Bursting at the seams – part 2

Image result for MARK RUFFALO HULK GIF

On one hand, progress for the pulpy adventure spec is moving along nicely. Still maintaining a daily output of about 3 pages.

But on the other hand, this thing feels like it’s growing exponentially, continuously getting bigger than I originally anticipated.

A lot bigger.

Like “rise out of the bay, tower over the skyline, ready to wreak havoc and terrorize the populace. Call the military!” big.

That’s pretty big.

Part of this stems from me having a one-sentence description of a scene in the outline, not really taking into consideration I’ll need at least a page, maybe two, to execute it. Hence the feeling of overstuffedness.

There have been times where I’d be in the middle of a scene, but then think “Too much!”. This would be followed by the immediate deleting of what I’d written so far and starting anew, but with a mindset of “Same, but a lot less this time.” It happens; just not all the time.

No problem whatsoever if you start with a scene that’s initially three pages long, because you know the next pass will involve whittling down to one (or a little more). Getting it written in the first place is the hard part; everything after that – much easier (for some, anyway).

I freely admit I tend to overwrite, but that’s usually limited to the first draft. Once that’s out of the way, the red pens are produced and much killing of darlings commences.

Sometimes it’s very frustrating that my initial effort isn’t what I want it to be, but isn’t that the point of a first draft? There’s a reason it’s also known as “the vomit draft”. You just throw everything on the page, and then go back for ongoing cleanup work. The guiding principle here – you do what’s necessary to get it to that desired end result.

Will there most likely be some drastic changes somewhere down the line? Undoubtedly. If that means starting with a first draft that’s way too big, so be it. It’s not like this is what the final finished project is going to look like. Better to have an oversized script ripe for editing than a scrawny one that needs to be bulked up.

So for now, the slog continues. Scenes may go on too long, but it’s cool. This is a fun story and I’m enjoying writing it. I know it’ll take a while to get it to where I want to be, and that’s fine by me. All part of the process.

But better have the military on standby, just in case.

Progress, 2-3 pages at a time

fingers
The great tallying of how many pages were written today

Part of this whole thing of getting stuff done, writing-wise, is exactly that.

You need to get your ass in that chair and write. Repeat on a daily basis as long as necessary.

While I may not get to write every day, I certainly do try. So far, the target output of 2-3 pages when I can is holding strong.

For those following me on various social media, you might occasionally see an announcement (read: tweet) proclaiming that day’s results. I’m proud of what I accomplish in each writing session, even if it’s only two pages. Progress is progress.

(Incidentally, I also enjoy seeing others make similar announcements. Don’t be afraid to toot your own horn.)

Every once in a while, someone will comment about how productive I am, or marvel at my steady output of pages. As if I’m some sort of writing machine.

Well, yes and no.

Yes in that I do try to write every day, but only because I like it, and, more importantly, it’s the only way to do it. This thing ain’t gonna write itself. And the more you write, the better you’ll get at it.

Even at the slow pace of 2-3 pages a day, the numbers add up and you can have a completed draft in a relatively short time.

And no because sometimes there are days where circumstances simply prevent me from having time to write. It happens. Life gets in the way and all that. Admittedly, I don’t care very much for those days.

It used to be that sometimes I’d read about someone who had significantly higher results than me (e.g. “Another 15 pages today!”), and feel all “How am I supposed to compete with that?”

Turns out I’m not. The only connection between me and that other writer is just that – we’re both writers. They have their way of doing it, and I’ve got mine. Do I wish I could be that productive? Of course. Does it mean I’m not as good a writer as they are? Hell no.

I write when I can. Maybe that means a little, a lot, or maybe not at all. But it’s the way I do it, and I don’t care how it compares to anyone else. It works for me, and that’s the important thing.

Now it gets really interesting

desert
First few steps are always the toughest. Good thing I came prepared.

Let’s pause now for your humble blogger-in-residence to proudly proclaim that Act One of the first draft of the pulpy adventure spec is complete.

Whoopee.

But you know what that also means.

Yep. Time to buckle down even more, strap myself in, and jump feet-first into the intimidating arena commonly known as Act Two.

I’ll also admit it’s a little thrilling, too. There was a particular charge in working out the action sequences and story set-ups in Act One, so I’ve a strong suspicion the continuing build-ups for the former and the gradual development of the latter will be equally, if not more so, fun to write.

