One scene, three points

trident
Careful not to get stuck on any of them

After some thorough self-imposed analysis, the revising of the comedy spec is underway. It’s getting easier to spot trouble spots.

There’s one scene in particular that’s giving me some trouble. It’s a pivotal scene involving the main character and offers a revealing glimpse into his backstory. The problem was in figuring out how to best do that.

After much drumming of fingers, rubbing of chin, and a whole lot of attempts, a potential solution may have presented itself. It’s still in the development phase, but for now, quite workable.

One of the first things I learned about screenwriting was what each scene needs to accomplish:  advance the plot, the character, and the theme.

Regarding plot, does the scene move things forward? Does it fall neatly into place in terms of how the overall sequence of events plays out? If you took it out, would it totally mess things up?

I’ve read a lot of scripts where something happens and I don’t know why. Maybe it’ll pay off later? Sometimes it does. Other times, well…

Another handy tip when it comes to advancing the plot in a scene: do it quickly. Get to the point of the scene as fast as you can, then get out. Don’t wait around. Just get out now. Too many times I’ve seen a scene drag on much, much longer than it needs to.

Regarding character, does each scene show them changing a little bit more from when they were first introduced? This doesn’t just apply to the main character. Every character needs to grow/develop. Wouldn’t it be kind of boring to read a story where nobody changes?

And tying it into the advancement of plot, every situation the character experiences should help move their own development along.

Which brings us to theme. The message of your story. This can be a little tricky.

Each scene should tie into the theme, or have it on display in some manner. I recently worked with a writer having trouble tying everything together. We discussed the story and the main character’s internal and external goals. What was the message they wanted to convey? Based on those discussions, we were able to come up with a theme that worked for both the story and as it applied to all of the characters.

One of my favorite examples of a theme in use is BACK TO THE FUTURE. Early on, Marty says “History’s going to change.” And boy, does it. We get a ton of set-up in the first act, and then everything does indeed change in the second act as all of those setups are paid off. Amazing.

Take a look at your latest draft. Does each scene advance the topics in question? If not, do you have a way to fix that so it does? The more you get in the habit of doing this, the easier it’ll get and the faster it’ll become second nature to do it all the time.

An education most painful

scared
Please don’t make me watch that again!

Once again, your stalwart author makes the necessary sacrifices so you don’t have to.

This time around, I had the misfortune of watching an extremely bad large-budget movie from the semi-recent past. It was painfully obvious that a larger percentage of the budget should have been diverted to hiring quality writers, rather than on everything else. A pipe dream, I know.

But trust me. It was bad.

What made it so bad, you may ask?

Oh, where to begin.

My biggest problem was that too much of the story felt glossed over, with vital elements explained in a very lazy and haphazard way, if they were even explained at all. It felt like they were trying to force events to match how they wanted the story to play out, rather than deftly setting things up.

Reasons why something would happen, or were supposed to have happened, seemed to have simply been thrown against the wall, and whatever stuck, that’s what they went with. Did it matter if it fit within the context of the story?

Nosireebob.

Once again, there were too many questions raised that were never sufficiently answered. When this happens, it simply takes away from the movie-watching experience. The only reason I knew the film had to have been around the midpoint area was because of its running time, and NOT because of what had transpired over the course of the story.

I could say I had a vague inkling of what was supposedly going on, but was just never sure, since the story was being told in a very sloppy and unorganized way. It irked me to no end to be see such terrible writing so prominently displayed. And apparently I wasn’t alone in my opinions. The film was a major flop at the box office.

So what silver linings can we extract from this pitch-black cumulonimbus that stole away just under two hours of my life?

-Write a story that’s easy to understand. Keep it simple. This doesn’t mean dumb it down. Keep us informed, unless withholding that information is absolutely necessary.

-Let the story play out organically. Don’t try to force it because that’s what you want to happen. It’s easy to tell when that happens, and it ain’t pretty. If you didn’t put in the effort to figure it out, why should we?

-Have things happen for a reason. “Because it looks cool” is not one of them. Would it drastically change things if it didn’t?

-Set up, pay off. If something happens, we want to see what happens as a result. Don’t leave us hanging. And counter to that, don’t suddenly spring something on us out of thin air. It reeks of desperation. Audiences don’t like that, either.

One of the things I always strive for in my scripts, be they big or small budget, is to respect the intelligence of the intended audience. That is one lesson I believe the writers of this abomination should have kept in mind.

Ask an Inspiring-the-Aspiring Script Consultant!

Amanda Pendolino copy

The latest in a series of interviews with script readers and consultants who would be worth your while to work with if you want to get your script in shape. Today’s spotlight is on Amanda Pendolino.

1. What’s the last thing you read/watched that you thought was incredibly well-written?

I really liked THE SKELETON TWINS. It blended comedy and drama in a way that I think is very hard to do. It also got its plot moving in the very first scene, and brought out the humanity in characters who make terrible mistakes.

