From the archives: One happy fanboy

We’re preparing to take Ms V back for her final final year of school. Felt like the appropriate time to re-post this post from way, way back in May 2011 – when she was 8. This was a truly memorable experience, and I still have the shirt.

Enjoy.

There was no work done on the rewrite at all yesterday because I got to do something I honestly never I thought I’d get to: visit Skywalker Ranch.

If the name sounds unfamiliar, it’s the compound in Marin County (the one north of San Francisco) where George Lucas had set up Industrial Light & Magic after the success of STAR WARS.  ILM has since moved to the Presidio in SF, but Skywalker Sound and a lot of the administrative offices are still there.

A mom of another student at V’s school works at Skywalker Sound.  In fact, she won an Oscar earlier this year for Best Sound Editing for INCEPTION (her and two other guys).  One of the silent auction prizes at our school’s spring fundraiser was a private tour of the grounds.  Since there was no way we could afford that (I think it went for something like $275), I ran into her about six weeks ago at a school function.  I casually mentioned missing out on the opportunity to take part in the tour, to which she said she’d see if she could arrange something.

A few weeks later, I got an email saying that if we could be there during her lunch hour, she’d be happy to show us around.  Deal.

Our dilemma now was whether or not to bring V, because that would mean taking her out of school early.  My first reaction was it would be worth it, but the more we discussed it, we decided that this wasn’t an amusement park-type environment, but more an actual production facility, which your typical 8-year-old would probably find boring.

But I had heard they had a gift shop, so we’d get her something.

The Ranch is way out there on Lucas Valley Road, and it’s quite easy to drive right past it if you’re not looking for it. No signage; no big-ass Star Wars logo anywhere.  Just a nondescript driveway off a quiet country road.

You get through the gate and up to the security guard booth.  While the guard was contacting our friend, I couldn’t help but notice the EMT-type patch at the top of her sleeve.  Like a fire department logo, except with an X-Wing Fighter in the middle.  Cool.

We got our map and directions where to go, then drove ahead.

My first reaction was “It’s a lot smaller than I expected.”  And it is.  It’s not the sprawling estate I thought it would be.  Everything was a lot closer than the map indicated.

We passed the ball field, then the horse corral, the organic garden on the other side of the road, and then pulled into the Tech Building parking lot.  Our friend was waiting for us and took us inside.  The first thing you’ll notice is the abundance of movie posters for US films but in foreign languages.  They’re all over the place.

If you’re into sound or audio production, you’d feel as if you’d died and gone to heaven.  There are studios of varying size throughout the whole building, each equipped with sound boards that would seem more appropriate for the Starship Enterprise.  What was also cool was that the larger ones had a theatre-like design, so each room got the maximum results for what was being worked on.  We also got to see one of the humongous rooms that they would record orchestras in, complete with adjustable walls so you can actually tune the sound of the room.

Our friend is currently working on the sound for COWBOYS & ALIENS, but she didn’t show us any footage.  The movie comes out in July, and all of the post-production will be done up until just a few weeks before the release.  We found that very strange, expecting there to be more lead time between wrapping it up and the release, but apparently that’s become common practice for most studio films these days.

Although we were only in it for a few minutes, the screening room was simply incredible. About 300 or so seats with a nice big screen.  Apparently they were setting up for some kind of demonstration later in the day, but we got to see a short snippet of a scene from RAIDERS OF THE LOST ARK in black and white, but with only the dialogue sound.  No music, no effects; just “throw me the idol, I throw you the whip.”  It sounded strange to hear it like we were on the set.

Then we stopped in the Foley Room, where traditional sound effects can be created. Walking on certain types of surfaces, dropping, smashing or manipulating something to get a particular sound.  Very similar to how they did sound effects for old-time radio.

We were then asked if we wanted to see the main building, which is the one in the photo above. Very Victorian-era architecture, reminiscent of a New England beach house. In some of the cabinets just off the main door are the only proof that George Lucas is connected.  On display are some lightsaber handles (I’m fairly certain they’re the originals), the fertility idol from the opening sequence in RAIDERS, the Crystal Skull, an AT-AT model from EMPIRE, Indy’s hat and whip (also originals, I assume) and what I thought was incredibly cool – Charlie Chaplin’s cane and derby.  I’m pretty sure Lucas could afford to buy them.

