Follow that bad guy!

Villains should be just as interesting as heroes; maybe even more so

It’s been a real process working my way through the end of the current project’s Act Two. I know what comes before it, and how Act Three plays out; it’s all that stuff in the middle that’s throwing me.

So while that occupies part of my attention, I also need to build up the antagonist’s story line.  Right now, he’s pretty absent from most of the story, which is not good. I came up with some stuff early on, but it was too silly, so out it went.

I thought about watching/studying something to get a better sense of how to approach this, but I’m not sure what would be comparable.  Basically, the protagonist is actively pursuing the antagonist, who doesn’t know it and is going on about his usual bad guy business until the protagonist catches up to them.  My first thought was RAIDERS OF THE LOST ARK, but any other suggestions would be welcome.

Developing that storyline will also mean cutting back on protagonist scenes.  At first this was a negative, but eventually became a necessary positive.  The last thing I want to do is drag this out.

-Movie of the Moment – BATTLESHIP. Wow. Somebody was actually paid to write this? Shouldn’t they have done a couple of rewrites before production began? This reeked of amateur. Cliched characters straight off a checklist. Bad guys with ambiguous intentions. Unoriginal dialogue. Predictable to the nth degree. Major overuse of rock music to ’emphasize’ the mood of a scene.

Imagine a second-rate 80s action flick spruced up with 21st-century special effects.

What’s even worse is that this is NOT the last movie based on a board game. Apparently we can look forward to catching RISK, MONOPOLY and CANDYLAND at the local cinema sometime soon.

And the studios wonder why they’re losing money.