(and believe me when I say this is the kind of story that automatically requires a sense of fun)

Maybe it’s from continuously trying to improve as I go, but working on Act Two doesn’t seem as intimidating as it used to. Not to say that it comes easily; just slightly less insurmountable. I spent a lot of time on the outline, so confidence in that is pretty solid.

I read a lot about how a spec script might have a phenomenal Act One, but then things fall apart in Act Two for a myriad of possible reasons: the characters don’t do much/nothing really happens, or the overall story’s too thin, so a lot of Act Two is empty filler, and so on.

The only writing process I know is my own, and I always strive to make sure the story feels…complete? Full? It comes down to “I know what has to happen to tell this story,”, and while the first act is all about setting it all up, the second act is about fleshing everything out.

We get a closer look at the characters and how they’re progressing through the events of the story. We can see how they’re changing from when they were first introduced. Plot threads of all sizes get further developed. The central question is continuously asked (oh-so-subtly, of course).

It also involves steadily-mounting complications for your protagonist. They’ve got a goal, and it’s our job to throw all kinds of obstacles in their way that just keep making it harder for them to reach it. Again, a lot of it happens during our second act.

Act Two really is where the meat of the story takes place, so stuff needs to happen that not only holds our interest, but makes us want/need to know what happens next, and even that better be that much more intriguing.

 

As you’d expect, our work is cut out for us.

So off I go. Dispatches from this formidable excursion as they develop.

See you on the other side.

My enthusiasm, your enjoyment

rollercoaster
Offering up excitement and thrills for everybody

I admit it. I was weak. I couldn’t resist. The urge was just too overwhelming.

So I accepted the reality of the situation, and just went ahead and did it.

I went back and revised the pages I’d already written for the pulpy adventure spec.

No regrets.

The character that shouldn’t have been in there was cleanly removed, but in the process of doing so, a new idea emerged with a way to further weave some of the subplots together. Always nice when that happens.

Engaging in this mini-rewrite also provided me with the opportunity to take a step back and just read. Was it still working? Were my aspirations of producing a ripping yarn being achieved?

Seems that way so far. Then again, I’m slightly biased.

Some notes I got on an earlier draft of the western were along the lines of “it’s good, but the writing’s a little dry.” With this script, there’s more of an effort to avoid repeating that by really punching things up.

I’m getting a real kick out of seeing what I can do to make this an exciting read for anybody, including myself. Many’s the time I’ve heard that you should be able to see the writer’s love for the material on the page. That’s something I’ve always tried to do, and working on this script is no exception.

So after this temporary pause, things are back on track. Momentum will be regained, and progress shall continue.

Exciting times all around, chums.

-Friend of the blog/consultant Jim Mercurio is running a crowdfunding project for his latest film project American Neorealism. It’s VERY close to being funded, and there are just a few days left, so donate if you can to help him reach (or even surpass) that goal.

Tire, meet nail

flat-tire
You don’t expect it, but it’s good to prepared for when it happens

There I was, happily churning out pages for the pulpy adventure spec. The daily output was respectably above average.

(Gotta say, this new practice of writing out/establishing the beats of each scene has proven invaluable.)

If I could maintain this kind of pace, dare I even contemplate the possibility of having a completed draft, if not by month’s end, then maybe by mid-February?

But like the man who operates the guillotine might say, let’s not get too far ahead of ourselves.

Story-wise, things are still pretty solid, save for a previously unforeseen wrinkle: I need to do some emergency revision regarding exactly where and how a supporting character is introduced.

What was in the outline is completely different from what ended up on the page, so looks like I’ve given myself a few options:

  1. Leave it as is, but come up with how to tie everything together. A few possible solutions here. Not crazy about it.
  2. Go back and rewrite so it plays out as originally planned. It may lack some of the punch I was hoping to start with, but that sequence already has a significant amount of “attention-grabbing oomph” to begin with.

Some alternate approaches are currently under consideration, as are those of a drastically different nature. It’s also being discovered that implementing some of these changes could actually assist in reducing the number of pages, which was going to happen anyway. Only now it would be sooner. Not a bad result.

No matter which I choose, there’s some serious editing and rewriting in my immediate future.

This whole scenario definitely falls under the “kill your darlings” category because even though I really like what I’ve already written, as we all know, fixing the story takes precedence over placating the writer’s ego.

Keeping with the metaphor of this post’s title, what initially felt like a major problem is, after some careful analysis, evaluation, and plain old level-headedness, slowly developing into more of a bump in the road.