From the archives: One happy fanboy

We’re preparing to take Ms V back for her final final year of school. Felt like the appropriate time to re-post this post from way, way back in May 2011 – when she was 8. This was a truly memorable experience, and I still have the shirt.

Enjoy.

There was no work done on the rewrite at all yesterday because I got to do something I honestly never I thought I’d get to: visit Skywalker Ranch.

If the name sounds unfamiliar, it’s the compound in Marin County (the one north of San Francisco) where George Lucas had set up Industrial Light & Magic after the success of STAR WARS.  ILM has since moved to the Presidio in SF, but Skywalker Sound and a lot of the administrative offices are still there.

A mom of another student at V’s school works at Skywalker Sound.  In fact, she won an Oscar earlier this year for Best Sound Editing for INCEPTION (her and two other guys).  One of the silent auction prizes at our school’s spring fundraiser was a private tour of the grounds.  Since there was no way we could afford that (I think it went for something like $275), I ran into her about six weeks ago at a school function.  I casually mentioned missing out on the opportunity to take part in the tour, to which she said she’d see if she could arrange something.

A few weeks later, I got an email saying that if we could be there during her lunch hour, she’d be happy to show us around.  Deal.

Our dilemma now was whether or not to bring V, because that would mean taking her out of school early.  My first reaction was it would be worth it, but the more we discussed it, we decided that this wasn’t an amusement park-type environment, but more an actual production facility, which your typical 8-year-old would probably find boring.

But I had heard they had a gift shop, so we’d get her something.

The Ranch is way out there on Lucas Valley Road, and it’s quite easy to drive right past it if you’re not looking for it. No signage; no big-ass Star Wars logo anywhere.  Just a nondescript driveway off a quiet country road.

You get through the gate and up to the security guard booth.  While the guard was contacting our friend, I couldn’t help but notice the EMT-type patch at the top of her sleeve.  Like a fire department logo, except with an X-Wing Fighter in the middle.  Cool.

We got our map and directions where to go, then drove ahead.

My first reaction was “It’s a lot smaller than I expected.”  And it is.  It’s not the sprawling estate I thought it would be.  Everything was a lot closer than the map indicated.

We passed the ball field, then the horse corral, the organic garden on the other side of the road, and then pulled into the Tech Building parking lot.  Our friend was waiting for us and took us inside.  The first thing you’ll notice is the abundance of movie posters for US films but in foreign languages.  They’re all over the place.

If you’re into sound or audio production, you’d feel as if you’d died and gone to heaven.  There are studios of varying size throughout the whole building, each equipped with sound boards that would seem more appropriate for the Starship Enterprise.  What was also cool was that the larger ones had a theatre-like design, so each room got the maximum results for what was being worked on.  We also got to see one of the humongous rooms that they would record orchestras in, complete with adjustable walls so you can actually tune the sound of the room.

Our friend is currently working on the sound for COWBOYS & ALIENS, but she didn’t show us any footage.  The movie comes out in July, and all of the post-production will be done up until just a few weeks before the release.  We found that very strange, expecting there to be more lead time between wrapping it up and the release, but apparently that’s become common practice for most studio films these days.

Although we were only in it for a few minutes, the screening room was simply incredible. About 300 or so seats with a nice big screen.  Apparently they were setting up for some kind of demonstration later in the day, but we got to see a short snippet of a scene from RAIDERS OF THE LOST ARK in black and white, but with only the dialogue sound.  No music, no effects; just “throw me the idol, I throw you the whip.”  It sounded strange to hear it like we were on the set.

Then we stopped in the Foley Room, where traditional sound effects can be created. Walking on certain types of surfaces, dropping, smashing or manipulating something to get a particular sound.  Very similar to how they did sound effects for old-time radio.

We were then asked if we wanted to see the main building, which is the one in the photo above. Very Victorian-era architecture, reminiscent of a New England beach house. In some of the cabinets just off the main door are the only proof that George Lucas is connected.  On display are some lightsaber handles (I’m fairly certain they’re the originals), the fertility idol from the opening sequence in RAIDERS, the Crystal Skull, an AT-AT model from EMPIRE, Indy’s hat and whip (also originals, I assume) and what I thought was incredibly cool – Charlie Chaplin’s cane and derby.  I’m pretty sure Lucas could afford to buy them.

Our first stop was the library, which is two floors, with a wooden spiral staircase and a gigantic stained glass window in the middle of the ceiling.  No matter what department you work in, you can come here and do research on whatever you’re working on to get the utmost in accuracy.  I asked if George’s office was in the building.  It is, but I thought it would have been presumptuous to ask if we could see if he was there.

