Why we do this

You mean they'd pay me to do this? Where do I sign up?
You mean they’d actually pay me to write? Where do I sign up?

I had lunch the other day with my friend the working writer. Among the many things he’s always reliable for is honest feedback.

After updating each other on our latest project developments, I off-handedly quipped “I hope I’m a real writer someday.”

“You are a real writer,” he responded. He’s read some of my stuff, and doesn’t hesitate to give praise or suggest changes where applicable.

“Okay,” I said. “I hope I’m a paid writer someday.”

Which is really what it all boils down to – making a living at this.

This is not to say I see this as easy money (which it definitely isn’t), or won’t be happy until I make a million-dollar sale (although I wouldn’t complain if that actually did happen).

I’ll assume you’re in a similar situation and just really enjoy writing, hoping somebody will like your stuff enough that they want to buy it, or be interested in having you write (or rewrite) something for them, and being able to do it on a steady ongoing basis.

But it’s not enough to sit around and dream about it. Like our protagonists, we have to be the ones who make things happen.

Are you being active in your pursuit of a writing career? Are you constantly striving to make your script better? Are you a positive and supportive member of the writing community?

This is a massive undertaking, not to be taken lightly. It’s hard work, pure and simple.

My aforementioned friend, the working writer, spent twenty years getting to this point. And now every time we reconnect, he tells me about his latest assignment or some potential new ones. He put together a short he’s considering entering in some festivals, and to top it all off, he’ll be on set for a feature he wrote that begins production in a few months.

He’s not going after the big paycheck stuff – just solid, steady work.

Not everybody can write the box office blockbuster or mega-hit TV show, which is fine. There’s a ton of other stuff out there that requires solid writing skills and a dedicated work ethic.

As much I like the idea of the former, I’d be perfectly happy being the guy who gets to keep working on the latter.

-This is my 500th post. To paraphrase the genius of Monty Python, if you’ve enjoyed this blog half as much as I’ve enjoyed writing it, then I’ve enjoyed twice as much.

So there.

I seek rewatchability

Never gets old. Never.
Never gets old. Never.

It goes without saying that any screenwriter is a movie buff. We have to be. It’s our love of movies that got us into this in the first place.

We’ve all got our favorites. Countless genres are spanned. Writers, directors or performers we can usually rely on for solid, quality work. Who hasn’t claimed to have seen a particular movie “over a hundred times”?

So what is it about them that makes us have no problem with watching them over and over, as opposed to seeing something once and being done with it, or maybe even abandoning ship around the halfway point?

A favorite film motivates repeat viewings. You’re enjoying the whole experience so much that when it’s over, you’re already looking forward to seeing it again.

Consider the films in your home collection. What is it about them that made you go so far as to want to own them?

For as much as I talk about STAR WARS, RAIDERS OF THE LOST ARK and BACK TO THE FUTURE, all of which I could watch over and over, I’m also perfectly content with something that doesn’t involve special effects, like TO KILL A MOCKINGBIRD, THE MAGNIFICENT SEVEN or SOME LIKE IT HOT.

What do all of these have in common? For me, it all boils down to fantastic storytelling with well-crafted three-dimensional characters, both of which also motivate and inspire me to be a better writer.

Which is what it all comes down to. The writing, which starts with us.

Not only are we striving to create a story, but we want to make them so amazing that they’re practically irresistible not only to the people who make the movies, but the movie-going public.

While working on that latest project, we imagine what the finished product would look like on the big screen and hope the audience is having such a blast watching it that they’ll want to come back for more.

But imagining is one thing. Actually making it compelling and involving is another.

We must continuously write, rewrite, hone and polish each individual piece of work to make it as involving and engaging as possible.

Not sure if yours is? Ask somebody. Writing group, trusted colleague, paid analyst. Doesn’t matter. Always be striving for greatness, my friends.

Our work is definitely cut out for us.  It’s hard enough to write a good script. It’s even harder to write one people want to continuously return to.