Our first stop was the library, which is two floors, with a wooden spiral staircase and a gigantic stained glass window in the middle of the ceiling.  No matter what department you work in, you can come here and do research on whatever you’re working on to get the utmost in accuracy.  I asked if George’s office was in the building.  It is, but I thought it would have been presumptuous to ask if we could see if he was there.

I asked if the gift shop was here, but it was in another building.  We zipped over to another building.  The gift shop is a whole lot smaller than I expected.  We got a t-shirt for V, one of those EMT-style shirts for me (Millenium Falcon in the logo – nice!) and a pair of lightsaber chopsticks (Luke green and Darth Maul red, which also have magnets in the bottom for the complete double-bladed effect).

Our friend had to get back to work, so we thanked her and headed home.  On the drive back, K asked what I thought about what we had just done.  I said I was really glad we did it.  I also confessed that I couldn’t help but think I’d love to go back someday when they’re working on a film that I wrote.

That would be quite awesome.

Q & A w/Travis Seppala, produced screenwriter

Since friend-of-the-blog Travis Seppala’s last appearance here, he’s been a very prolific and productive screenwriter. He wrote the script for CAPTIVE, which came out earlier this year, and ELEVATOR GAME, which is out today (Sept 15).

CAPTIVE

A group of stoners break into a house for a weekend party, but realize all is not well after finding a mysterious stranger held captive in the basement.

What’s the story behind this one? Was it an original spec of yours, were you hired by the producer to put it together, were you brought in to clean up, etc.?

CAPTIVE was an original script I sold to Pollen Path Entertainment. 

How many drafts did you go through?

Prior to optioning the script, I’d written either three or four drafts. Then during the pre-production and production process, I ended up writing several more (I don’t know the exact number). We were literally still writing new drafts of certain scenes while the project was being filmed! Plus there are drafts I had no hand in – the original director had done their own passes, and the final director of the film did some dialogue rewrites and ADR.

How was it working with the producers?

It worked out well. They had a pretty clear vision of things they needed to accomplish with this film and were good about clearly communicating those needs. I’d worked with these guys previously when they bought my short script BUNKER which has screened around the world!

How involved were you with the production? Did you get to be on set?

I never went to set, but I did get flown out to New Mexico on a location scout. That was fun and I felt like a “bigwig”! Ultimately, they ended up using a different location that I never got to visit, but it was still an interesting experience. 

I was pretty involved throughout the production process, though. As I mentioned above, I was doing rewrites for the project even during filming. 

Also, I got to be included on the table read with the actors so I could hear how dialogue sounded and could tweak accordingly. So that was a great experience as well! 

Were there any significant changes to the script in the finished film, or is it pretty much “as is” regarding your draft?

Lots of changes! Some minor, some major. For instance, in the original scripts the characters were all teenagers. The producers felt it’d be easier to cast people in their 20s/30s (ie adults). Some of the kills in the script never made it to the movie due to time and budget constraints. And an entire plot thread was added to make the lead female a bigger more badass role. Luckily, I got a hand in most of these rewrites. 

Any plans for more projects with the producers?

Not at this time. The producers are considering a contained thriller I recently wrote, but I obviously don’t know how that’s going to go just yet. I’ve also suggested writing something specifically catered to their needs and resources (locations they can get, ets), but no word yet there. We’ll see how it goes! I know we’ve also discussed a sequel to CAPTIVE, but obviously that depends on how well the first one does — although I’ve definitely got ideas on what I’d like to do if a sequel becomes a possibility.

Where can we watch it?

CAPTIVE is a Tubi Original! So it can be seen on Tubi (a free streaming app). I know that in some countries where Tubi doesn’t exist, the movie is streaming on Apple and/or Amazon and I’ve heard another streamer might be picking it up overseas, but I’m afraid I don’t know all the details. So the best bet is if you have Tubi, watch it there! If you’re reading this interview from a place that Tubi doesn’t exist, do a search for the movie on Apple and Amazon!

ELEVATOR GAME

(via IMDB) Supernatural horror, based on the eponymous online phenomenon, a ritual conducted in an elevator, in which players attempt to travel to another dimension using a set of rules that can be found online.