I asked if the gift shop was here, but it was in another building.  We zipped over to another building.  The gift shop is a whole lot smaller than I expected.  We got a t-shirt for V, one of those EMT-style shirts for me (Millenium Falcon in the logo – nice!) and a pair of lightsaber chopsticks (Luke green and Darth Maul red, which also have magnets in the bottom for the complete double-bladed effect).

Our friend had to get back to work, so we thanked her and headed home.  On the drive back, K asked what I thought about what we had just done.  I said I was really glad we did it.  I also confessed that I couldn’t help but think I’d love to go back someday when they’re working on a film that I wrote.

That would be quite awesome.

I see what you did there, Mr. Kasdan

Marion Ravenwood
A handful of lines + a solid right hook = insight into 2 key characters

Of all the notes I’ve received about my western, the ones that really stood out the most were about developing the characters a little more – especially the titular protagonist.

I’ve also been spending some time reading, watching and analyzing the scripts and films that influenced it. Namely, RAIDERS OF THE LOST ARK (along with its sequels) and a few others involving female leads who kick ass.

It’s a great opportunity to explore what makes a character tick. A lot’s been written about the “exposition without being blatantly expository” scene in RAIDERS with Indy and the government men, but I’ve been paying more attention to other scenes; the ones that offer up a bit more about what kind of person Dr Jones is as seen through his interactions with other characters.

-Indy discussing with Marcus the implications of finding the Ark.

-The reunion with Marion (see photo above)

-The encounter with Belloq in the cafe in Cairo.

All of these (and a few more) present an aspect of Indy’s character WHILE ALSO advancing the plot. It takes a lot of effort to do that and do it well.

I’ve also been working my way through the infamous story conference transcript, where Spielberg, Lucas, and Kasdan work out the story based on Lucas’ idea of a “swashbuckling archaeologist”. While you can easily find the memo itself, check out this phenomenal post that also analyzes some key points of what’s being discussed.

A lot of this is what I’ve been focusing on during this rewrite. More than a few of my notes highlight certain scenes and say something like “This would be a great place to show us more about her.” So that’s part of what I’ve been trying to do.

I originally thought it would be really tough to implement those kinds of changes, but using RAIDERS et al as guidelines and knowing my objectives for each scene, it actually hasn’t been as challenging. Sometimes all it requires is a few extra lines of dialogue or a modified action line. It’s not always easy, but it definitely feels a little less daunting. Also helping – working on one scene at a time.

In the meantime, progress on the rewrite/polish continues at a healthy pace and I really like how this new draft is shaping up. I suspect the end result will be a little more than just slightly different from previous ones, and hopefully the changes will really take the script to the next level.

What happened to the action movie?

Often imitated, rarely equaled
Often imitated, rarely equaled

A little over a week ago, a friend posted the following question on Facebook – “Is RAIDERS OF THE LOST ARK the best action movie of all time?”

As would be expected, this led to a somewhat lengthy discussion. Several other titles were bandied about (DIE HARD, ALIENS, several John Woo HK films), and was summarized quite succinctly with “The main lesson here is that the 80s were a goldmine for high-quality action films.” (mea culpa – I’m the one who said it).

All I can think of for the 90s are TERMINATOR 2: JUDGMENT DAY and SPEED.

While you’re thinking about those, compare them to some more recent ones, such as:
-THE EXPENDABLES – a nostalgic remembering of the genre itself
-THE EXPENDABLES 2 – silly, over the top parody
-PACIFIC RIM – cool to look at, but that’s about it
-FAST & FURIOUS 6 – haven’t seen it, but I’ve heard nothing but good things about it
-THE LONE RANGER – couldn’t bring myself to see it, but will catch it on home video. Is it as bad as they say?

Now there’s this. Oy. Someday I’ll discuss how much I dislike reboots.

So why do action films from 20-30 years ago still hold up?

Looking at strong examples of the genre, they all have: Original stories. Smart writing. Three-dimensional characters. Action that enhances and supports the story.

If you’re writing an action spec, these should be your goals and objectives. Yes, it’s a lot of fun to blow shit up, but don’t use an explosion or shootout just for the sake of having one. It’s pointless.

Make the action part of the story, not what the story’s about. Use it to move things forward. Ratchet up the tension and create more conflict for your hero.

Need a refresher course in how it’s done? Pick one you’ve always liked, and watch it as a writer. Take notes. See how it all fits together. Then see if any of it can be applied to your story and rewrite accordingly.

If only all learning could be this enjoyable.