This, rather than that

 

It's going to take a while to find the right path
It’s going to take a while to find the right path

The past several days have been all about revamping the story/outline of the monster spec. The percentage of what’s being eliminated from previous versions continues to grow on a daily basis.

A lot of what’s left still needs to be fixed, or at least changed. As much as I love the original ideas, they just weren’t working.

Part of the problem was my stubbornness to consider alternatives, and the frustration over trying to force the creativeness wasn’t helping either.

As has happened before, I had to ignore what I wanted, and concentrate on what worked for the story.  This had to be slow, calculated and meticulous, but I had one slight advantage this time around.

Remember that whole ‘previous draft’ thing? Turns out a lot of the contents are becoming just what I need by applying “What if…?” or “How about…?”

(Yet another example of why you should hold onto your previous drafts – they’re a treasure trove of of potential material)

These questions are proving to be more than adequate in creating foundations for developing new material. By taking a slightly different approach, new and previously unconsidered alternatives are making themselves known.

It has definitely yielded some positive results, including a drastic reconfiguring of the antagonist – originally conceived one way, but after finally accepting that changes were necessary and much tinkering, now fits into the story a lot better, and also provides for stronger conflict with the protagonist.

Don’t be afraid to consider new ways or different approaches to what you already have. While you may think it’s perfect the way it is, chances are it could probably use some reworking.

 

Getting up to speed – OR – Our story so far…

An informed audience is a happy audience
An informed audience is a happy audience

As work continues with the monster spec, some of the focus has been on figuring out the backstory of how things came to be and working out the events that lead up to where the plot starts.

If this were a novel, I could just include them in the whole body of work. Not so the case for a screenplay.

In as few scenes as possible, I need to educate the reader/viewer about this world, who’s involved and what’s at stake. Once that’s done, we shift gears and dive right into the story.

A recent example – PACIFIC RIM. The opening minutes are all about what’s already happened – giant monsters showed up, we built giant robots to fight them, and we’re off.

Consider the opening crawl in STAR WARS. A few paragraphs floating in space sets everything up: here’s what’s going on, immediately followed by a space battle.

While this kind of thing is necessary for a ripping effects-laden yarn, what if your story is about normal folks in the everyday world?

Same rules apply. We still need to know what’s going on and who it’s about. Give us those parts of the story now, and pepper it with the relevant details as we move forward.

The example I keep coming back to for this is the opening of FIELD OF DREAMS: Kevin Costner narrates a thumbnail sketch about his character over a series of photographs, then we’re on the farm in Iowa.

No matter what genre you’re working in, it’s important to know what happened before page one, both regarding the story and the characters. You don’t have to go crazy with details, but at least know what needs to be known.

The big difference a little something can make

Good by itself, but even better with that little extra step
A metaphor involving sprinkles – tasty and informative

For as much as we talk about crafting a story, developing characters, creating scenarios and other big-picture items, it’s also important we not forget the little things.

By ‘the little things’, I mean those tiny details that add just the right touch at that particular moment, and readers and audiences will notice them.

It might play a pivotal role in the story, but doesn’t necessarily have to. It’s hard to describe, but you definitely recognize it when you write it, read it or see it.

They can be almost anything. A one-time action. A casual line of dialogue. A fleeting glimpse of something, maybe in the background, or even the setting itself. No matter what it is, it has the amazing ability to make the story feel just a little more complete.

Just as an example, I had a scene end with a character asking for pancakes. To me, it was just a fun, throwaway line.  But to my manager’s script guy (who really knows his stuff), it was a “great example of what this character is like,” and something he could “definitely see her saying.”

All that from one line? Who knew?

This isn’t saying your script has to be chock-full of this kind of thing; more like sprinkled liberally, or at least used at your discretion.

Start out by focusing on organizing the main parts of your story so the structure’s in place. Then as you’re putting the rest of it together and filling in the gaps, you’ll discover plenty of opportunities to add in the aforementioned little things.