2. How’d you get your start reading scripts?

I first learned to write coverage while interning at a production company. Then I did more coverage when I worked as an assistant at an agency. After I left the agency, a former coworker of mine had moved onto a production company and hired me as a freelance reader. All my other reading jobs also came about through friends/contacts.

3. Is recognizing good writing something you think can be taught or learned?

Hmm, that’s hard. Your own personal taste isn’t really something that can be taught, but yes, I do think you can learn what it is that producers and studios are looking for.

4. What are the components of a good script?

A compelling concept and visual world, well-developed characters, an interesting plot with conflict and movement, authentic dialogue.

5. What are some of the most common mistakes you see?

Many writers don’t take enough time to develop their concepts. Is your idea enough to sustain a MOVIE or entire SERIES? Is it fresh and original and interesting – and is your concept clearly established? Other mistakes include boring characters (you need to be writing ROLES that can attract top actors) and plots that unfold without any twists or turns. New writers also sometimes write prose that fails to create mood/atmosphere/tone. Every moment of your script is an opportunity to show off your specific voice and writing ability.

6. What story tropes are you just tired of seeing?

Women who are sex objects; women who are too perfect/idealized; one woman in a script with twenty guys.

7. What are the 3 most important rules every writer should know?

-Writing is rewriting. Don’t send a script out until it’s ready.

-Read scripts and watch TV/movies voraciously.

-One single script probably won’t launch your career. Sometimes the best thing to do is move on and write a new script.

8. Have you ever read a script that was an absolute, without-a-doubt “recommend”? If so, could you give the logline?

I recommended the script IMOGENE by Michelle Morgan, which became the movie GIRL MOST LIKELY. The logline I wrote for it was “After getting dumped and losing her job, a desperate young woman gets banished to New Jersey. After she discovers that her father is still alive, she sets out to find him, hoping that he’s the impressive parent she’s always been looking for.”

9. How do you feel about screenwriting contests? Worth it or not?

Certain ones are reputable, like the Nicholl Fellowship – but in most cases, the people who win contests don’t really get anything as a result. Many people who run screenwriting contests don’t actually put you in touch with anyone, and most producers/agents/etc aren’t going to be impressed that you won some random contest. “Anybody can win a contest,” my old agency boss used to say. Go ahead and enter a contest if you can see actual evidence of previous winners launching careers, but don’t hinge all your career success on winning a contest. It would be a mistake to think that entering a contest is the only thing you need to do to get your work out there.

10. How can people get in touch with you to find out more about the services you provide?

You can check out my website at amandapendolino.com or email me at aspiringwriterblog@gmail.com.

11. Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

I also love and appreciate pie! I’m going to have to go with classic apple pie – with vanilla ice cream on top, of course.

The twiddling of thumbs is strictly prohibited

How often have you read a scene with several characters in it, but the focus is only on two of them? Makes you wonder why exactly those others are there, doesn’t it?

The last thing you want is to have characters just standing around. Give them something to do!

Each scene has to move the plot forward, and every character, no matter how big or small their role, plays an important part in making that happen.  If there’s no purpose for them to be there, then they don’t need to be there.

Countless opportunities abound for what characters can be doing in addition to exchanging dialogue, thereby avoid the dreaded “talking heads” scenario. The important thing is to keep it relevant to the scene, and not just something random.

Maybe it’s providing (or at least contributing to) the conflict for that scene, or showing the latest development of the main character’s arc.

If you’re not sure what the characters should be doing, try to come up with several alternative versions that reach the same conclusion.

You know what the point of the scene is and what kind characters they are, so take the time to figure out the best way all of you can work together to get the best possible result.

Putting the characters first

No, no. After you. I insist.
No, no. After you. I insist.

The end of the latest polish of the western spec is at hand, with just the last few pages needing some work.

Various subplots are being wrapped up, and I know what happens with the characters involved, but all of my attention now is focused on what may be the most important scene in the whole story: the main character makes a literal life-changing decision.

Notes from a few trusted colleagues indicated the decision as it stands now seems out of character. I’d known since starting this project that this was how I wanted this storyline to end. Changing it was out of the question.

Bonus points for those who’ve probably already figured out what happened next.

Their suggestion kept making more and more sense. My main character would not choose this, despite me wanting her to. But the story’s not about what I want. This change had to be made.

Now that I’ve opted to take things in this new direction, I’m working out a real heart-wrenching scene that depicts the character in the process of making this decision and the toll it takes on her. Conflict, character development, moving the story forward – all based on her.

It’s often been said that your characters will let you know how things are supposed to go.

It’s too easy to have a character do something because that’s what you would do. The challenge is to have them do something you wouldn’t, but you have them do it because that’s the kind of character they are.