That’s pretty vague and tells nothing about the story. A better logline here would be, “A group of teenager Youtubers play The Elevator Game as part of their channel, but the group quickly becomes torn apart by secrets and the haunting Fifth Floor Woman when the game turns out to be real.”

What’s the story behind this one? Was it an original spec of yours, were you hired by the producer to put it together, were you brought in to clean up, etc.?

ELEVATOR GAME is an original script I sold to Fearworks Inc. (although it was originally titled ELEVATOR TO ANOTHER WORLD). 

How many drafts did you go through?

Prior to optioning the script to Fearworks, I’d written three drafts. Once they started bringing other people into the picture (distributors, directors, etc), I wrote another three drafts and two polishes. Plus there were drafts I had no hand in such as one of the directors who was only on the project for a brief time did a draft, and of course the final draft that director Rebekah McKendry and her husband David worked on that actually got filmed.

How was it working with the producers?

There were way more people involved on this project than there was mentioned above for CAPTIVE. Producers, distributors, etc. Despite there being “more cooks in the kitchen”, I’d say that overall the process went surprisingly smoothly. There were times when people bumped heads on certain ideas, but with that many creatives all in one room (or Zoom, as it were), that’s bound to be the case.

How involved were you with the production? Did you get to be on set?

I never went to set for this one either, and didn’t have much involvement along the way. My job was to do rewrites with the director… at least at first. As anyone who follows the trades might know, originally Michael Goi was going to direct. I feel like we made a great draft together. But then he sadly left the project when Netflix made him an offer he couldn’t refuse. A couple other directors came and went – some due to personal life issues, others due to creative differences. Some of those I worked with on drafts, others not so much. Rebekah (McKendry) got brought on finally to direct and I not only had zero involvement once she was brought on but I have never even met her other than a few Facebook posts. 

It’s interesting to see how much input some productions want from the original writer versus how some would rather you just stay on your side of the fence.

Were there any significant changes to the script in the finished film, or is it pretty much “as is” regarding your draft?

The final movie is significantly different from any of  the drafts I wrote, while still holding on to most of the same plotlines and characters. 

As I mentioned above, the director and her husband reworked the majority of the film. For instance, in my various drafts, a lot of the script took place in a high school. But they weren’t able to get a school for filming! So they had to come up with the locations they could get and rewrite the story around that… which means a lot of my sequences and an entire b-plot had to vanish. 

A lot of my ideas survive in the final project, but it’s told in a very different way.

Any plans for more projects with the producers?

Maybe. The producers currently have an option on another of my horror scripts… but with the various strikes happening right now, that project’s future is unclear. 

Where can we watch it?

ELEVATOR GAME debuts as a Shudder Original as of today (September 15) in North America, Australia, and a couple other places. I’m told it’ll also be on AMC+. Also, in some countries – such as the Philippines – the movie actually came out in movie theaters back in July! I know there are other countries the movie will be coming out as much of the budget was funded from pre-sales, but I’ve not been told where it’ll be streaming in countries without Shudder/AMC and where it’ll hit theaters. 

With these two films under your belt, what’s next?

As mentioned, Fearworks has one of my horror scripts. 

I’ve also got a military drama under option to another company as well. 

However, everything is so up in the air right now with both the WGA and SAG-AFTRA on strike! I’ve had meetings get cancelled and postponed because of the strikes. I’ve had two projects die because of the strikes – one was an original thriller script I was selling, and 1 was a sci-fi script that I was being hired to write. With the strikes happening, my agent will not pitch me and/or my scripts around town — even though I’m not yet a WGA member, doing so could potentially be seen as scabbing (both for me and my agent)… so erring on the side of caution.

Here’s hoping deals get struck soon for the guilds so everyone (even those of us who aren’t in any unions yet) can get back to work and doing business!

Last time you said your favorite kind of pie was shoo-fly pie, but haven’t had it in a very long time. Have you managed to find/enjoy any since then?

A couple years ago, a fellow screenwriter was kind enough to make me a shoo-fly pie! It was a little piece of heaven! Well, more like it was a pie of several pieces of heaven! I’m very sad I still can’t find a pie shop in the Los Angeles area that makes shoo-fly pie! There are so many pie shops! And so many flavors! But sadly no for molasses.