this going to work?”

I’d spent so much time rewriting and revising the previous script, so sitting down and having that blank page staring back brought back that all-too-familiar sensation. You know the one – you’re so used to working on a script that’s around 97 or 98 percent complete, and now you’re back to one that’s in single number territory, or at least low double digits.

Fortunately, I’ve been down this road before, and like with writing at any point in the process, the only way to get it done and move things forward is to put that ass in the chair and get to it.

Which is what I’ve been doing.

Plot points are in place – some a bit on the vague side or primarily functioning as a placeholder (“____ defeats _____”), so now it’s about filling in all those blanks that connect them.

Some have been created easily, others took multiple attempts, and some are still very vague. Notebook pages are filling up as I write down everything and anything that comes to mind, no matter how crazy or wild it might seem. Ideas and inspiration can come from anywhere, so why not hang on to all of it?

They don’t call it a work in progress for nothin’.

Very important – the first draft is going to be a big flaming mess, so don’t stress about it. Just get the damned thing written.

This has been the experience with previous scripts, so there’s no reason to have it happen again. It’s all about taking the time to figure things out. Also like usual, there’ll be a lot of stuff that will most likely end up not being used, but that’s how it goes.

It’s been a while since I last went through this part of the process. I’ve missed it, and am just as eager this time around to take it on.